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scene: Rename some functions
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009515161b
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8d8d5f5e94
@ -323,7 +323,7 @@ struct render_data {
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pixman_region32_t damage;
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};
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static void transform_output_damage(pixman_region32_t *damage, const struct render_data *data) {
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static void logical_to_buffer_coords(pixman_region32_t *damage, const struct render_data *data) {
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enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
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scale_output_damage(damage, data->scale);
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wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height);
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@ -354,7 +354,7 @@ static void transform_output_box(struct wlr_box *box, const struct render_data *
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wlr_box_transform(box, box, transform, data->trans_width, data->trans_height);
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}
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static void scene_output_damage_buffer_coords(struct wlr_scene_output *scene_output,
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static void scene_output_damage(struct wlr_scene_output *scene_output,
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const pixman_region32_t *frame_damage) {
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if (!pixman_region32_not_empty(frame_damage)) {
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return;
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@ -372,7 +372,7 @@ static void scene_output_damage_whole(struct wlr_scene_output *scene_output) {
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pixman_region32_t damage;
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pixman_region32_init_rect(&damage, 0, 0, output->width, output->height);
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scene_output_damage_buffer_coords(scene_output, &damage);
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scene_output_damage(scene_output, &damage);
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pixman_region32_fini(&damage);
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}
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@ -390,7 +390,7 @@ static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *dam
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-scene_output->x, -scene_output->y);
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scale_output_damage(&output_damage, scene_output->output->scale);
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output_to_buffer_coords(&output_damage, scene_output->output);
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scene_output_damage_buffer_coords(scene_output, &output_damage);
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scene_output_damage(scene_output, &output_damage);
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pixman_region32_fini(&output_damage);
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}
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}
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@ -953,7 +953,7 @@ void wlr_scene_buffer_set_buffer_with_options(struct wlr_scene_buffer *scene_buf
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(int)round((lx - scene_output->x) * output_scale),
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(int)round((ly - scene_output->y) * output_scale));
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output_to_buffer_coords(&output_damage, scene_output->output);
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scene_output_damage_buffer_coords(scene_output, &output_damage);
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scene_output_damage(scene_output, &output_damage);
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pixman_region32_fini(&output_damage);
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}
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@ -1324,7 +1324,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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pixman_region32_init(&render_region);
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pixman_region32_copy(&render_region, &node->visible);
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pixman_region32_translate(&render_region, -data->logical.x, -data->logical.y);
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transform_output_damage(&render_region, data);
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logical_to_buffer_coords(&render_region, data);
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pixman_region32_intersect(&render_region, &render_region, &data->damage);
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if (!pixman_region32_not_empty(&render_region)) {
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pixman_region32_fini(&render_region);
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@ -1344,7 +1344,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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pixman_region32_t opaque;
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pixman_region32_init(&opaque);
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scene_node_opaque_region(node, x, y, &opaque);
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transform_output_damage(&opaque, data);
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logical_to_buffer_coords(&opaque, data);
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pixman_region32_subtract(&opaque, &render_region, &opaque);
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switch (node->type) {
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@ -1371,7 +1371,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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struct wlr_texture *texture = scene_buffer_get_texture(scene_buffer,
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data->output->output->renderer);
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if (texture == NULL) {
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scene_output_damage_buffer_coords(data->output, &render_region);
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scene_output_damage(data->output, &render_region);
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break;
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}
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@ -1568,7 +1568,7 @@ static void scene_output_handle_damage(struct wl_listener *listener, void *data)
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pixman_region32_copy(&damage, event->damage);
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wlr_region_transform(&damage, &damage,
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wlr_output_transform_invert(output->transform), width, height);
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scene_output_damage_buffer_coords(scene_output, &damage);
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scene_output_damage(scene_output, &damage);
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pixman_region32_fini(&damage);
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}
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@ -2054,7 +2054,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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}
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}
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scene_output_damage_buffer_coords(scene_output, &acc_damage);
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scene_output_damage(scene_output, &acc_damage);
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pixman_region32_fini(&acc_damage);
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}
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@ -2152,7 +2152,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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pixman_region32_intersect(&opaque, &opaque, &entry->node->visible);
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pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y);
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transform_output_damage(&opaque, &render_data);
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logical_to_buffer_coords(&opaque, &render_data);
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pixman_region32_subtract(&background, &background, &opaque);
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pixman_region32_fini(&opaque);
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}
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