Commit Graph

220 Commits

Author SHA1 Message Date
Alexander Orzechowski
3187479c07 render/color: Invert ownership model of color_transform types.
Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.

Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:

1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.
2024-08-24 14:33:22 -04:00
Simon Ser
d2374b3e4e render/gles2: implement explicit sync API 2024-08-06 17:37:06 +00:00
Simon Ser
19ffbfe356 render/egl: add support for explicit sync extensions 2024-08-06 17:37:06 +00:00
Kirill Primak
67b88e46b0 Fix __VA_OPT__ macro invocations 2024-06-30 09:01:15 +03:00
Simon Ser
3880ee15d7 Use standard __VA_OPT__ instead of GNU's ##__VA_ARGS__
C23 has standardized a way to write variadic macros that accept
zero arguments:
https://open-std.org/JTC1/SC22/WG14/www/docs/n3033.htm

Use that instead of the GNU extension when available.
2024-06-27 18:13:05 +00:00
Kenny Levinsen
47c578945c render/vulkan: Recycle memory maps for stage spans
Remapping buffers on every use causes a lot of unwanted pagefaults.
Reuse the mapping to significantly speed up the memcpy.
2024-06-24 15:55:10 +00:00
Manuel Stoeckl
ffdbfdbbbd render/vulkan: add support for output color transforms 2024-04-26 17:17:36 +00:00
Manuel Stoeckl
e443434876 render/vulkan: create plain framebuffers on demand
This change makes it possible to support both the direct srgb-format
pipeline and indirect (color-managed, or non-srgb-format) pipeline
for the same render buffer.
2024-04-26 17:17:36 +00:00
Manuel Stoeckl
adbfd3c321 render/vulkan: add lut3d output shader option
While a corresponding pipeline is created, it is not yet used.
2024-04-26 17:17:36 +00:00
Manuel Stoeckl
c64144a39b render/vulkan: add dummy 3d lookup table to output shader
Later commits will add shader options that use a real 3d
lookup table.
2024-04-26 17:17:36 +00:00
Simon Ser
895e3d18b9 render/color: introduce wlr_color_transform
Co-authored-by: Manuel Stoeckl <code@mstoeckl.com>
2024-04-26 17:17:36 +00:00
Simon Ser
ebef710746 renderer: replace get_render_buffer_caps() with struct field 2024-04-22 11:38:30 +02:00
Simon Ser
85c1eda721 render: unify getter for texture formats
Instead of having separate getters for shm formats and DMA-BUF
formats, use the same pattern as wlr_output_impl.get_primary_formats
with a single function which takes buffer caps as input.
2024-04-21 11:27:29 +00:00
Simon Ser
54e1fefd2e render/egl: drop wlr_egl_is_current()
This is unused.
2024-02-23 18:52:48 +01:00
Simon Ser
c31d307971 render/egl: drop wlr_egl_save_context()
This is no longer used.
2024-02-23 18:52:48 +01:00
Simon Ser
d5556ec78f render/egl: add save_context parameter to wlr_egl_make_current()
Saving the old context and immediately making our own context
current is a common pattern. Let's make it easier to do.

No functional change, just refactoring.
2024-02-23 18:52:48 +01:00
Austin Shafer
d368028bd5 allocator: remove backend parameter in allocator_autocreate_with_drm_fd
Since we only use the backend capabilities here we can simply pass
them in directly. This allows other locations to create an allocator
even if they don't have a backend. They can simply specify the caps
they want instead.
2024-02-02 16:36:31 -05:00
Leo Li
71fb55f3bf render/pixel-format: Move has_alpha into it's own array
Some opaque pixel formats (nv12, p010) require per-plane bytes_per_block
info. However, it doesn't make sense to store them in
wlr_pixel_format_info, as they will never be useful (currently, this
info is used for shm, which doesn't have a concept of multi-planar
buffers.)

Let's define a separate array and function for determining whether a
pixel format has alpha.
2024-01-31 13:47:17 -05:00
Manuel Stoeckl
d6859da3b4 render/vulkan: use _SRGB image view when possible
This is the last of a set of commits which ensures that both textures
and render buffers can be accessed through _UNORM and _SRGB image
views. While _UNORM image views are not yet used for 8-bpc image
formats, they will be needed in the future to support color transforms
for both textures and render buffers.
2023-12-04 15:13:31 +00:00
Manuel Stoeckl
566c413d8f render/vulkan: constify vulkan_format_props_find_modifier 2023-12-04 15:13:31 +00:00
Manuel Stoeckl
fd4548bb93 render/vulkan: detect which _UNORM formats support _SRGB views 2023-12-04 15:13:31 +00:00
Manuel Stoeckl
eab89d6c76 render/vulkan: track and use _UNORM variants of _SRGB formats
Later commits will start using _SRGB image views again,
where appropriate.
2023-12-04 15:13:31 +00:00
Alexander Orzechowski
d3a339a03e renderer: Drop buffer binding 2023-11-30 20:11:50 -05:00
Alexander Orzechowski
09f16b2a9c render/vulkan: Implement texture_read_pixels 2023-11-30 19:56:54 -05:00
Alexander Orzechowski
e7055b4840 render/gles2: Implement texture_read_pixels
Also get rid of gles2_texture.owns_texture. We only use the tex/fbo
2023-11-30 19:56:41 -05:00
Simon Ser
e8b187cc92 render/gles2: save/restore context when creating/submitting a render pass
This is useful for e.g. lazily blitting a texture for readback
purposes while rendering.
2023-11-30 17:47:11 +01:00
Simon Ser
876d789ad5 render/gles2: reword wlr_gles2_texture comments
These comments were a bit misleading:

