Commit Graph

559 Commits

Author SHA1 Message Date
Connor Fitzgerald
a66075fd46
Changelog for v0.18 (#4289) 2023-10-24 03:17:50 +00:00
Zoxc
2b985e2fad
Add WGL context creation and OpenGL support (#4248)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-18 18:40:33 +00:00
Nicolas Silva
8c03aa85e6
Make it possible to filter labels out ahead of wgpu-hal (#4246)
* Make it possible to filter labels out.

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2023-10-18 17:45:59 +02:00
Jim Blandy
da0b3fe685
Let the "strict_asserts" feature enable Token::root assertions. (#4258) 2023-10-17 23:00:39 -04:00
Brad Werth
5034756948
Use DeviceError::Lost to represent device loss. (#4238) 2023-10-14 00:02:08 -04:00
Nicolas Silva
ff306d20e0
Add support for bgra8unorm-storage (#4228)
* Add `BGRA8UNORM_STORAGE` extension

* Leave a comment in the backends that don't support bgra8unorm-storage

* Pass the appropriate storage format to naga

* Check for bgra8unorm storage support in the vulkan backend

* Add a test

Co-authored-by: Jinlei Li <jinleili0@outlook.com>
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-10-13 10:07:11 +00:00
Teodor Tanasoaia
6c8ccdeaa9
[gles] enable/disable blending per attachment only when available (on ES 3.2 or higher) (#4234) 2023-10-12 20:22:42 -04:00
Jim Blandy
9df73c5c6e
Update naga to 0.13.0@git:9eb3a1dc (const expressions) (#4233) 2023-10-12 11:56:46 -04:00
Nicolas Silva
f95d1c55e3
Expose Instance flags (#4230)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-11 17:39:04 +00:00
Colin Edwards
0f7b530ea8
Add WinUI 3 SwapChainPanel support (#4191) 2023-10-11 13:36:30 -04:00
Nicolas Silva
b3135b9320
Properly handle user callbacks in surface_configure (#4227)
* Properly handle user callbacks in surface_configure

* Add a changelog entry
2023-10-11 09:35:00 +02:00
TornaxO7
a5b9ebb3c9
fix clippy warnings and errors (#4205)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-09 16:34:06 +00:00
JustAnotherCodemonkey
f738551250
Add Extended Examples (#3885)
* Add the base of the example. May need refining and definitely fact-checking.

* Start change to changelog.

* Complete changelog change for repeated-compute.

* Apply suggestion to fix typos.

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>

* Add storage-texture example which currently works native but needs to be changed to work for wasm. [no ci]

* repeated-compute now works on the web. [no ci]

* `storage-texture` now works on the web as well as native.

* Format because I forgot to do that (ugh).

* Add `storage-texture` to changelog.

* Add `render-to-texture` example.

* Not all the files got git added. Fixed it.

* Add `render-to-texture` to changelog.

* Make better readme's and add examples to said readme's.

* Oops. Put the example updates in the wrong place.

* Add `uniform-values` example.

* Apply clippy suggestions.

* Improved readme's and documentation.

* Fmt. Turning into the Joker rn.

* Make instructions for examples on the web more clear. \(Fmt and clippy happy\)

* hello-workgroups It doesn't work.

* Add basic comments and readme to hello-workgroups.

* Add hello-synchronization example. Currently doesn't have any tests but those should be added later.

* Forgot to check wasm compatibility for hello-synchronization. Fixed it.

* Add test for hello-synchronization.

* Make my examples downlevel defaults.

* Make uniform-values downlevel defaults. (Forgot to do that last commit.)

* Fix clippy doc complaints.

* Didn't fully fix the docs last commit. Got it here I think.

* Fix redundant bullet point in examples/hello-workgroups/README.md.

* Trim down the introduction section of examples/hello-workgroups/README.md.

* Add technical links section to examples/hello-workgroups/README.md.

* Use idiomatic Rust comments, break up big text wall into paragraphs, and fix some spelling errors.

* Move output image functions into examples/common and give output_image_wasm some upgrades.

* Modify changelog for moving output_image_native and output_image_wasm into wgpu-example.

* Fix output_image_wasm. (Formerly did not handle pre-existing output image targets.)

* Make a multiline comment be made of single lines to be more ideomatic.

* "Fix" more multiline comments. I think this is actually the last of them.

* Make the window a consistant, square size that's convenient for viewing.

* Make the window on uniform-values not endlessly poll, taking up 100% of the main thread in background at idle. Also, change layout a little and make native use nanos by default for logging.

* Make execute in hello-synchronization return a struct of vecs instead of using out parameters.

* Didn't realize the naming of wgpu_example::framework so I moved my common example utility functions into wgpu_example::utils.

* Add add_web_nothing_to_see_msg function to replace all the instances of adding "open the console" messages across the examples.

* Add small documentation to add_web_nothing_to_see_msg and change it to use h1 instead of p.

* Add documentation to output_image_native and output_image_wasm in examples/common.

* Do better logging for output image functions in wgpu-example::utils.

* Remove redundant append_child'ing of the output image element in wgpu-example::utils::output_image_wasm.

* Fix error regarding log message for having written the image in wgpu-example::utils::output_image_native.

* Fmt.

