mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-10-29 23:20:57 +00:00
render/vulkan: add dummy 3d lookup table to output shader
Later commits will add shader options that use a real 3d lookup table.
This commit is contained in:
parent
895e3d18b9
commit
c64144a39b
@ -243,10 +243,22 @@ struct wlr_vk_renderer {
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// for blend->output subpass
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VkPipelineLayout output_pipe_layout;
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VkDescriptorSetLayout output_ds_layout;
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VkDescriptorSetLayout output_ds_srgb_layout;
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VkDescriptorSetLayout output_ds_lut3d_layout;
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VkSampler output_sampler_lut3d;
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// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
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VkDescriptorSet output_ds_lut3d_dummy;
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struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
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size_t last_output_pool_size;
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struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
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// dummy sampler to bind when output shader is not using a lookup table
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VkImage dummy3d_image;
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VkDeviceMemory dummy3d_mem;
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VkImageView dummy3d_image_view;
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bool dummy3d_image_transitioned;
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VkSemaphore timeline_semaphore;
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uint64_t timeline_point;
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@ -286,6 +298,11 @@ struct wlr_vk_vert_pcr_data {
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float uv_size[2];
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};
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struct wlr_vk_frag_output_pcr_data {
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float lut_3d_offset;
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float lut_3d_scale;
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};
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struct wlr_vk_texture_view {
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struct wl_list link; // struct wlr_vk_texture.views
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const struct wlr_vk_pipeline_layout *layout;
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@ -103,14 +103,26 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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.uv_off = { 0, 0 },
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.uv_size = { 1, 1 },
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};
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struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
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.lut_3d_offset = 0.5f / 1,
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.lut_3d_scale = (float)(1 - 1) / 1,
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};
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mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
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bind_pipeline(pass, render_buffer->render_setup->output_pipe);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
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sizeof(frag_pcr_data), &frag_pcr_data);
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VkDescriptorSet ds[] = {
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render_buffer->blend_descriptor_set, // set 0
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renderer->output_ds_lut3d_dummy, // set 1
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};
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size_t ds_len = sizeof(ds) / sizeof(ds[0]);
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vkCmdBindDescriptorSets(render_cb->vk,
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VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
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0, 1, &render_buffer->blend_descriptor_set, 0, NULL);
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0, ds_len, ds, 0, NULL);
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const pixman_region32_t *clip = rect_union_evaluate(&pass->updated_region);
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int clip_rects_len;
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@ -686,6 +698,14 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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return NULL;
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}
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if (!renderer->dummy3d_image_transitioned) {
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renderer->dummy3d_image_transitioned = true;
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vulkan_change_layout(cb->vk, renderer->dummy3d_image,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
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}
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int width = buffer->wlr_buffer->width;
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int height = buffer->wlr_buffer->height;
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VkRect2D rect = { .extent = { width, height } };
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@ -138,7 +138,7 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
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return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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&renderer->output_ds_layout, &renderer->output_descriptor_pools,
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&renderer->output_ds_srgb_layout, &renderer->output_descriptor_pools,
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&renderer->last_output_pool_size);
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}
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@ -1045,10 +1045,20 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
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vkDestroySamplerYcbcrConversion(dev->dev, pipeline_layout->ycbcr.conversion, NULL);
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}
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if (renderer->output_ds_lut3d_dummy_pool) {
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vulkan_free_ds(renderer, renderer->output_ds_lut3d_dummy_pool,
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renderer->output_ds_lut3d_dummy);
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}
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vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
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vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
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vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
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vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
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vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_lut3d_layout, NULL);
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vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
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vkDestroySampler(dev->dev, renderer->output_sampler_lut3d, NULL);
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if (renderer->read_pixels_cache.initialized) {
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vkFreeMemory(dev->dev, renderer->read_pixels_cache.dst_img_memory, NULL);
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@ -1384,13 +1394,11 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
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return true;
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}
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static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
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VkDescriptorSetLayout *out_ds_layout,
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VkPipelineLayout *out_pipe_layout) {
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static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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VkDescriptorSetLayoutBinding ds_binding = {
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VkDescriptorSetLayoutBinding ds_binding_input = {
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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.descriptorCount = 1,
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@ -1401,32 +1409,83 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
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VkDescriptorSetLayoutCreateInfo ds_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.bindingCount = 1,
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.pBindings = &ds_binding,
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.pBindings = &ds_binding_input,
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};
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res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, out_ds_layout);
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res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, &renderer->output_ds_srgb_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateDescriptorSetLayout", res);
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return false;
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}
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VkSamplerCreateInfo sampler_create_info = {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = VK_FILTER_LINEAR,
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.minFilter = VK_FILTER_LINEAR,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.minLod = 0.f,
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.maxLod = 0.25f,
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};
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res = vkCreateSampler(renderer->dev->dev, &sampler_create_info, NULL,
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&renderer->output_sampler_lut3d);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateSampler", res);
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return false;
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}
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VkDescriptorSetLayoutBinding ds_binding_lut3d = {
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = &renderer->output_sampler_lut3d,
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};
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VkDescriptorSetLayoutCreateInfo ds_lut3d_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.bindingCount = 1,
