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scene: Don't rely on return value of wlr_damage_ring_add
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@ -335,33 +335,43 @@ static void transform_output_box(struct wlr_box *box, const struct render_data *
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static void scene_output_damage(struct wlr_scene_output *scene_output,
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const pixman_region32_t *region) {
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if (wlr_damage_ring_add(&scene_output->damage_ring, region)) {
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int width, height;
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wlr_output_transformed_resolution(scene_output->output, &width, &height);
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int width, height;
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wlr_output_transformed_resolution(scene_output->output, &width, &height);
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wlr_output_schedule_frame(scene_output->output);
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pixman_region32_t clipped;
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pixman_region32_init(&clipped);
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pixman_region32_intersect_rect(&clipped, region, 0, 0, width, height);
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struct wlr_output *output = scene_output->output;
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enum wl_output_transform transform =
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wlr_output_transform_invert(scene_output->output->transform);
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pixman_region32_t frame_damage;
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pixman_region32_init(&frame_damage);
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wlr_region_transform(&frame_damage, region, transform, width, height);
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pixman_region32_union(&scene_output->pending_commit_damage,
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&scene_output->pending_commit_damage, &frame_damage);
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pixman_region32_intersect_rect(&scene_output->pending_commit_damage,
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&scene_output->pending_commit_damage, 0, 0, output->width, output->height);
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pixman_region32_fini(&frame_damage);
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if (!pixman_region32_not_empty(&clipped)) {
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pixman_region32_fini(&clipped);
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return;
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}
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wlr_damage_ring_add(&scene_output->damage_ring, &clipped);
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pixman_region32_fini(&clipped);
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wlr_output_schedule_frame(scene_output->output);
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struct wlr_output *output = scene_output->output;
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enum wl_output_transform transform =
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wlr_output_transform_invert(scene_output->output->transform);
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pixman_region32_t frame_damage;
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pixman_region32_init(&frame_damage);
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wlr_region_transform(&frame_damage, region, transform, width, height);
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pixman_region32_union(&scene_output->pending_commit_damage,
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&scene_output->pending_commit_damage, &frame_damage);
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pixman_region32_intersect_rect(&scene_output->pending_commit_damage,
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&scene_output->pending_commit_damage, 0, 0, output->width, output->height);
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pixman_region32_fini(&frame_damage);
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}
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static void scene_output_damage_whole(struct wlr_scene_output *scene_output) {
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struct wlr_damage_ring *ring = &scene_output->damage_ring;
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int width, height;
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wlr_output_transformed_resolution(scene_output->output, &width, &height);
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pixman_region32_t damage;
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pixman_region32_init_rect(&damage, 0, 0, ring->width, ring->height);
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pixman_region32_init_rect(&damage, 0, 0, width, height);
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scene_output_damage(scene_output, &damage);
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pixman_region32_fini(&damage);
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}
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