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render/gles2: implement timer API
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@ -6,6 +6,7 @@
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include <time.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/interface.h>
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@ -14,6 +15,11 @@
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#include <wlr/util/addon.h>
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#include <wlr/util/log.h>
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// mesa ships old GL headers that don't include this type, so for distros that use headers from
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// mesa we need to def it ourselves until they update.
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// https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23144
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typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data);
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struct wlr_gles2_pixel_format {
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uint32_t drm_format;
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// optional field, if empty then internalformat = format
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@ -47,6 +53,7 @@ struct wlr_gles2_renderer {
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bool EXT_texture_type_2_10_10_10_REV;
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bool OES_texture_half_float_linear;
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bool EXT_texture_norm16;
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bool EXT_disjoint_timer_query;
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} exts;
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struct {
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@ -57,6 +64,12 @@ struct wlr_gles2_renderer {
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PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
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PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
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PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
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PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
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PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
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PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
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PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
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PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
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} procs;
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struct {
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@ -78,6 +91,15 @@ struct wlr_gles2_renderer {
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uint32_t viewport_width, viewport_height;
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};
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struct wlr_gles2_render_timer {
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struct wlr_render_timer base;
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struct wlr_gles2_renderer *renderer;
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struct timespec cpu_start;
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struct timespec cpu_end;
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GLuint id;
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GLint64 gl_cpu_end;
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};
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struct wlr_gles2_buffer {
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struct wlr_buffer *buffer;
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struct wlr_gles2_renderer *renderer;
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@ -116,6 +138,7 @@ struct wlr_gles2_render_pass {
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struct wlr_render_pass base;
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struct wlr_gles2_buffer *buffer;
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float projection_matrix[9];
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struct wlr_gles2_render_timer *timer;
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};
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bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
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@ -128,6 +151,8 @@ const uint32_t *get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_renderer *wlr_renderer);
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struct wlr_gles2_render_timer *gles2_get_render_timer(
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struct wlr_render_timer *timer);
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture);
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@ -140,6 +165,7 @@ void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
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void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer);
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
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struct wlr_gles2_render_timer *timer);
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#endif
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@ -33,6 +33,7 @@ struct wlr_gles2_texture_attribs {
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};
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bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer);
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bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer);
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bool wlr_texture_is_gles2(struct wlr_texture *texture);
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void wlr_gles2_texture_get_attribs(struct wlr_texture *texture,
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struct wlr_gles2_texture_attribs *attribs);
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@ -1,6 +1,8 @@
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#define _POSIX_C_SOURCE 199309L
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#include <stdlib.h>
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#include <assert.h>
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#include <pixman.h>
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#include <time.h>
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#include <wlr/types/wlr_matrix.h>
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#include "render/gles2.h"
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#include "types/wlr_matrix.h"
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@ -18,6 +20,19 @@ static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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struct wlr_gles2_render_timer *timer = pass->timer;
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if (timer) {
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// clear disjoint flag
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GLint64 disjoint;
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renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
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// set up the query
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renderer->procs.glQueryCounterEXT(timer->id, GL_TIMESTAMP_EXT);
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// get end-of-CPU-work time in GL time domain
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renderer->procs.glGetInteger64vEXT(GL_TIMESTAMP_EXT, &timer->gl_cpu_end);
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// get end-of-CPU-work time in CPU time domain
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clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end);
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}
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push_gles2_debug(renderer);
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glFlush();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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@ -219,7 +234,8 @@ static const char *reset_status_str(GLenum status) {
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}
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}
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer) {
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
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struct wlr_gles2_render_timer *timer) {
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struct wlr_gles2_renderer *renderer = buffer->renderer;
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struct wlr_buffer *wlr_buffer = buffer->buffer;
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@ -240,6 +256,7 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
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wlr_render_pass_init(&pass->base, &render_pass_impl);
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wlr_buffer_lock(wlr_buffer);
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pass->buffer = buffer;
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pass->timer = timer;
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matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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@ -1,3 +1,4 @@
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#define _POSIX_C_SOURCE 199309L
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#include <assert.h>
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#include <drm_fourcc.h>
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#include <GLES2/gl2.h>
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@ -5,6 +6,7 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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@ -18,6 +20,7 @@
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "types/wlr_matrix.h"
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#include "util/time.h"
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#include "common_vert_src.h"