* In examples/README.md, re-arrange the examples in the graph to be in alphabetical order.

* Fix changlog item regarding wgpu-example::utils and the output image functions.

* Move all the added examples into one changelog item that lists all of them.

* Updated table in examples/README.md with new examples. Added new features to the table to accurately represent the examples.\n\nFor the new features, not all old examples may be fully represented.

* Fix inaccurate comment in hello-workgroups/src/shader.wgsl.

* Update examples/README.md to include basic descriptions of the basic examples as well as hints on how examples build off of each other.

* Remove `capture` example. See changelog entry for reasoning.

* Fix typo in hello-workgroups/shader.wgsl

* Change the method of vertex generation in the shader code of render-to-texture to make it more clear.

* Modify/correct message in repeated-compute/main.rs regarding the output staging buffer.

* Update message in uniform-values/main.rs about writing the app state struct to the input WGSL buffer.

* Add notice in repeated-compute/main.rs about why async channels are necessary (portability to WASM).

* Revise comment in uniform-values/main.rs about why we don't cast the struct using POD to be more clear.

* Change uniform-values to use encase for translating AppState to WGSL bytes.

* Cargo & Clippy: My two best friends.

* Add MIT-0 to the list of allowed liscences.

* Fix docs for wasm.

---------

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2023-10-08 02:05:51 -04:00
Brad Werth
e6097ce3d4
Make buffer_map and buffer_unmap check for device validity, add tests. (#4212)
* Make buffer_unmap check for device validity, add tests.

This patch makes buffer_unmap check for a valid device, and corrects
buffer_map to return the appropriate error for an invalid device.
Tests are added for both operations.

It also adds device validity checks to device_maintain_ids and to the
functions that get and set buffer sub data.

* Update changelog and test comment.

* Run rustfmt.

* Update test device_lose_then_more to specify more buffer usages to keep Vulkan happy.
2023-10-07 16:28:07 +02:00
Nicolas Silva
198e1dfadc
Validate that resources belong to the right device. (#4207) 2023-10-04 14:39:03 -04:00
Teodor Tanasoaia
7d1005faad
[WebGPU] validate polygon mode (#4196) 2023-10-04 12:27:27 +00:00
Connor Fitzgerald
90a8feab77
Add v0.17.* changelog (#4203) 2023-10-03 23:49:05 +00:00
Elabajaba
61300afd22
update gpu-allocator to 0.23 (#4198) 2023-10-03 16:32:13 -04:00
Teodor Tanasoaia
fd02a12726
Make GLES optional on Windows & macOS (#4185) 2023-10-03 16:16:24 -04:00
Teodor Tanasoaia
422c636877
Add Rgb10a2Uint format (#4199) 2023-10-03 14:56:21 +02:00
Nicolas Silva
9a76c483da
Add trace level logging to most API entry points (#4183)
* Add trace level logging to most API entry points

* Add a changelog entry
2023-09-28 18:29:44 +02:00
Brad Werth
57f8757fad
Add device destroy method (#4163)
Plus tests that ensure that an invalid device behaves correctly.
Mostly a stub implementation otherwise.
2023-09-27 14:34:23 +02:00
Jacob Hughes
27f2ce397a Re-export Naga (#4172) 2023-09-25 13:23:03 -07:00
Aaron Hill
2b4a8b318f
wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12 (#4116)
* wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12

This error only exists due to an issue with naga's HLSL support:
https://github.com/gfx-rs/naga/issues/1945
The WGPU spec itself allows vertex shader outputs that are
not consumed by the fragment shader.

Until the issue is fixed, we can allow unconsumed outputs on
all platforms other than DX11/DX12.

* Add Features::SHADER_UNUSED_VERTEX_OUTPUT to allow disabling check

* Pick an unused feature id
2023-09-20 21:02:37 -04:00
Alphyr
82f0cd9ee6
Fix Features::TEXTURE_COMPRESSION_ASTC* doc (#4157)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-09-20 18:45:09 +00:00
Frederik Magnus Johansen Vestre
dc5beac8c9
Support dual source blending (#4022)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-09-19 13:26:30 +02:00
Andreas Reich
507101987b
Make StoreOp an enum instead of a bool (#4147)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-09-18 14:58:41 -04:00
Jim Blandy
471229a48f
Update Naga to df8107b7 (2023-9-15). (#4149) 2023-09-17 15:39:16 -04:00
Andreas Reich
0ffdae31a1
Metal encoder & pass timestamp support (#4008)
Implements timer queries via write_timestamp on Metal for encoders (whenever timer queries are available) and passes (for Intel/AMD GPUs, where we should advertise TIMESTAMP_QUERY_INSIDE_PASSES now).

Due to some bugs in Metal this was a lot harder than expected. I believe the solution is close to optimal with the current restrictions in place. For details see code comments.
2023-09-16 20:01:46 +00:00
Kevin Reid
7c575a0b40
Add details to RequestDeviceError. (#4145) 2023-09-16 00:16:49 -04:00
Luke Jones
d17165f08b
Enable vulkan presentation on Intel Mesa >= v21.2 (#4110)
Due to an issue with Mesa versions less than 21.2 presentation on Vulkan
was forced to Nvidia only. This in itself brought new issues around the
Nvidia driver specfic format modifers.

