Commit Graph

270 Commits

Author SHA1 Message Date
David Turner
cf43a447cb scene: Transform coordinates for direct scanout
We support direct scanout when there is an output and buffer
transform so long as the transforms are the same (so cancel out for the
buffer contents).  But we still need to apply the output transform to
the destination box location and size.
2024-10-28 13:28:23 +00:00
David Turner
e51ce333bc scene: Apply output offset for direct scanout
When setting the primary buffer location for direct scanout, subtract
the offset of that output to put the buffer location in output-relative
coordinates.

Fixes #3910
2024-10-24 16:03:17 +01:00
David Turner
c87ab6465d Support direct scanout with src crop and dst boxes
Enable scene-tree direct scanout of a single buffer with various options
for scaling and source crop. This is intended to support direct scanout
for fullscreen video with/without scaling, letterboxing/pillarboxing
(e.g. 4:3 content on a 16:9 display), and source crop (e.g. when
1920x1088 planes are used for 1920x1080 video).

This works by explicitly specifying the source crop and destination box
for the primary buffer in the output state.  DRM atomic and libliftoff
backends will turn this into a crop and scale of the plane (assuming the
hardware supports that).  For the Wayland/X11/DRM-legacy backends I just
reject this so scanout will be disabled.

The previous behaviour is preserved if buffer_src_box and buffer_dst_box
are unset: the buffer is displayed at native size at the top-left of the
output with no crop.

The change to `struct wlr_output_state` makes this a binary breaking
change (but this works transparently for scene-tree compositors like
labwc after a recompile).
2024-10-22 18:28:09 +01:00
Kirill Primak
7952658367 scene: crop output buffer damage before adding
This piece of logic was accidentally removed in
009515161b.
2024-10-15 12:59:40 +00:00
Alexander Orezechowski
402a862413 output: Change wlr_output_add_software_cursors_to_render_pass to take buffer coordinates
Since wlr_damage_ring now only works with buffer local coordinates, this
creates an inpedance mismatch for compositors that want to use this
function. Instead of compositors needing to the the conversion itself,
change thu function to take buffer local coordinates directly.
2024-10-12 07:30:11 +00:00
Simon Ser
785e340f01 scene: use backend-wide timeline feature flag 2024-10-11 17:11:35 +00:00
Alexander Orezechowski
8d8d5f5e94 scene: Rename some functions 2024-10-11 00:37:55 +03:00
Alexander Orezechowski
009515161b scene: Only accept buffer coordinates for damage 2024-10-11 00:37:55 +03:00
Alexander Orezechowski
f1b8937345 scene: Factor scaling into output transform function 2024-10-11 00:37:51 +03:00
Alexander Orezechowski
b9f0b9c766 scene: Apply damage ring as buffer local coordinates 2024-10-11 00:37:51 +03:00
Alexander Orzechowski
79e063035c damage_ring: Remove wlr_damage_ring_set_bounds
This wasn't that great:
1. Now that damage ring tracks damage across actual wlr_buffer objects,
   it can use the buffer size to do any sort of cropping that needs to
   happen.
2. The damage ring size really should be the size of the transformed
   size of the output. Compositors currently have to call
   `wlr_damage_ring_set_bounds()` where it might not be clear when to
   call the function. Compositors can just check against the actual
   output bounds that they care about when processing the damage.

Fixes: #3891
2024-10-09 06:31:46 +00:00
Alexander Orzechowski
9904f160af scene: Don't rely on return value of wlr_damage_ring_add 2024-10-09 06:31:46 +00:00
Alexander Orzechowski
b8418b7b91 scene: Use wlr_output_transformed_resolution 2024-10-09 06:31:46 +00:00
Alexander Orzechowski
52afedadea wlr_scene: Assert wlr_scene_rect has nonnegative dimensions 2024-08-23 16:53:32 -04:00
Kirill Primak
cf93d31736 scene: resize damage ring on geometry update 2024-08-21 13:53:34 +00:00
Alexander Orzechowski
bfcaa4bc44 swapchain, damage_ring: Drop buffer age 2024-08-21 09:45:54 -04:00
Kirill Primak
62cc96b3a4 scene: update output geom on commit after dropping pending damage
Otherwise the whole output damage gets ignored.
2024-08-20 19:27:13 +03:00
Kirill Primak
5c98d1a04a xdg-surface: fix window geometry handling
It was completely wrong: according to the protocol, the effective
geometry is only updated on commit time if there pending state has
new state from xdg_surface.set_window_geometry or
xdg_surface.set_window_geometry has never been sent at all.

