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wlr_scene: Set wlr_damage_ring_set_bounds
earlier
Fixes the _HIGHLIGHT option not highlighting the buffer correctly after a resize
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1dc44a1afe
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@ -1766,6 +1766,9 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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struct render_list_entry *list_data = list_con.render_list->data;
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int list_len = list_con.render_list->size / sizeof(*list_data);
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wlr_damage_ring_set_bounds(&scene_output->damage_ring,
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render_data.trans_width, render_data.trans_height);
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_RERENDER) {
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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}
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@ -1830,9 +1833,6 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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return true;
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}
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wlr_damage_ring_set_bounds(&scene_output->damage_ring,
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render_data.trans_width, render_data.trans_height);
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struct wlr_swapchain *swapchain = options->swapchain;
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if (!swapchain) {
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if (!wlr_output_configure_primary_swapchain(output, state, &output->swapchain)) {
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