As of Mesa 21.2 the Intel vulkan issue is fixed. This commit enables
presentation on versions 21.2 and above for Intel.

References:
- https://github.com/NVIDIA/egl-wayland/issues/72

Closes [#4101](https://github.com/gfx-rs/wgpu/issues/4101)
2023-09-05 14:20:04 +00:00
Jim Blandy
ff807295da
hal/vulkan: Instance::required_extensions -> desired_extensions (#4115)
Rename `wgpu_hal::vulkan::Instance::required_extensions` to
`desired_extensions`, to match its behavior. Document the function to
clarify its role.
2023-09-05 13:41:46 +00:00
Jim Blandy
54a7f0eac9
Skip test_multithreaded_compute on MoltenVK. (#4096)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-09-04 03:54:39 +00:00
Kevin Reid
332cd0325d
Add details to InstanceError and CreateSurfaceError. (#4066)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-09-01 01:48:31 -04:00
Patrik Buhring
41efabbd88
Fix limits interface on web. (#4107) 2023-09-01 05:46:00 +00:00
Rajesh Malviya
625afc3b42
Drop texture clear_views in surface_texture_discard (#4057) 2023-08-30 17:58:47 -04:00
SMG
e47dc2adad
use WGSL for VertexFormat example types (#4035)
* use WGSL for VertexFormat example types

* Update CHANGELOG.md

* use f32 for all VertexFormat float types
2023-08-29 16:53:08 +00:00
Brad Werth
5c2c840159
Prevent Metal from crashing when a still-open encoder is deallocated, resolve issue #2077. (#4023) 2023-08-28 18:23:35 -07:00
Fredrik Fornwall
bf324fb947
Make power_preference_from_env() respect WGPU_POWER_PREF=none (#4076)
Also update wgpu/README.md now that default() is None.
2023-08-18 11:05:34 +02:00
Teodor Tanasoaia
f58be7b8f1
DX12 set Features::VERTEX_WRITABLE_STORAGE based on the right FL (#4033) 2023-08-17 15:55:58 -04:00
Nicolas Silva
7b07f42beb
Use i32::MAX as the max buffer size for Dx12 (#4020) 2023-08-16 17:12:19 -04:00
Pieter-Jan Briers
e973a06268
Allow specifying minor GLES3 version (#3998) 2023-08-16 11:51:56 -04:00
Jim Blandy
e11526e23c
[vulkan] Don't free command buffers before destroying the pool. (#4059)
Calling `vkDestroyCommandPool` automatically frees all command buffers allocated
from that pool, so there is no need for `Device::destroy_command_encoder` to
explicitly call `vkFreeCommandBuffers` on the `CommandEncoder`'s `free` and
`discarded` lists.
2023-08-16 15:23:31 +02:00
hybcloud
57874e5c54
improved PR#4038 by using ash's definition instead (#4044)
of hard-coded c_str.
2023-08-15 07:29:24 +00:00
James0124
7544af0f83
Add validation in accordance with WebGPU setViewport valid usage fo… (#4058)
* Add validation in accordance with WebGPU `setViewport` valid usage for `x`, `y` and `this.[[attachment_size]]`.

`x` and `y` must not be negative, and the rect must be contained in the render target.

* Add changelog entry.
2023-08-15 09:15:19 +02:00
Kevin Reid
2bdb3196f9
Add an overview of RenderPass and how render state works. (#4055)
* Explain the general relationship of `set` and `draw` methods.
* Explain render state changes and that you can have lots of them.
* Specify default values of render state.
2023-08-14 22:24:27 +02:00
Connor Fitzgerald
f825ce4ac2
Fix Callback Ordering (#4036)
* Fix Callback Ordering

* Format & Changelog
2023-08-14 08:33:50 -04:00
Ryan Kaplan
014ae3fe43
Add get_mapped_range_as_array_buffer which - on wasm WebGPU builds - avoids copying mapped data into wasm heap (#4042)
Co-authored-by: Ryan Kaplan <ryan@Ryans-M2.local>
2023-08-13 16:02:16 +02:00
Jim Blandy
07f92c97b1
[vk] Don't request portability enumeration without the extension. (#4038) 2023-08-11 21:14:25 -04:00
Teodor Tanasoaia
c7da76a4c6
Validate DownlevelFlags::READ_ONLY_DEPTH_STENCIL (#4031) 2023-08-11 16:34:35 -04:00
Teodor Tanasoaia
5bbaca7d55
DX12 doesn't support Features::POLYGON_MODE_POINT (#4032) 2023-08-11 16:30:01 -04:00
Valaphee The Meerkat
359e392322
Update CHANGELOG.md (#4003) 2023-08-03 14:53:24 +00:00
Christopher Fleetwood
3305e88d63
feature: Timestamp queries (#3636)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-08-02 18:04:24 -04:00
Valaphee The Meerkat
494ae1a815
Add support for occlusion queries (#3402)
Co-authored-by: Leo Kettmeir <crowlkats@toaxl.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-08-02 19:05:59 +00:00
JustAnotherCodemonkey
5b4c6b8ae4
List limits for Limits::downlevel_defaults and downlevel_webgl2_defaults in docs. (#3988)
* Add the docs. (And change max_buffer_size for default and downlevel_default to be more readable.)

