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wlr_screencopy_v1: send fine-grained damage events
Signed-off-by: YaoBing Xiao <xiaoyaobing@uniontech.com>
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@ -165,17 +165,19 @@ static void frame_send_damage(struct wlr_screencopy_frame_v1 *frame) {
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return;
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}
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// TODO: send fine-grained damage events
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struct pixman_box32 *damage_box =
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pixman_region32_extents(&damage->damage);
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int n_boxes;
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const pixman_box32_t *boxes = pixman_region32_rectangles(&damage->damage, &n_boxes);
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for (int i = 0; i < n_boxes; i++) {
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const pixman_box32_t *box = &boxes[i];
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int damage_x = damage_box->x1;
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int damage_y = damage_box->y1;
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int damage_width = damage_box->x2 - damage_box->x1;
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int damage_height = damage_box->y2 - damage_box->y1;
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int damage_x = box->x1;
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int damage_y = box->y1;
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int damage_width = box->x2 - box->x1;
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int damage_height = box->y2 - box->y1;
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zwlr_screencopy_frame_v1_send_damage(frame->resource,
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damage_x, damage_y, damage_width, damage_height);
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zwlr_screencopy_frame_v1_send_damage(frame->resource,
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damage_x, damage_y, damage_width, damage_height);
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}
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pixman_region32_clear(&damage->damage);
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}
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