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.pBindings = &ds_binding_lut3d,
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};
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res = vkCreateDescriptorSetLayout(dev, &ds_lut3d_info, NULL,
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&renderer->output_ds_lut3d_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateDescriptorSetLayout", res);
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return false;
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}
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// pipeline layout -- standard vertex uniforms, no shader uniforms
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VkPushConstantRange pc_ranges[1] = {
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VkPushConstantRange pc_ranges[2] = {
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{
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.offset = 0,
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.size = sizeof(struct wlr_vk_vert_pcr_data),
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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},
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{
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.offset = sizeof(struct wlr_vk_vert_pcr_data),
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.size = sizeof(struct wlr_vk_frag_output_pcr_data),
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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};
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VkDescriptorSetLayout out_ds_layouts[2] = {
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renderer->output_ds_srgb_layout,
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renderer->output_ds_lut3d_layout,
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};
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VkPipelineLayoutCreateInfo pl_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 1,
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.pSetLayouts = out_ds_layout,
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.pushConstantRangeCount = 1,
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.setLayoutCount = 2,
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.pSetLayouts = out_ds_layouts,
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.pushConstantRangeCount = 2,
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.pPushConstantRanges = pc_ranges,
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};
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res = vkCreatePipelineLayout(dev, &pl_info, NULL, out_pipe_layout);
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res = vkCreatePipelineLayout(dev, &pl_info, NULL, &renderer->output_pipe_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreatePipelineLayout", res);
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return false;
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@ -1820,6 +1879,106 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
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return pipeline_layout;
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}
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/* The fragment shader for the blend->image subpass can be configured to either
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* use or not a sampler3d lookup table; however, even if the shader does not use
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* the sampler, a valid descriptor set should be bound. Create that here, linked to
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* a 1x1x1 image.
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*/
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static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
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VkImageCreateInfo img_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.imageType = VK_IMAGE_TYPE_3D,
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.format = format,
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.extent = (VkExtent3D) { 1, 1, 1 },
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
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};
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res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImage failed", res);
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return false;
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}
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VkMemoryRequirements mem_reqs = {0};
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vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
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int mem_type_index = vulkan_find_mem_type(renderer->dev,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
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if (mem_type_index == -1) {
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wlr_log(WLR_ERROR, "Failed to find suitable memory type");
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return false;
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}
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VkMemoryAllocateInfo mem_info = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = mem_reqs.size,
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.memoryTypeIndex = mem_type_index,
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};
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res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkAllocateMemory failed", res);
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return false;
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}
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res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkBindMemory failed", res);
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return false;
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}
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VkImageViewCreateInfo view_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.viewType = VK_IMAGE_VIEW_TYPE_3D,
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.format = format,
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.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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.subresourceRange = (VkImageSubresourceRange) {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.image = renderer->dummy3d_image,
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};
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res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImageView failed", res);
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return false;
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}
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renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
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renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
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if (!renderer->output_ds_lut3d_dummy_pool) {
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wlr_log(WLR_ERROR, "Failed to allocate descriptor");
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return false;
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}
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VkDescriptorImageInfo ds_img_info = {
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.imageView = renderer->dummy3d_image_view,
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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};
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VkWriteDescriptorSet ds_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.dstSet = renderer->output_ds_lut3d_dummy,
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.pImageInfo = &ds_img_info,
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};
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vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
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return true;
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}
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// Creates static render data, such as sampler, layouts and shader modules
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// for the given renderer.
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// Cleanup is done by destroying the renderer.
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@ -1827,8 +1986,11 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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if (!init_blend_to_output_layouts(renderer, &renderer->output_ds_layout,
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&renderer->output_pipe_layout)) {
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if (!init_blend_to_output_layouts(renderer)) {
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return false;
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}
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if (!init_dummy_images(renderer)) {
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return false;
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}
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@ -2,9 +2,17 @@
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layout (input_attachment_index = 0, binding = 0) uniform subpassInput in_color;
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layout(set = 1, binding = 0) uniform sampler3D lut_3d;
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layout(location = 0) in vec2 uv;
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layout(location = 0) out vec4 out_color;
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/* struct wlr_vk_frag_output_pcr_data */
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layout(push_constant) uniform UBO {
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layout(offset = 80) float lut_3d_offset;
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float lut_3d_scale;
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} data;
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float linear_channel_to_srgb(float x) {
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return max(min(x * 12.92, 0.04045), 1.055 * pow(x, 1. / 2.4) - 0.055);
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}
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@ -25,5 +33,10 @@ vec4 linear_color_to_srgb(vec4 color) {
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void main() {
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vec4 val = subpassLoad(in_color).rgba;
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// temporary code to use the 3d look up table; to be dropped next commit
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vec3 pos = data.lut_3d_offset + vec3(0.5,0.5,0.5) * data.lut_3d_scale;
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val.rgb *= texture(lut_3d, pos).rgb;
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out_color = linear_color_to_srgb(val);
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}
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