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wlr_scene: Force blend mode to PREMULTIPLIED if calculate visibility is disabled
We do it here so WLR_SCENE_HIGHLIGHT_TRANSPARENT_REGION doesn't break
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@ -1242,7 +1242,8 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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.clip = &render_region,
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.alpha = &scene_buffer->opacity,
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.filter_mode = scene_buffer->filter_mode,
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.blend_mode = pixman_region32_not_empty(&opaque) ?
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.blend_mode = !data->output->scene->calculate_visibility ||
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pixman_region32_not_empty(&opaque) ?
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WLR_RENDER_BLEND_MODE_PREMULTIPLIED : WLR_RENDER_BLEND_MODE_NONE,
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});
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