* Put limits listed in documentation on seperate lines via bullet points.

* Update changelog.

* Fix fmt.

* Turn doc lists into testable code blocks with markers for changed values.
2023-08-02 10:20:20 +02:00
Teodor Tanasoaia
48078a800a
Derive storage bindings via naga::StorageAccess instead of naga::GlobalUse (#3985)
Removes the feature check for read-only and read-write storage textures as it's later checked by `create_bind_group_layout`.

335f40f85a/wgpu-core/src/device/resource.rs (L1505-L1518)

Also removes the `GlobalUse` checks from `check_binding_use` as naga is already checking those.

535701f6b2/src/valid/interface.rs (L639-L669)
2023-07-31 15:30:47 +02:00
Teodor Tanasoaia
adc43b5672
Omit texture store bound checks since they are no-ops if out of bounds on all APIs (#3975) 2023-07-25 17:04:54 +02:00
Bruce Mitchener
2a77bbd80d
Fix some typos. (#3965) 2023-07-23 08:15:20 +00:00
Ali
b93dc7c69a
Fixed: enabling PARTIALLY_BOUND_BINDING_ARRAY does not get enabled on vulkan backend (#3772) 2023-07-23 07:37:59 +00:00
Connor Fitzgerald
21098cdace
Add note about wgpu-info to changelog 2023-07-20 23:15:51 -04:00
Connor Fitzgerald
bdb98b1916 Chaneglog update 2023-07-20 23:14:11 -04:00
Nicolas Silva
4ab9dbea8f
Update max_bindings_per_bind_group from 640 to 1000 to reflect spec (#3942)
* Update max_bindings_per_bind_group from 640 to 1000 to reflect change in the spec.

* Add changelog entry.
2023-07-20 10:02:59 -04:00
Jinlei Li
d089b9488b
Ignore the exception values generated by the winit resize event (#3916) 2023-07-19 17:07:48 -04:00
Aaron Hill
fd5550cc89
Make RequestAdapterOptions.power_preference optional (#3903)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-07-19 21:04:31 +00:00
Ashley
e4eb5b38ec
Fix ASTC feature selection in the webgl backend (#3934)
* Update glow to a new minor version, improve gles adapter astc feature selection
* Update Cargo.lock
* Add changelog entry
* Improve cfg flags to filter out emscripten
2023-07-17 14:40:53 +02:00
Nicolas Silva
7198d60f68
Validate that BufferDescriptor::usage is not zero (#3928)
* Validate that BufferDescriptor::usage is not zero.

* Add a changelog entry.
2023-07-14 22:41:34 +02:00
Wez Furlong
2af6d1bc63
Ensure X11 connections are closed (#3924)
Introduces a DisplayOwner struct to own both the library
and associated display pointer; their lifetimes are combined
in that struct.

The display pointer is encapsulated in a DisplayRef.

When DisplayOwner is dropped, it ensures that the DisplayRef
is correctly closed prior to unloading the library.

refs: https://github.com/gfx-rs/wgpu/issues/3813
2023-07-13 12:32:18 +02:00
Fredrik Fornwall
89f721f882
Make initialize_adapter_from_env take a compatible surface (#3905)
* Make initialize_adapter_from_env take a compatible surface

Add a compatible surface parameter to initialize_adapter_from_env, and
use that to make initialize_adapter_from_env_or_default always respect
its compatible_surface parameter.

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2023-07-10 09:27:02 +02:00
Connor Fitzgerald
a885840a49
Update changelog for 0.16.2 (#3917) 2023-07-09 05:20:11 +00:00
AdrianEddy
e85cc91b5d
Add support for importing external buffers (#3355) 2023-07-07 18:00:08 -04:00
Fredrik Fornwall
234dea18c4 Fix link to GPUVertexBufferLayout
Fixes #3342.
2023-07-05 20:08:22 -02:30
Fredrik Fornwall
1c43272d2a
Remove backend_bits from initialize_adapter_from_env (#3904)
Remove backend_bits from initialize_adapter_from_env, backends can
be specified using the backends field in InstanceDescriptor instead.
2023-07-05 18:21:39 +02:00
Fredrik Fornwall
17143c149c
Make shader write&read storage buffers match non readonly layouts (#3893) 2023-06-29 22:30:34 +00:00
daxpedda
88f18ed190
Don't implement Send or Sync on Wasm (#3691)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-06-29 20:31:18 +00:00
AlbinBernhardssonARM
7c34cc86e8
Implement depth-clip-control using depthClamp (#3892) 2023-06-29 16:15:21 -04:00
Jinlei Li
757245cdfc
metal: support (simulated) visionOS (#3883) 2023-06-23 19:31:35 -04:00
Jinlei Li
cc203a66b1
web: use get_preferred_canvas_format() to fill SurfaceCapabilities (#3744)
* web: use `get_preferred_canvas_format()` to fill `formats` of `SurfaceCapabilities`

* Only keep preferred format as the first element

* Update CHANGELOG

* Find preferred format and move it to the first position in the formats.

* Add a note to preferred_format.

