Commit Graph

2658 Commits

Author SHA1 Message Date
Simon Ser
95d25d833f keyboard: add utilities for pointer keys
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3803
2024-10-07 18:41:07 +00:00
Kirill Primak
ab118042ea ext-foreign-toplevel-list: add _from_resource() 2024-10-01 18:59:18 +03:00
Kirill Primak
a8d1e5273a linux-dmabuf-v1: use static_assert 2024-09-24 19:56:36 +00:00
Kirill Primak
56d69320c7 pointer: release pressed buttons on destroy 2024-09-24 19:53:54 +00:00
llyyr
bf0cac12a3 input-method-v2: set no keymap format if no keymap is set
Also don't copy the keymap each time it gets sent to a client
2024-09-11 15:09:56 +05:30
YaoBing Xiao
04525e6f82 wlr_screencopy_v1: send fine-grained damage events
Signed-off-by: YaoBing Xiao <xiaoyaobing@uniontech.com>
2024-09-10 20:54:04 +08:00
YaoBing Xiao
9f7ab85718 tearing_control_v1: Free the wlr_tearing_control_v1 on error
Signed-off-by: YaoBing Xiao <xiaoyaobing@uniontech.com>
2024-09-09 16:16:56 +08:00
Kenny Levinsen
beb9a9ad0a linux-drm-syncobj-v1: Skip release if there is no timeline
If a surface with an existing buffer has a syncobj surface state created
without committing a new buffer with associated timelines, callers will
see the surface as having a syncobj state and may try to use it, but
calling the signal_release_with_buffer helper at this time will assert
on the lacking release timeline.

As this is a valid situation, remove the assert and replace it with an
early return so that callers do not need to explicitly check for the
presence of valid timelines.

Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3895
2024-08-28 18:44:46 +02:00
Alexander Orzechowski
52afedadea wlr_scene: Assert wlr_scene_rect has nonnegative dimensions 2024-08-23 16:53:32 -04:00
YaoBing Xiao
43554c1966 types/wlr_output: removing the useless pointer 2024-08-21 14:04:24 +00:00
Kirill Primak
cf93d31736 scene: resize damage ring on geometry update 2024-08-21 13:53:34 +00:00
Alexander Orzechowski
bfcaa4bc44 swapchain, damage_ring: Drop buffer age 2024-08-21 09:45:54 -04:00
Alexander Orzechowski
eebaca8dbf output/render: Drop buffer age from wlr_output_begin_render_pass
For compositors wanting to damage track, `wlr_damage_ring_rotate_buffer()`
should be used and the damage should be set on the passed state.
2024-08-21 09:45:54 -04:00
Kirill Primak
62cc96b3a4 scene: update output geom on commit after dropping pending damage
Otherwise the whole output damage gets ignored.
2024-08-20 19:27:13 +03:00
Simon Ser
098cb9b7a3 xdg-shell: add wlr_xdg_toplevel_configure()
A struct wlr_xdg_toplevel_configure is passed in with the whole
state. This makes it a lot clearer that the size and WM state are
always sent to the client.
2024-08-20 09:15:39 +00:00
Kirill Primak
b4f077a596 drm-syncobj-v1: remove buffer release listener on signaller destroy 2024-08-19 15:49:01 +00:00
Kirill Primak
a0450d219f layer-shell: introduce wlr_layer_surface_v1_get_exclusive_edge() 2024-08-18 01:02:08 +00:00
Kirill Primak
270e6f4ebb layer-shell: add v5 support 2024-08-18 01:02:08 +00:00
Kirill Primak
e88988e364 keyboard: simplify releasing keys on finish 2024-08-15 18:33:00 +00:00
Leonardo Hernández Hernández
baaec88e2f
linux-drm-syncobj-v1: actually use the requested version 2024-08-14 23:03:14 -06:00
Kirill Primak
4da4269d8f seat/pointer: reset pressed buttons on "grab-compatible" focus change
Fixes: 08e779bd85
2024-08-14 22:43:44 +03:00
Kirill Primak
5c98d1a04a xdg-surface: fix window geometry handling
It was completely wrong: according to the protocol, the effective
geometry is only updated on commit time if there pending state has
new state from xdg_surface.set_window_geometry or
xdg_surface.set_window_geometry has never been sent at all.

This commit adds wlr_xdg_surface.geometry which correctly matches the
effective window geometry and removes now-useless
wlr_xdg_surface_get_geometry().
2024-08-14 18:52:13 +00:00
Kirill Primak
a1298580cc compositor: add surface role map hook 2024-08-14 18:52:13 +00:00
Alexander Orzechowski
515275ee72 wlr_scene: Introduce wlr_scene_set_gamma_control_manager_v1 2024-08-14 13:18:56 -04:00
Alexander Orzechowski
23202e192c wlr_scene: Introduce wlr_scene_output_needs_frame
It seems that some scene compositors want to avoid wlr_scene_output_commit
and use the lower lever wlr_scene_output_build_state. However, build
state does not early return if a frame is not needed so compositors will
implement the check themselves. Let's add a helper function that compositors
can use to implement the check.

Technically pending_commit_damage is a private interface, so this lets
compositors not interface with private interfaces to implement the check.
2024-08-14 12:51:15 -04:00
Alexander Orzechowski
2463a4723e wlr_scene: Ensure we restack all xwayland surfaces to the bottom when scene node is disabled 2024-08-14 11:53:20 -04:00
Alexander Orzechowski
291df10fe5 wlr_scene: Extract function to get xwayland surface from node 2024-08-14 11:53:05 -04:00
Alexander Orzechowski
235c8e922a Revert "wlr_scene: Ensure scene_node_update is updating entire node."
This reverts commit 66d96d244c.
2024-08-14 11:51:44 -04:00
Kirill Primak
70c99460ca pointer-constraints: don't init/finish current/pending states
wlr_surface_synced does it automatically.

