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wlr_scene: Schedule new frame for WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT in output commit handler
We were doing it too early before and the output would disregard a scheduled frame if called when we were first putting together the output state
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@ -1342,6 +1342,11 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)
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&scene_output->pending_commit_damage, &state->damage);
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}
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}
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if (scene_output->scene->debug_damage_option == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
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!wl_list_empty(&scene_output->damage_highlight_regions)) {
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wlr_output_schedule_frame(scene_output->output);
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}
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}
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static void scene_output_handle_damage(struct wl_listener *listener, void *data) {
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@ -1962,11 +1967,6 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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wlr_output_state_set_buffer(state, buffer);
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wlr_buffer_unlock(buffer);
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
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!wl_list_empty(&scene_output->damage_highlight_regions)) {
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wlr_output_schedule_frame(scene_output->output);
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}
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return true;
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}
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