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render/color: Invert ownership model of color_transform types.
Color transform can have multiple types and these different types want to store different metadata. We previously stored this metadata directly on wlr_color_transform even for transforms that don't use it. Instead, let's take the prior art from wlr_scene where each scene node is built on a base node. Notice how wlr_color_transform_lut3d now has a `struct wlr_color_transform base`. This is advantageous in multiple ways: 1. We don't allocate memory for metadata that will never be used. 2. This is more type safe: Compositors can pass around a struct wlr_color_transform_lut3d if they know they only want to use a 3d_lut. 3. This is more scalable. As we add more transform types, we don't have to keep growing a monolithic struct.
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@ -4,6 +4,18 @@
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#include <stdint.h>
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#include <wlr/util/addon.h>
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enum wlr_color_transform_type {
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COLOR_TRANSFORM_SRGB,
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COLOR_TRANSFORM_LUT_3D,
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};
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struct wlr_color_transform {
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int ref_count;
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struct wlr_addon_set addons; // per-renderer helper state
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enum wlr_color_transform_type type;
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};
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/**
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* The formula is approximated via a 3D look-up table. A 3D LUT is a
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* three-dimensional array where each element is an RGB triplet. The flat lut_3d
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@ -19,21 +31,17 @@
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* offset = 3 * (r_index + dim_len * g_index + dim_len * dim_len * b_index)
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*/
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struct wlr_color_transform_lut3d {
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struct wlr_color_transform base;
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float *lut_3d;
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size_t dim_len;
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};
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enum wlr_color_transform_type {
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COLOR_TRANSFORM_SRGB,
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COLOR_TRANSFORM_LUT_3D,
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};
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struct wlr_color_transform {
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int ref_count;
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struct wlr_addon_set addons; // per-renderer helper state
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enum wlr_color_transform_type type;
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struct wlr_color_transform_lut3d lut3d;
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};
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/**
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* Gets a wlr_color_transform_lut3d from a generic wlr_color_transform.
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* Asserts that the base type is COLOR_TRANSFORM_LUT_3D
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*/
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struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
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struct wlr_color_transform *tr);
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#endif
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@ -15,7 +15,15 @@ struct wlr_color_transform *wlr_color_transform_init_srgb(void) {
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}
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static void color_transform_destroy(struct wlr_color_transform *tr) {
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free(tr->lut3d.lut_3d);
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switch (tr->type) {
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case COLOR_TRANSFORM_SRGB:
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break;
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case COLOR_TRANSFORM_LUT_3D:;
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struct wlr_color_transform_lut3d *lut3d =
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wlr_color_transform_lut3d_from_base(tr);
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free(lut3d->lut_3d);
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break;
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}
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wlr_addon_set_finish(&tr->addons);
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free(tr);
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}
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@ -35,3 +43,10 @@ void wlr_color_transform_unref(struct wlr_color_transform *tr) {
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color_transform_destroy(tr);
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}
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}
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struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
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struct wlr_color_transform *tr) {
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assert(tr->type == COLOR_TRANSFORM_LUT_3D);
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struct wlr_color_transform_lut3d *lut3d = wl_container_of(tr, lut3d, base);
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return lut3d;
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}
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@ -18,7 +18,7 @@ static void handle_lcms_error(cmsContext ctx, cmsUInt32Number code, const char *
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struct wlr_color_transform *wlr_color_transform_init_linear_to_icc(
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const void *data, size_t size) {
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struct wlr_color_transform *tx = NULL;
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struct wlr_color_transform_lut3d *tx = NULL;
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cmsContext ctx = cmsCreateContext(NULL, NULL);
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if (ctx == NULL) {
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@ -95,15 +95,15 @@ struct wlr_color_transform *wlr_color_transform_init_linear_to_icc(
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}
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}
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tx = calloc(1, sizeof(struct wlr_color_transform));
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tx = calloc(1, sizeof(struct wlr_color_transform_lut3d));
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if (!tx) {
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goto out_lcms_tr;
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}
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tx->type = COLOR_TRANSFORM_LUT_3D;
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tx->lut3d.dim_len = dim_len;
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tx->lut3d.lut_3d = lut_3d;
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tx->ref_count = 1;
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wlr_addon_set_init(&tx->addons);
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tx->base.type = COLOR_TRANSFORM_LUT_3D;
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tx->dim_len = dim_len;
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tx->lut_3d = lut_3d;
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tx->base.ref_count = 1;
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wlr_addon_set_init(&tx->base.addons);
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out_lcms_tr:
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cmsDeleteTransform(lcms_tr);
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@ -115,5 +115,5 @@ out_icc_profile:
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cmsCloseProfile(icc_profile);
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out_ctx:
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cmsDeleteContext(ctx);
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return tx;
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return &tx->base;
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}
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@ -116,7 +116,14 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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.uv_off = { 0, 0 },
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.uv_size = { 1, 1 },
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};
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size_t dim = pass->color_transform ? pass->color_transform->lut3d.dim_len : 1;
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size_t dim = 1;
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if (pass->color_transform && pass->color_transform->type == COLOR_TRANSFORM_LUT_3D) {
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struct wlr_color_transform_lut3d *lut3d =
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wlr_color_transform_lut3d_from_base(pass->color_transform);
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dim = lut3d->dim_len;
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}
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struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
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.lut_3d_offset = 0.5f / dim,
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.lut_3d_scale = (float)(dim - 1) / dim,
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@ -894,7 +901,8 @@ static struct wlr_vk_color_transform *vk_color_transform_create(
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}
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if (transform->type == COLOR_TRANSFORM_LUT_3D) {
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if (!create_3d_lut_image(renderer, &transform->lut3d,
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if (!create_3d_lut_image(renderer,
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wlr_color_transform_lut3d_from_base(transform),
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&vk_transform->lut_3d.image,
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&vk_transform->lut_3d.image_view,
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&vk_transform->lut_3d.memory,
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