scene: Use wlr_output_transformed_resolution

This commit is contained in:
Alexander Orzechowski 2024-08-26 18:39:14 -04:00 committed by Kirill Primak
parent dd8f4913a4
commit b8418b7b91

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@ -336,19 +336,15 @@ static void transform_output_box(struct wlr_box *box, const struct render_data *
static void scene_output_damage(struct wlr_scene_output *scene_output,
const pixman_region32_t *region) {
if (wlr_damage_ring_add(&scene_output->damage_ring, region)) {
int width, height;
wlr_output_transformed_resolution(scene_output->output, &width, &height);
wlr_output_schedule_frame(scene_output->output);
struct wlr_output *output = scene_output->output;
enum wl_output_transform transform =
wlr_output_transform_invert(scene_output->output->transform);
int width = output->width;
int height = output->height;
if (transform & WL_OUTPUT_TRANSFORM_90) {
width = output->height;
height = output->width;
}
pixman_region32_t frame_damage;
pixman_region32_init(&frame_damage);
wlr_region_transform(&frame_damage, region, transform, width, height);