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wlr_scene: Store update box in update data
We'll use it later
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parent
4b4ca11f6f
commit
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@ -271,6 +271,7 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
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struct scene_update_data {
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pixman_region32_t *visible;
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pixman_region32_t *update_region;
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struct wlr_box update_box;
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struct wl_list *outputs;
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bool calculate_visibility;
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};
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@ -514,23 +515,22 @@ static void scene_update_region(struct wlr_scene *scene,
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pixman_region32_init(&visible);
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pixman_region32_copy(&visible, update_region);
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struct pixman_box32 *region_box = pixman_region32_extents(update_region);
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struct scene_update_data data = {
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.visible = &visible,
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.update_region = update_region,
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.update_box = {
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.x = region_box->x1,
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.y = region_box->y1,
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.width = region_box->x2 - region_box->x1,
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.height = region_box->y2 - region_box->y1,
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},
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.outputs = &scene->outputs,
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.calculate_visibility = scene->calculate_visibility,
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};
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struct pixman_box32 *region_box = pixman_region32_extents(update_region);
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struct wlr_box box = {
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.x = region_box->x1,
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.y = region_box->y1,
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.width = region_box->x2 - region_box->x1,
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.height = region_box->y2 - region_box->y1,
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};
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// update node visibility and output enter/leave events
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scene_nodes_in_box(&scene->tree.node, &box, scene_node_update_iterator, &data);
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scene_nodes_in_box(&scene->tree.node, &data.update_box, scene_node_update_iterator, &data);
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pixman_region32_fini(&visible);
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}
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