When setting the primary buffer location for direct scanout, subtract
the offset of that output to put the buffer location in output-relative
coordinates.
Fixes#3910
Currently the headless backend does not actually implement the
wlr_output_test function, causing tests containing output state
unsupported by the headless backend to succeed while committing the same
state will always fail.
This commit fixes that by actually hooking up the already exisiting test
function.
References: https://codeberg.org/river/river/issues/1154
Enable scene-tree direct scanout of a single buffer with various options
for scaling and source crop. This is intended to support direct scanout
for fullscreen video with/without scaling, letterboxing/pillarboxing
(e.g. 4:3 content on a 16:9 display), and source crop (e.g. when
1920x1088 planes are used for 1920x1080 video).
This works by explicitly specifying the source crop and destination box
for the primary buffer in the output state. DRM atomic and libliftoff
backends will turn this into a crop and scale of the plane (assuming the
hardware supports that). For the Wayland/X11/DRM-legacy backends I just
reject this so scanout will be disabled.
The previous behaviour is preserved if buffer_src_box and buffer_dst_box
are unset: the buffer is displayed at native size at the top-left of the
output with no crop.
The change to `struct wlr_output_state` makes this a binary breaking
change (but this works transparently for scene-tree compositors like
labwc after a recompile).
wlr_multi_backend sorts the states it is given and tries to perform
sequential backend-wide commits for each sub-backend with the states
that belong to it.
It did not manage the index correctly for the next iteration, so given N
states for a backend it would perform N backend-wide commits.
Clarify the logic by calculating a length rather than an end pointer and
update the index after each iteration.
This piece of code checks for multi-GPU renderer support, so it
needs to run after the renderer is initialized.
Fixes: 514c4b4cce ("backend: add timeline feature flag")
Closes: https://github.com/swaywm/sway/issues/8382
Since wlr_damage_ring now only works with buffer local coordinates, this
creates an inpedance mismatch for compositors that want to use this
function. Instead of compositors needing to the the conversion itself,
change thu function to take buffer local coordinates directly.
The output feature flag has a flaw: it's not possible to check
whether the backend supports timelines during compositor
initialization when we need to figure out whether we want to enable
the linux-drm-syncobj-v1 protocol.
Introduce a backend-wide feature flag to indicate support for
timelines to address this defect.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3904
This wasn't that great:
1. Now that damage ring tracks damage across actual wlr_buffer objects,
it can use the buffer size to do any sort of cropping that needs to
happen.
2. The damage ring size really should be the size of the transformed
size of the output. Compositors currently have to call
`wlr_damage_ring_set_bounds()` where it might not be clear when to
call the function. Compositors can just check against the actual
output bounds that they care about when processing the damage.
Fixes: #3891
Instead of calling xcb_flush() directly, wait until the FD is
writable.
Ideally we'd have a non-blocking variant instead of xcb_flush(),
but libxcb doesn't have this. Also libxcb blocks when its internal
buffer is full, but not much we can do here.
This serves as a bad example: compositors should validate serials from
events instead. Also, the current implementation segfaults if
focused_surface is NULL.
After a connector scan, new connectors might have appeared and old ones
gone away. At this point, old CRTC allocations are already gone, while
new allocations are not yet needed. Skip the call.
If a surface with an existing buffer has a syncobj surface state created
without committing a new buffer with associated timelines, callers will
see the surface as having a syncobj state and may try to use it, but
calling the signal_release_with_buffer helper at this time will assert
on the lacking release timeline.
As this is a valid situation, remove the assert and replace it with an
early return so that callers do not need to explicitly check for the
presence of valid timelines.
Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3895
Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.
Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:
1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.