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scene: Only accept buffer coordinates for damage
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f1b8937345
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@ -329,6 +329,14 @@ static void transform_output_damage(pixman_region32_t *damage, const struct rend
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wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height);
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}
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static void output_to_buffer_coords(pixman_region32_t *damage, struct wlr_output *output) {
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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wlr_region_transform(damage, damage,
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wlr_output_transform_invert(output->transform), width, height);
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}
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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@ -359,32 +367,12 @@ static void scene_output_damage_buffer_coords(struct wlr_scene_output *scene_out
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&scene_output->pending_commit_damage, frame_damage);
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}
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static void scene_output_damage(struct wlr_scene_output *scene_output,
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const pixman_region32_t *region) {
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int width, height;
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wlr_output_transformed_resolution(scene_output->output, &width, &height);
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struct wlr_output *output = scene_output->output;
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enum wl_output_transform transform =
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wlr_output_transform_invert(scene_output->output->transform);
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pixman_region32_t frame_damage;
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pixman_region32_init(&frame_damage);
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wlr_region_transform(&frame_damage, region, transform, width, height);
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pixman_region32_intersect_rect(&frame_damage, &frame_damage, 0, 0, output->width, output->height);
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scene_output_damage_buffer_coords(scene_output, &frame_damage);
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pixman_region32_fini(&frame_damage);
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}
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static void scene_output_damage_whole(struct wlr_scene_output *scene_output) {
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int width, height;
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wlr_output_transformed_resolution(scene_output->output, &width, &height);
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struct wlr_output *output = scene_output->output;
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pixman_region32_t damage;
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pixman_region32_init_rect(&damage, 0, 0, width, height);
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scene_output_damage(scene_output, &damage);
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pixman_region32_init_rect(&damage, 0, 0, output->width, output->height);
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scene_output_damage_buffer_coords(scene_output, &damage);
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pixman_region32_fini(&damage);
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}
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@ -401,7 +389,8 @@ static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *dam
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pixman_region32_translate(&output_damage,
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-scene_output->x, -scene_output->y);
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scale_output_damage(&output_damage, scene_output->output->scale);
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scene_output_damage(scene_output, &output_damage);
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output_to_buffer_coords(&output_damage, scene_output->output);
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scene_output_damage_buffer_coords(scene_output, &output_damage);
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pixman_region32_fini(&output_damage);
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}
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}
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@ -963,7 +952,8 @@ void wlr_scene_buffer_set_buffer_with_options(struct wlr_scene_buffer *scene_buf
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pixman_region32_translate(&output_damage,
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(int)round((lx - scene_output->x) * output_scale),
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(int)round((ly - scene_output->y) * output_scale));
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scene_output_damage(scene_output, &output_damage);
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output_to_buffer_coords(&output_damage, scene_output->output);
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scene_output_damage_buffer_coords(scene_output, &output_damage);
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pixman_region32_fini(&output_damage);
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}
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@ -1381,7 +1371,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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struct wlr_texture *texture = scene_buffer_get_texture(scene_buffer,
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data->output->output->renderer);
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if (texture == NULL) {
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scene_output_damage(data->output, &render_region);
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scene_output_damage_buffer_coords(data->output, &render_region);
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break;
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}
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@ -1567,8 +1557,19 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)
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static void scene_output_handle_damage(struct wl_listener *listener, void *data) {
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struct wlr_scene_output *scene_output = wl_container_of(listener,
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scene_output, output_damage);
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struct wlr_output *output = scene_output->output;
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struct wlr_output_event_damage *event = data;
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scene_output_damage(scene_output, event->damage);
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, event->damage);
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wlr_region_transform(&damage, &damage,
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wlr_output_transform_invert(output->transform), width, height);
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scene_output_damage_buffer_coords(scene_output, &damage);
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pixman_region32_fini(&damage);
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}
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static void scene_output_handle_needs_frame(struct wl_listener *listener, void *data) {
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