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tinywl: drop focused surface check for interactive ops
This serves as a bad example: compositors should validate serials from events instead. Also, the current implementation segfaults if focused_surface is NULL.
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@ -712,13 +712,7 @@ static void begin_interactive(struct tinywl_toplevel *toplevel,
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* compositor stops propegating pointer events to clients and instead
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* consumes them itself, to move or resize windows. */
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struct tinywl_server *server = toplevel->server;
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struct wlr_surface *focused_surface =
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server->seat->pointer_state.focused_surface;
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if (toplevel->xdg_toplevel->base->surface !=
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wlr_surface_get_root_surface(focused_surface)) {
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/* Deny move/resize requests from unfocused clients. */
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return;
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}
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server->grabbed_toplevel = toplevel;
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server->cursor_mode = mode;
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