- "GL_TEXTURE_2D == mutable": not really, imported non-external-only
  DMA-BUFs would also use this target, but are not mutable.
- "Only affects target == GL_TEXTURE_2D": same here.
- "If imported from a wlr_buffer": not really, would be NULL if
  imported from a shm wlr_buffer.

Adjust these comments to better reflect reality and adjust the check
in gles2_texture_update_from_buffer().
2023-11-30 16:38:25 +01:00
Alexander Orzechowski
9bf51e744e render/gles2: Don't attach texture as buffer addon
Since wlr_gles2_buffer is now managing importing for us, there is
no reason for us to continue doing this.
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
829e34b305 render/gles2: Don't track image in texture
We can get it from the buffer
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
cb5f67431b render/gles2: Don't double import dmabuf
We can double import a dmabuf if we use it as a texture target and
a render target. Instead, let's unify render targets and texture dmabuf
imports to use wlr_gles2_buffer which manages the EGLImageKHR
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
484e248446 renderer/gles2: Bail rendering to external buffers when binding them
We can't do it while we're creating them because we'll want to use
gles2 buffers for textures soon.
2023-11-30 10:13:18 -05:00
Alexander Orzechowski
0d9cd6932a render/gles2: Lazily create buffer fbo 2023-11-30 10:13:18 -05:00
Alexander Orzechowski
9118226634 render/gles2: Don't track has_alpha in pixel_format
Why track the alpha here when we can already get that information
elsewhere?
2023-11-29 13:25:06 +01:00
Simon Ser
9a0a4ce221 render/vulkan: drop current_command_buffer
This was used by the legacy rendering API. Since begin()/end()
only need to set current_render_buffer and nothing else, we can
drop all of these bits.
2023-11-28 12:56:30 +00:00
Simon Ser
40633ae7fd render: drop legacy render pass
All built-in renderers now implement the new API.
2023-11-22 00:55:56 +01:00
Manuel Stoeckl
e0adaaffb6 render/vulkan: constrain blend to output subpass to redrawn region
This commit only applies to the render pass API.
2023-10-05 11:45:32 +00:00
Kirill Primak
a09d649439 docs: replace the less commonly used "::" with "." 2023-10-02 22:10:16 +03:00
Simon Ser
65bbbbbf0c render/vulkan: de-duplicate VkImageUsageFlags
The flags passed to vkCreateImage() must match the flags used when
querying formats. Make this clearer by using the same variable.
2023-09-09 23:32:28 +00:00
Alexander Orzechowski
6bd44c4fcd renderer: Introduce wlr_scale_filter_mode 2023-06-19 12:25:38 -04:00
Alexander Orzechowski
3ee0f52e09 render/vulkan: Dynamically create texture views
Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
2023-06-17 21:21:35 -04:00
Alexander Orzechowski
8a387b5558 render/vulkan: Dynamically create pipeline layouts
These will happen lazily when pipelines get created.
2023-06-17 21:21:31 -04:00
Alexander Orzechowski
3623005858 render/vulkan/pipeline_key: Add blending
This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
2023-06-16 19:20:04 -04:00
Alexander Orzechowski
9d31372930 render/vulkan: Handle quad pipeline through generic pipeline path 2023-06-16 19:20:03 -04:00
Alexander Orzechowski
97fdd57eb2 render/vulkan: Dynamically handle pipeline creation for textures
If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
2023-06-16 19:09:23 -04:00
Rose Hudson
45ca284eee render/gles2: implement timer API 2023-06-05 19:50:07 +00:00
Simon Ser
0ba3ea3bcd render/vulkan: improve error handling in render_pass_submit()
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2023-06-01 10:42:56 +02:00
Simon Ser
e07c77f846 render/vulkan: implement render pass API 2023-05-30 09:42:19 +00:00
Alexander Orzechowski
8af00d5534 renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
Alexander Orzechowski
b1d26ed47b renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
Simon Ser
f60b367db7 render/vulkan: drop unused vulkan_has_extension() 2023-05-26 12:25:53 +00:00