* Remove the unnecessary allocation.
2023-06-23 22:24:58 +08:00
Sven Sauleau
45efae315b
fix Wasm casing (#3878) 2023-06-21 20:54:07 +00:00
Andrew Wheeler(Genusis)
2ee2e1a770
Update RenderPass draw, draw_indexed, set_viewport and set_scissor_rect documentation (#3860) 2023-06-17 17:11:24 +00:00
Xiaopeng Li
f9fcb54ce4
Disable suballocation on Iris(R) Xe gpu (#3668)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-06-15 20:18:38 +00:00
Pieter-Jan Briers
acb7712c5a
Allow empty scissor rects (#3863) 2023-06-15 15:49:06 -04:00
liquidev
dfa5400a78
GLES: on EGL, respect the user requesting a non-sRGB surface format (#3817)
* EGL: respect the user requesting a non-sRGB surface format
What used to happen was that sRGB was used whether you requested it or not.
This commit fixes that and now passing in a non-sRGB texture format in SurfaceConfiguration will result in a non-sRGB surface being created.

* add changelog entry about the EGL non-sRGB support change
2023-06-06 19:59:00 +02:00
Teodor Tanasoaia
2e4209c537
Add back components info of TextureFormats (#3843)
* add back components info of `TextureFormat`s
* add changelog
2023-06-06 19:28:46 +02:00
Jim Blandy
3f0aed789d
Don't report violations of VUID-vkCmdEndDebugUtilsLabelEXT-commandBuffer-01912 (#3809)
As described in [Vulkan-ValidationLayers#5671], the validation layers don't understand debug ranges paired across different command buffers on the same queue, even though the Vulkan spec says:

> An application may open a debug label region in one command buffer and close it in another, or otherwise split debug label regions across multiple command buffers or multiple queue submissions. When viewed from the linear series of submissions to a single queue, the calls to vkCmdBeginDebugUtilsLabelEXT and vkCmdEndDebugUtilsLabelEXT must be matched and balanced.

Until this is fixed, wgpu should ignore this validation error to reduce noise in test runs.

Fixes #3733.

[Vulkan-ValidationLayers#5671]: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/5671
2023-06-06 06:56:44 -04:00
Connor Fitzgerald
1d2a667b71
Fix trying to use a renderpass inside a compute pass (#3828)
* Fix trying to use a renderpass inside a compute pass

* Fix pipeline statistics test on mac

* Changelog
2023-06-05 09:05:59 -04:00
Connor Fitzgerald
1cb0bdcdef
Fix incorrect aspect in barriers when using emulated Stencil8 textures. (#3833) 2023-06-04 23:32:06 -04:00
Connor Fitzgerald
ad45f29bb6 Changelog backport 2023-06-01 01:55:55 -04:00
Elabajaba
e6314c4070
DX12 increase max_storage_buffers_per_shader_stage and max_storage_textures_per_shader_stage (#3798) 2023-05-30 12:38:54 +02:00
Emil Ernerfeldt
b0dfd11a01
Fix missing 4X MSAA support on some OpenGL backends (#3780)
* Always support 4x MSAA on GL

* Update changelog
2023-05-19 16:39:07 +02:00
Malek
dafc189d6b
Fix multiview rendering (#3779) 2023-05-19 00:03:57 -04:00
Robin KAY
c91a660ec5
Fix order of arguments to glPolygonOffset. (#3783) 2023-05-18 22:40:35 +00:00
Jim Blandy
3563849585
Document that various sizes and offsets are in bytes. (#3773) 2023-05-13 22:22:28 -04:00
Paul Hansen
28374fb1c8
Publish examples to wgpu.rs on updates to trunk branch instead of gecko (#3750) 2023-05-11 12:12:25 -04:00
Erich Gubler
f71a1bc736
docs(adapter): document device and vendor IDs repr. (#3763) 2023-05-10 12:13:01 +00:00
Ame
4d8a7ed38d
Change AdapterInfo::{device,vendor} fields to u32 (#3760)
* Change AdapterInfo device and vendor to u32s

* Add CHANGELOG
2023-05-09 11:17:27 +02:00
Erich Gubler
0f0044f358
fix(wgpu-core)!: use u32 indices for bind group layouts everywhere (#3743) 2023-05-03 20:56:54 -04:00
Jim Blandy
49800337d1
Define wgpu_core::Global::create_render_bundle_error. (#3746) 2023-05-03 14:17:18 -07:00
Erich Gubler
3e562aaeaa
docs: note feature req. for Depth32FloatStencil8 (#3734)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-05-03 10:08:52 +00:00
Andreas Reich
1dd105c3bf
Fix crash on command buffer drop (#3726) 2023-05-03 05:00:59 -04:00
Connor Fitzgerald
0b53b477c5
Update CHANGELOG.md 2023-04-19 21:54:23 -04:00
Connor Fitzgerald
011a4e26d0
Release v0.16.0 (#3707)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-19 22:06:21 +00:00
Alix Bott
c86f9773ca
Fix unsetting vertex attributes in gles backend (#3706)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-19 21:14:45 +00:00
daxpedda
85fc427470
Adjust internal canvas size on Surface::configure() (#3690) 2023-04-19 21:09:31 +00:00
François
bf8e6fe371
add feature RG11B10UFLOAT_RENDERABLE on webgpu (#3689)
* add feature RG11B10UFLOAT_RENDERABLE on web

