wlroots/include/render
Alexander Orzechowski 97fdd57eb2 render/vulkan: Dynamically handle pipeline creation for textures
If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
2023-06-16 19:09:23 -04:00
..
allocator render/allocator: make wlr_allocator part of the public API 2021-11-09 15:26:36 +00:00
dmabuf.h render/dmabuf: add dmabuf_export_sync_file() 2022-12-06 14:54:09 +00:00
drm_format_set.h wlr_drm_format: Rework wlr_drm_format_intersect 2023-05-11 18:24:43 +02:00
egl.h render/egl: enable EGL_LOSE_CONTEXT_ON_RESET 2022-11-15 15:50:19 +00:00
gles2.h render/gles2: implement timer API 2023-06-05 19:50:07 +00:00
pass.h render/pass: add legacy render pass implementation 2023-04-25 17:25:10 +02:00
pixel_format.h render/pixel-format: add support for block-based formats 2023-05-21 20:28:45 +00:00
pixman.h render/pixman: implement render pass API 2023-04-25 17:26:35 +02:00
vulkan.h render/vulkan: Dynamically handle pipeline creation for textures 2023-06-16 19:09:23 -04:00
wlr_renderer.h render: drop wlr_ prefix from wlr_renderer_bind_buffer 2021-06-09 10:26:09 +02:00