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97fdd57eb2
If we ever wanted to handle dynamic state that requires new pipelines such as using different texture filters those can be added here with more ease. |
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.. | ||
allocator | ||
dmabuf.h | ||
drm_format_set.h | ||
egl.h | ||
gles2.h | ||
pass.h | ||
pixel_format.h | ||
pixman.h | ||
vulkan.h | ||
wlr_renderer.h |