This commit adds wlr_xdg_surface.geometry which correctly matches the
effective window geometry and removes now-useless
wlr_xdg_surface_get_geometry().
2024-08-14 18:52:13 +00:00
Alexander Orzechowski
515275ee72 wlr_scene: Introduce wlr_scene_set_gamma_control_manager_v1 2024-08-14 13:18:56 -04:00
Alexander Orzechowski
23202e192c wlr_scene: Introduce wlr_scene_output_needs_frame
It seems that some scene compositors want to avoid wlr_scene_output_commit
and use the lower lever wlr_scene_output_build_state. However, build
state does not early return if a frame is not needed so compositors will
implement the check themselves. Let's add a helper function that compositors
can use to implement the check.

Technically pending_commit_damage is a private interface, so this lets
compositors not interface with private interfaces to implement the check.
2024-08-14 12:51:15 -04:00
Alexander Orzechowski
2463a4723e wlr_scene: Ensure we restack all xwayland surfaces to the bottom when scene node is disabled 2024-08-14 11:53:20 -04:00
Alexander Orzechowski
291df10fe5 wlr_scene: Extract function to get xwayland surface from node 2024-08-14 11:53:05 -04:00
Alexander Orzechowski
235c8e922a Revert "wlr_scene: Ensure scene_node_update is updating entire node."
This reverts commit 66d96d244c.
2024-08-14 11:51:44 -04:00
Alexander Orzechowski
4f1104654f wlr_scene: Fix WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT when output is transformed 2024-08-14 11:23:30 -04:00
Alexander Orzechowski
14e1987f50 wlr_scene: Don't special case swapchain buffers
This fixes direct scanout VRR. As direct scanout buffers are not part
of the swapchain, we would mistakenly union instead of subtract the damage
meaning it will just accumulate indefinitely.

The reason for this existing in the first place is for compositors that
might want to sidestep scene and commit their own buffers to the output.
In this case, scene could theoretically acknowledge that and update the
damage. Except, this really didn't work because WLR_OUTPUT_STATE_DAMAGE
would need to be defined which is optional. This patch also properly
acknowledges commits without damage.

In the use case of a weird compositor that might want to sidestep scene,
they can just trash the damage ring themselves.

Fixes: #3871
2024-08-14 11:23:02 -04:00
Alexander Orzechowski
3e1358fec9 wlr_scene: Inline output_state_apply_damage 2024-08-14 11:23:02 -04:00
Alexander Orzechowski
147c5c37e3 wlr_scene: Immediately apply pending output commit damage
There were two problems with the old implementation:
1. wlr_scene_output_commit would bail early if a frame wasn't requested
and there was no commit damage, however commit damage could never accumulate
until rendering happens. The check was subtly wrong as a result.
2. Previously, we would fill the pending commit damage based on the
current state of the damage ring. However, during direct scanout, the
damage would accumulate which would mean we would submit damage from
previous frames even if we didn't need to.
2024-08-14 11:23:01 -04:00
Alexander Orzechowski
78dfa4f06d wlr_scene: Funnel all damage operations through scene_output_damage
We want to add logic to this function later
2024-08-14 11:21:00 -04:00
Alexander Orzechowski
1133bc15ce wlr_scene: Transparently restack xwayland surfaces
Scene will now automatically restack xwayland windows. Scene
compositors should drop calls to wlr_xwayland_surface_restack()
2024-08-06 20:00:01 -04:00
Alexander Orzechowski
66d96d244c wlr_scene: Ensure scene_node_update is updating entire node.
The old logic might not update the entire scene node when a node is
disabled. It would only consider the damage last time (the damage was
based on the visible region of the node).