* changelog
2023-04-14 14:52:37 +02:00
François
7c25c00f07
reject binding type multisampled when on a float filterable sample type (#3686) 2023-04-13 13:55:56 -04:00
Connor Fitzgerald
a7defb723f
Cleanups for WebGPU (#3671)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-12 21:27:30 +00:00
Josh Groves
cfc038aeb9
Avoid using WasmAbi functions on WebGPU backend (#3657)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-10 16:31:43 -04:00
David Huculak
4d15567392
add dxc error message formatting (#3632) 2023-04-10 15:51:46 -04:00
Niklas Korz
2c37608ad3
Web: handle None for depth_ops and stencil_ops (#3660) 2023-04-10 11:21:17 +02:00
Teodor Tanasoaia
6918cf33d4
[metal] Fix metal erroring on an array_stride of 0 (#3538)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-04-05 22:40:15 +00:00
Sebastian J. Hamel
27cdfd2954
Silence vulkan validation error (#3095) (#3627) 2023-04-05 18:15:43 -04:00
Lukas Herzberger
b6dbce740f
Implement resolve query set (#3489
* implement command_encoder_resolve_query_set

* fix args

* add BufferUsages::QUERY_RESOLVE

* update changelog

* fix link text

* validate query resolve: check for QUERY_RESOLVE instead of CPY_DST

* update changelog, replace COPY_DST with QUERY_RESOLVE in mipmap example
2023-04-05 17:59:04 -04:00
Benjamin Schaaf
fdbbd02c1e
Properly drop surfaces (#3647)
Co-authored-by: Benjamin Schaaf <bschaaf@sublimetext.com>
Fixes #3646
2023-04-05 17:48:12 -04:00
Teodor Tanasoaia
37fbae7872
Revert "Fix macro to allow disabling dx12 feature. (#3590)" (#3649)
This reverts commit 110e62aed2.
2023-04-04 15:16:31 +02:00
daxpedda
9fa7186ede
[gles] Fix tex_sub_image_* calls not always adjusting to target texture (#3641) 2023-04-04 13:51:13 +02:00
Jeremy Leibs
68b0b24ce8
Reset the queue state between each command buffer on queue submit (#3593)
Co-authored-by: Andreas Reich <andreas@rerun.io>
2023-03-22 15:08:44 -04:00
Emil Ernerfeldt
a89e35a4e0
Validate shader location clashes (#3613)
* Validate shader location clashes

* Add line to changelog
2023-03-22 14:56:52 +01:00
Connor Fitzgerald
0c3ca5c08b
Fix Metal Mipmap Behvior (#3610) 2023-03-21 16:37:30 +00:00
Christopher Fleetwood
a502282307
feat: correct bounds policy checking on MSL (#3603) 2023-03-21 12:33:25 +01:00
Andreas Reich
2a37b2d918 added changelog 2023-03-20 15:42:51 -02:30
Andrew Numrich
110e62aed2
Fix macro to allow disabling dx12 feature. (#3590)
* Fix macro for DX12 conditional compilation

* Update CHANGELOG.md

* Apply suggestions from code review

---------

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-03-15 18:48:47 +01:00
Jim Blandy
0772df798d
Don't emit ANSI colors in shader validation error messages. (#3591) 2023-03-14 22:35:02 -04:00
Connor Fitzgerald
42a0683d48
Remove unwraps inside surface.configure (#3585) 2023-03-14 11:01:02 +01:00
Jinlei Li
9445317f26
Set max_memory_allocation_size via PhysicalDeviceMaintenance3Properties (#3567)
* vulkan: set  `max_memory_allocation_size` via `PhysicalDeviceMaintenance3Properties`

* Update CHANGELOG

* Follow the suggestions

* Fix fmt

* Update wgpu-hal/src/vulkan/adapter.rs

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>

* Enable `KhrMaintenance3Fn` on vk < 1.1

---------

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-03-09 20:05:39 +01:00
Kevin Reid
13d2c3673c
In Context::handle_error_fatal, print cause chain. (#3563) 2023-03-06 23:00:34 -05:00
Teodor Tanasoaia
cf40e64b16
Change type of bytes_per_row and rows_per_image (#3529) 2023-03-06 16:44:36 -05:00
Josh Groves
2eb27f2c0e
Fix definition of NSOperatingSystemVersion (#3557) 2023-03-06 16:43:39 -05:00
Teodor Tanasoaia
54e4c8654d
[dx12] use typeless formats for textures that might be viewed as srgb or non-srgb (#3555)
query `CastingFullyTypedFormatSupported` and skip typeless formats if available
2023-03-03 19:42:34 +00:00
Teodor Tanasoaia
7e72f30179
Allow copying of textures with copy-compatible formats (#3528)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-03-03 17:24:17 +00:00
Teodor Tanasoaia
ac689cbe1f
Update feature documentation (#3534) 2023-03-03 12:09:17 -05:00
Connor Fitzgerald
db3be88f90 Uppercase all error strings 2023-03-03 11:33:20 -05:00
Jinlei Li
de695fca0b
metal: if new_texture() returns NULL, create_texture() returns an error (#3554) 2023-03-03 13:51:38 +01:00
James Liu
6ee0d4c14d
Replace fxhash with rustc-hash (#3502)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-03-01 18:46:38 +00:00
James0124
9dc834a0ac
Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android. (#3525) 2023-02-27 10:52:09 +01:00
Red Artist
af5f4d20f4
enable debug extension on emscripten (#3519)
* enable debug extension on emscripten

