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wlr_scene: Introduce wlr_scene_output_needs_frame
It seems that some scene compositors want to avoid wlr_scene_output_commit and use the lower lever wlr_scene_output_build_state. However, build state does not early return if a frame is not needed so compositors will implement the check themselves. Let's add a helper function that compositors can use to implement the check. Technically pending_commit_damage is a private interface, so this lets compositors not interface with private interfaces to implement the check.
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@ -529,6 +529,12 @@ struct wlr_scene_output_state_options {
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struct wlr_swapchain *swapchain;
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};
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/**
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* Returns true if scene wants to render a new frame. False, if no new frame
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* is needed and an output commit can be skipped for the current frame.
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*/
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bool wlr_scene_output_needs_frame(struct wlr_scene_output *scene_output);
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/**
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* Render and commit an output.
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*/
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@ -1818,10 +1818,14 @@ static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
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return true;
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}
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bool wlr_scene_output_needs_frame(struct wlr_scene_output *scene_output) {
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return scene_output->output->needs_frame || pixman_region32_not_empty(
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&scene_output->pending_commit_damage);
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}
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output,
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const struct wlr_scene_output_state_options *options) {
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if (!scene_output->output->needs_frame && !pixman_region32_not_empty(
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&scene_output->pending_commit_damage)) {
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if (!wlr_scene_output_needs_frame(scene_output)) {
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return true;
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}
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