It's important that we update the entire node region because xwayland
stacking will depend on this.
2024-08-06 20:00:01 -04:00
Alexander Orzechowski
823a64bf7d wlr_scene: Store update box in update data
We'll use it later
2024-08-06 20:00:01 -04:00
Simon Ser
5f88635118 scene: add explicit synchronization for rendered buffers 2024-08-06 17:37:06 +00:00
Simon Ser
9e9636f675 scene: add support for linux-drm-syncobj-v1 2024-08-06 17:37:06 +00:00
Simon Ser
c7035da5e2 scene: add timeline point to wlr_scene_buffer_set_buffer() options 2024-08-06 17:37:06 +00:00
Simon Ser
48f0902a36 scene: add wlr_scene_buffer_set_buffer_with_options()
This is an extensible version of wlr_scene_buffer_set_buffer().
2024-08-06 17:37:06 +00:00
Alexander Orzechowski
4481c6b243 wlr_scene: Force blend mode to PREMULTIPLIED if calculate visibility is disabled
We do it here so WLR_SCENE_HIGHLIGHT_TRANSPARENT_REGION doesn't break
2024-08-05 14:46:30 -04:00
Simon Ser
e34cc23549 scene: only skip bottom-most black rects with fractional scaling
We were relying on the fact that we wouldn't paint anything on top
of the black background in the region of a black rect. However
when fractional scaling is used the repaint region might get
expanded to nearby pixels by scale_output_damage(). As a result
the neighbour scene nodes might leak into the skipped black rect's
region.

Avoid this by using this optimization for bottom-most black rects
only when fractional scaling is used.

References: https://github.com/swaywm/sway/issues/8233
2024-07-11 21:03:27 +02:00
Alexander Orzechowski
ee24201e26 wlr_scene: Don't disable scene nodes at creation time 2024-07-04 14:35:52 -04:00
Alexander Orzechowski
a9375d6bac wlr_scene: Drop map/unmap listeners from layer_shell_v1
Redundant.
2024-07-04 14:10:33 -04:00
Alexander Orzechowski
48b9b7d406 wlr_scene: Drop map/unmap listeners from drag_icon
Redundant.
2024-07-04 14:09:47 -04:00
Alexander Orzechowski
24a9f88873 wlr_scene: Drop map/unmap listeners from xdg_shell
subsurface_tree will handle it. This was redundant.
2024-07-04 14:08:24 -04:00
Alexander Orzechowski
65e6579c56 wlr_scene: send preferred buffer transform 2024-06-28 13:44:35 -04:00
Kenny Levinsen
13b9b54f3f wlr_scene: Skip direct scanout on color transform
If we need to apply a color transform to rendered content, we will not
be able to use direct scanout. Explicitly skip it to not accidentally
show frames lacking the color transform.
2024-05-24 17:24:32 +02:00
Alexander Orzechowski
53be443f39 wlr_scene: Add WLR_SCENE_HIGHLIGHT_TRANSPARENT_REGION env 2024-05-05 02:22:50 +03:00
Kirill Primak
8fdf9dc4f0 scene: fix double scaling of opaque region for blend mode optimization 2024-05-05 01:54:59 +03:00
Simon Ser
027d453f6a scene/surface: add support for alpha-modifier-v1 2024-04-30 17:49:34 +02:00
Manuel Stoeckl
391410deb5 wlr_scene: add color transform argument for rendering 2024-04-26 17:17:36 +00:00
Alexander Orzechowski
41fd552f53 wlr_scene: Set wlr_damage_ring_set_bounds earlier
Fixes the _HIGHLIGHT option not highlighting the buffer correctly after
a resize
2024-04-24 12:58:17 -04:00
Alexander Orzechowski
1dc44a1afe wlr_scene: Schedule new frame for WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT in output commit handler
We were doing it too early before and the output would disregard a
scheduled frame if called when we were first putting together the output
state
2024-04-24 12:58:17 -04:00
Alexander Orzechowski
14692a7c55 wlr_scene: Fix WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT output damage 2024-04-24 12:58:17 -04:00