* update changelog

* extract emscripten stuff into a separate module

* use unmasked queries on w-u-u, and only enable extension on emscripten

* fix docs
2023-02-22 01:16:14 -05:00
Teodor Tanasoaia
074d1da831
Set the new naga capabilities (#3494)
* remove redundant flag

* set the `MULTISAMPLED_SHADING` downlevel flag for gles and dx11

* set the right naga capabilities

add `Features::SHADER_EARLY_DEPTH_TEST`

* add changelog entry

* remove `@early_depth_test` from water example
2023-02-16 22:43:38 -05:00
Teodor Tanasoaia
c51edd36fd
Support stencil-only views and copying to/from combined depth-stencil textures (#3436) 2023-02-15 16:20:22 -05:00
Artavazd Balaian
ee33f4d384
[gles] fix: Set FORCE_POINT_SIZE if it is vertex shader with mesh consist of point list (#3440) 2023-02-15 10:05:52 -05:00
Teodor Tanasoaia
b33731c44c
Validate before extracting texture selectors (#3487)
Move calls to `extract_texture_selector` after calls to `validate_texture_copy_range`, to avoid overflow.
2023-02-14 12:31:18 -08:00
Jinlei Li
4593f951dd
vk: fix surface view formats validation error (#3432)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-02-09 13:00:42 -05:00
Jinlei Li
0d5b4841d5
web: reimplement adapter|device_features (#3428) 2023-02-09 12:14:15 -05:00
Nathan Adams
238697c2da
Add MULTISAMPLE_X16 texture format feature flag where supported (#3454) 2023-02-06 19:53:48 +01:00
Teodor Tanasoaia
41de797c74
Change type of mip_level_count and array_layer_count (members of TextureViewDescriptor and ImageSubresourceRange) from Option<NonZeroU32> to Option<u32> (#3445)
Clean up duplicated code related to texture layers/mips.
2023-02-03 15:03:34 +01:00
Elabajaba
7826092d86
Fix dx12 shader validation errors when dxil.dll isn't available in the local scope. (#3434)
* Fix dx12 shader validation errors when dxil.dll isn't available in the local scope.

* changelog

* clippy

* always explicitly validate shaders to simplify code

* destructor ordering
2023-02-01 22:55:54 -05:00
Elabajaba
c5e2f5a7b9
Add SHADERINT_16 feature to allow 16bit ints in Vulkan shaders (#3401)
* add support for vulkan SHADER_INT16

* changelog

* deno shader-i16

* better INT16 docs

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* fix typo

---------

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-02-02 02:00:22 +00:00
AdrianEddy
2562f323bb
[Metal] Add a way to create a device and queue from raw resources in wgpu-hal (#3338) 2023-02-01 23:56:48 +00:00
João Capucho
c371e7039d
Implement the new checks for readonly stencils (#3443)
wgpu currently checks if the `write_mask` is 0 to determine wether a
stencil is used as readonly or not. However Webgpu contains a more
complex ruleset that also checks the cull mode and face operations to
determine if the stencil is readonly or not.

This commit brings these new rules to wgpu.
2023-02-01 21:13:46 +01:00
Teodor Tanasoaia
98ea3500fd
copyTextureToTexture src/dst aspects must both refer to all aspects of src/dst format (#3431)
* src/dst aspects must both refer to all aspects of src/dst format

* add changelog entry
2023-01-28 17:08:21 +01:00
Jinlei Li
b31069f14a
Improve vk format msaa capabilities detection (#3429)
* Improve vk format msaa capabilities detection

* Update CHANGELOG

* Follow the suggestions

* Update wgpu-hal/src/vulkan/adapter.rs

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-01-28 12:03:43 +00:00
Raph Levien
fe2b230b0e
Implement clear_buffer on web (#3426) 2023-01-26 22:32:34 +00:00
Connor Fitzgerald
659f697705
Add naga section in changelog 2023-01-25 19:45:50 -05:00
Connor Fitzgerald
d3fec9524f
Release of 0.15 (#3424) 2023-01-25 19:25:41 -05:00
Teodor Tanasoaia
d2809137ba
Zero-initialize workgroup memory (#3174)
fixes https://github.com/gfx-rs/wgpu/issues/2430
2023-01-25 18:28:35 -05:00
Jinlei Li
33f94c7c84
Implement view_formats for SurfaceConfiguration (#3409)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-01-25 21:04:41 +00:00
IceSentry
bb876f372a
Better error message for 16 byte alignment error (#3414)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: gilescope <gilescope@gmail.com>
Closes https://github.com/gfx-rs/wgpu/pull/3099
Closes https://github.com/gfx-rs/wgpu/issues/2832
2023-01-24 20:46:19 +00:00
Elabajaba
5da2b8ad6b
implement add_srgb_suffix for TextureFormat (#3419) 2023-01-24 15:16:45 -05:00
Connor Fitzgerald
95a760bb42
Implement queue.copy_external_image_to_texture for WebGL2 and improve WebGPU Impl (#3288)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
Closes https://github.com/gfx-rs/wgpu/issues/1888
2023-01-24 18:44:15 +00:00
Teodor Tanasoaia
964c94a02d
Update TextureView validation (#3410)
* update TextureView validation

