wlr_scene: Drop map/unmap listeners from layer_shell_v1

Redundant.
This commit is contained in:
Alexander Orzechowski 2024-07-04 14:10:33 -04:00
parent 48b9b7d406
commit a9375d6bac

View File

@ -9,8 +9,6 @@ static void scene_layer_surface_handle_tree_destroy(
// tree and surface_node will be cleaned up by scene_node_finish
wl_list_remove(&scene_layer_surface->tree_destroy.link);
wl_list_remove(&scene_layer_surface->layer_surface_destroy.link);
wl_list_remove(&scene_layer_surface->layer_surface_map.link);
wl_list_remove(&scene_layer_surface->layer_surface_unmap.link);
free(scene_layer_surface);
}
@ -21,20 +19,6 @@ static void scene_layer_surface_handle_layer_surface_destroy(
wlr_scene_node_destroy(&scene_layer_surface->tree->node);
}
static void scene_layer_surface_handle_layer_surface_map(
struct wl_listener *listener, void *data) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =
wl_container_of(listener, scene_layer_surface, layer_surface_map);
wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, true);
}
static void scene_layer_surface_handle_layer_surface_unmap(
struct wl_listener *listener, void *data) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =
wl_container_of(listener, scene_layer_surface, layer_surface_unmap);
wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, false);
}
static void layer_surface_exclusive_zone(
struct wlr_layer_surface_v1_state *state,
struct wlr_box *usable_area) {
@ -176,16 +160,6 @@ struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
wl_signal_add(&layer_surface->events.destroy,
&scene_layer_surface->layer_surface_destroy);
scene_layer_surface->layer_surface_map.notify =
scene_layer_surface_handle_layer_surface_map;
wl_signal_add(&layer_surface->surface->events.map,
&scene_layer_surface->layer_surface_map);
scene_layer_surface->layer_surface_unmap.notify =
scene_layer_surface_handle_layer_surface_unmap;
wl_signal_add(&layer_surface->surface->events.unmap,
&scene_layer_surface->layer_surface_unmap);
wlr_scene_node_set_enabled(&scene_layer_surface->tree->node,
layer_surface->surface->mapped);