Reported-by: llyyr <llyyr.public@gmail.com>
2024-08-14 15:41:31 +00:00
Alexander Orzechowski
4f1104654f wlr_scene: Fix WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT when output is transformed 2024-08-14 11:23:30 -04:00
Alexander Orzechowski
14e1987f50 wlr_scene: Don't special case swapchain buffers
This fixes direct scanout VRR. As direct scanout buffers are not part
of the swapchain, we would mistakenly union instead of subtract the damage
meaning it will just accumulate indefinitely.

The reason for this existing in the first place is for compositors that
might want to sidestep scene and commit their own buffers to the output.
In this case, scene could theoretically acknowledge that and update the
damage. Except, this really didn't work because WLR_OUTPUT_STATE_DAMAGE
would need to be defined which is optional. This patch also properly
acknowledges commits without damage.

In the use case of a weird compositor that might want to sidestep scene,
they can just trash the damage ring themselves.

Fixes: #3871
2024-08-14 11:23:02 -04:00
Alexander Orzechowski
3e1358fec9 wlr_scene: Inline output_state_apply_damage 2024-08-14 11:23:02 -04:00
Alexander Orzechowski
147c5c37e3 wlr_scene: Immediately apply pending output commit damage
There were two problems with the old implementation:
1. wlr_scene_output_commit would bail early if a frame wasn't requested
and there was no commit damage, however commit damage could never accumulate
until rendering happens. The check was subtly wrong as a result.
2. Previously, we would fill the pending commit damage based on the
current state of the damage ring. However, during direct scanout, the
damage would accumulate which would mean we would submit damage from
previous frames even if we didn't need to.
2024-08-14 11:23:01 -04:00
Alexander Orzechowski
78dfa4f06d wlr_scene: Funnel all damage operations through scene_output_damage
We want to add logic to this function later
2024-08-14 11:21:00 -04:00
Kirill Primak
c52e01e85f xdg-popup: don't set a role resource destroy handler
wlr_xdg_surface tracks role resource destruction itself.
2024-08-14 13:32:16 +00:00
Kirill Primak
6c8eabcecd xdg-foreign: clean up
This commit removes extra wlr_xdg_toplevel_set_parent() calls,
simplifies wlr_surface->wlr_xdg_toplevel conversion logic, makes related
structures store wlr_xdg_toplevel objects directly instead of
wlr_surface objects, and improves the code style.
2024-08-14 15:56:36 +03:00
Consolatis
adf9d8b0be ext-foreign-toplevel-list: use correct interface and add missing handler
Without this patch, a client calling handle.destroy() will trigger
an assert in libwayland due to a NULL pointer for the destroy handler.

Also implement a missing .destroy handler for the manager itself
and delay destruction of the manager resource from the .stop handler
to the .destroy handler.
2024-08-12 22:31:31 +02:00
Kirill Primak
08e779bd85 seat/pointer: reset pressed buttons on focus change
This fixes two problems:
- A surface could get unexpected release events for buttons pressed
  while other surface was focused;
- Clearing focus while a button is pressed would lead to the button
  getting "stuck".

Fixes: 8730ca9661
2024-08-10 09:55:17 +03:00
Alexander Orzechowski
1133bc15ce wlr_scene: Transparently restack xwayland surfaces
Scene will now automatically restack xwayland windows. Scene
compositors should drop calls to wlr_xwayland_surface_restack()
2024-08-06 20:00:01 -04:00
Alexander Orzechowski
66d96d244c wlr_scene: Ensure scene_node_update is updating entire node.
The old logic might not update the entire scene node when a node is
disabled. It would only consider the damage last time (the damage was
based on the visible region of the node).

It's important that we update the entire node region because xwayland
stacking will depend on this.
2024-08-06 20:00:01 -04:00
Alexander Orzechowski
823a64bf7d wlr_scene: Store update box in update data
We'll use it later
2024-08-06 20:00:01 -04:00
Kirill Primak
8730ca9661 seat/pointer: handle duplicate presses/releases correctly 2024-08-06 22:53:08 +00:00
Simon Ser
738bbf01ee cursor: add support for linux-drm-syncobj-v1 2024-08-06 17:37:06 +00:00
Simon Ser
5f88635118 scene: add explicit synchronization for rendered buffers 2024-08-06 17:37:06 +00:00
Simon Ser
9e9636f675 scene: add support for linux-drm-syncobj-v1 2024-08-06 17:37:06 +00:00
Simon Ser
850dd7a792 linux-drm-syncobj-v1: add helper to signal on buffer release 2024-08-06 17:37:06 +00:00
Simon Ser
c7035da5e2 scene: add timeline point to wlr_scene_buffer_set_buffer() options 2024-08-06 17:37:06 +00:00
Simon Ser
48f0902a36 scene: add wlr_scene_buffer_set_buffer_with_options()
This is an extensible version of wlr_scene_buffer_set_buffer().
2024-08-06 17:37:06 +00:00
Simon Ser
1ad42bea99 output: add explicit sync API 2024-08-06 17:37:06 +00:00
Alexander Orzechowski
4481c6b243 wlr_scene: Force blend mode to PREMULTIPLIED if calculate visibility is disabled
We do it here so WLR_SCENE_HIGHLIGHT_TRANSPARENT_REGION doesn't break
2024-08-05 14:46:30 -04:00