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render/egl: drop wlr_egl_is_current()
This is unused.
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@ -105,6 +105,4 @@ bool wlr_egl_make_current(struct wlr_egl *egl, struct wlr_egl_context *save_cont
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bool wlr_egl_unset_current(struct wlr_egl *egl);
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bool wlr_egl_is_current(struct wlr_egl *egl);
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#endif
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@ -674,10 +674,6 @@ bool wlr_egl_unset_current(struct wlr_egl *egl) {
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return true;
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}
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bool wlr_egl_is_current(struct wlr_egl *egl) {
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return eglGetCurrentContext() == egl->context;
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}
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bool wlr_egl_restore_context(struct wlr_egl_context *context) {
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// If the saved context is a null-context, we must use the current
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// display instead of the saved display because eglMakeCurrent() can't
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