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#include "quad_frag_src.h"
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@ -33,6 +36,7 @@ static const GLfloat verts[] = {
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};
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static const struct wlr_renderer_impl renderer_impl;
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static const struct wlr_render_timer_impl render_timer_impl;
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bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) {
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return wlr_renderer->impl == &renderer_impl;
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@ -52,6 +56,16 @@ static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
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return renderer;
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}
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bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer) {
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return timer->impl == &render_timer_impl;
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}
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struct wlr_gles2_render_timer *gles2_get_render_timer(struct wlr_render_timer *wlr_timer) {
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assert(wlr_render_timer_is_gles2(wlr_timer));
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struct wlr_gles2_render_timer *timer = wl_container_of(wlr_timer, timer, base);
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return timer;
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}
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static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
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wl_list_remove(&buffer->link);
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wlr_addon_finish(&buffer->addon);
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@ -543,18 +557,91 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
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return NULL;
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}
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struct wlr_gles2_render_timer *timer = gles2_get_render_timer(options->timer);
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clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
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struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer);
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if (!buffer) {
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return NULL;
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}
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struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer);
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struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer, timer);
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if (!pass) {
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return NULL;
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}
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return &pass->base;
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}
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static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!renderer->exts.EXT_disjoint_timer_query) {
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wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
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return NULL;
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}
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struct wlr_gles2_render_timer *timer = calloc(1, sizeof(struct wlr_gles2_render_timer));
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if (!timer) {
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return NULL;
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}
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timer->base.impl = &render_timer_impl;
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timer->renderer = renderer;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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renderer->procs.glGenQueriesEXT(1, &timer->id);
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wlr_egl_restore_context(&prev_ctx);
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return (struct wlr_render_timer *)timer;
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}
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static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) {
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struct wlr_gles2_render_timer *timer = gles2_get_render_timer(wlr_timer);
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struct wlr_gles2_renderer *renderer = timer->renderer;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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GLint64 disjoint;
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renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
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if (disjoint) {
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wlr_log(WLR_ERROR, "a disjoint operation occurred and the render timer is invalid");
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wlr_egl_restore_context(&prev_ctx);
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return -1;
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}
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GLint available;
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renderer->procs.glGetQueryObjectivEXT(timer->id,
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GL_QUERY_RESULT_AVAILABLE_EXT, &available);
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if (!available) {
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wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!");
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wlr_egl_restore_context(&prev_ctx);
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return -1;
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}
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GLuint64 gl_render_end;
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renderer->procs.glGetQueryObjectui64vEXT(timer->id, GL_QUERY_RESULT_EXT,
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&gl_render_end);
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int64_t cpu_nsec_total = timespec_to_nsec(&timer->cpu_end) - timespec_to_nsec(&timer->cpu_start);
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wlr_egl_restore_context(&prev_ctx);
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return gl_render_end - timer->gl_cpu_end + cpu_nsec_total;
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}
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static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
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struct wlr_gles2_render_timer *timer = (struct wlr_gles2_render_timer *)wlr_timer;
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struct wlr_gles2_renderer *renderer = timer->renderer;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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renderer->procs.glDeleteQueriesEXT(1, &timer->id);
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wlr_egl_restore_context(&prev_ctx);
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free(timer);
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}
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static const struct wlr_renderer_impl renderer_impl = {
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.destroy = gles2_destroy,
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.bind_buffer = gles2_bind_buffer,
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@ -573,6 +660,12 @@ static const struct wlr_renderer_impl renderer_impl = {
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.get_render_buffer_caps = gles2_get_render_buffer_caps,
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.texture_from_buffer = gles2_texture_from_buffer,
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.begin_buffer_pass = gles2_begin_buffer_pass,
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.render_timer_create = gles2_render_timer_create,
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};
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static const struct wlr_render_timer_impl render_timer_impl = {
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.get_duration_ns = gles2_get_render_time,
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.destroy = gles2_render_timer_destroy,
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};
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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@ -812,6 +905,16 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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}
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}
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if (check_gl_ext(exts_str, "GL_EXT_disjoint_timer_query")) {
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renderer->exts.EXT_disjoint_timer_query = true;
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load_gl_proc(&renderer->procs.glGenQueriesEXT, "glGenQueriesEXT");
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load_gl_proc(&renderer->procs.glDeleteQueriesEXT, "glDeleteQueriesEXT");
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load_gl_proc(&renderer->procs.glQueryCounterEXT, "glQueryCounterEXT");
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load_gl_proc(&renderer->procs.glGetQueryObjectivEXT, "glGetQueryObjectivEXT");
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load_gl_proc(&renderer->procs.glGetQueryObjectui64vEXT, "glGetQueryObjectui64vEXT");
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load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64vEXT");
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}
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if (renderer->exts.KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT_KHR);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
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