* add changelog entry

* remove call to clone

* dereference instead
2023-01-24 12:02:16 +01:00
1e1001
5acb70691d
Make make_spirv_raw and make_spirv handle big-endian binaries (#3411)
Fixes https://github.com/gfx-rs/wgpu/issues/3408
2023-01-21 04:04:55 +00:00
Nathan Adams
c5851275c5
GLES: Cache and reuse programs between similar pipelines (#3380)
* Cache programs in GLES backend by their stage info, to avoid recreating the same program untold many times

* Don't duplicate an arcs ref count in gles programs

* Extract ProgramCacheKey from gles ProgramCache

* gles: Panic if we can't acquire program_cache lock

* Clarify why the program cache is safe
2023-01-20 09:44:34 -05:00
Nathan Adams
cecf0633a3
Don't panic when gl.create_buffer() fails on webgl (#3396) 2023-01-18 21:31:16 +00:00
Elabajaba
81569dd6c3
Updated Dxc integration for DX12 backend (#3356)
Co-authored-by: unknown <alimilhim5@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Closes https://github.com/gfx-rs/wgpu/issues/2722
closes https://github.com/gfx-rs/wgpu/pull/3147
2023-01-18 21:25:56 +00:00
Jinlei Li
0849e78600
Add view_formats in TextureDescriptor (#3237)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: crowlkats <crowlkats@toaxl.com>
Closes https://github.com/gfx-rs/wgpu/issues/3030
2023-01-18 16:03:56 -05:00
Teodor Tanasoaia
fae740df5c
Fix being able to sample a depth texture with a filtering sampler (#3394) 2023-01-18 15:53:50 -05:00
Nathan Adams
0705c7ad6b
Create gles buffers with DYNAMIC_DRAW instead of STATIC_DRAW (#3391) 2023-01-17 10:56:27 +01:00
Leo Kettmeir
f40611fd5c
don't panic on mapped buffer in queue_submit (#3364) 2023-01-15 07:10:11 +01:00
Jim Blandy
fac4731288 Add missing CHANGELOG.md entry. 2023-01-14 10:25:21 -08:00
Nathan Adams
4400ff8289
Increase GL MAX_PUSH_CONSTANTS from 16 to 64 (#3374) 2023-01-13 00:18:54 +00:00
Mica White
f2d2a0c00c
Remove panics in Deref impl of QueueWriteBufferView and BufferViewMut (#3336) 2023-01-12 18:57:06 +01:00
Teodor Tanasoaia
80d237725e
[vk] Set WEBGPU_TEXTURE_FORMAT_SUPPORT downlevel flag depending on the proper format support (#3367) 2023-01-10 16:33:33 +01:00
Teodor Tanasoaia
98ddb402eb
Set COPY_SRC/COPY_DST only based on Vulkan's TRANSFER_SRC/TRANSFER_DST (#3366)
* remove `BLIT_SRC`/`BLIT_DST`

* add changelog entry
2023-01-10 15:48:16 +01:00
James0124
e7ca1716f5
Fix panic in the GLES backend when creating a pipeline with opaque ty… (#3361)
* Fix panic in the GLES backend when creating a pipeline with opaque types other than samplers.

* Add changelog entry for #3361.
2023-01-10 09:26:45 +01:00
JMS55
ad4dac87fb
Allow non-filtering integer texture sampling (#3362)
* Allow non-filtering integer texture sampling

* Add changelog entry
2023-01-09 11:08:14 +01:00
James0124
a06ef71fd7
Add validation in accordance with WebGPU GPUSamplerDescriptor valid… (#3353)
* Add validation in accordance with WebGPU `GPUSamplerDescriptor` valid usage for `lodMinClamp` and `lodMaxClamp`.

`lodMinClamp` must not be negative, and `lodMaxClamp` must be >= `lodMinClamp`

* Add changelog entry.

* Run `cargo fmt`.
2023-01-06 13:16:16 +01:00
Teodor Tanasoaia
39f6b03e19
Document and improve extension detection (#3327)
* document and improve extension detection

* add changelog entry

* request `VK_KHR_get_physical_device_properties2` unconditionally

* remove commented code

* remove vk 1.1 check
2023-01-05 11:20:56 +01:00
Teodor Tanasoaia
784ee43be7
Make ObjectId structure and invariants idiomatic (#3347) 2023-01-04 15:13:59 -05:00
Xiaopeng Li
71f50409e6
GraphicsCommandList validation (#3204)
* GraphicsCommandList validation

* Add change to CHANGELOG.md

* Close command list

* Destroy command buffer

* Find valid command list for reuse

* Fix clippy
2023-01-04 14:22:39 +01:00
Nathan Adams
186a29c34d
Implement TextureFormat::Stencil8 + add stencil example (#3343)
* Implement TextureFormat::Stencil8

* Add stencil-triangles demo to test Stencil8 and show how to use stencil testing

* Added changelog for Stencil8
2023-01-02 13:47:10 +01:00
Connor Fitzgerald
aa46e82f40 Fix texture view creation with full-resource views when using an explicit mip_level_count or array_layer_count 2022-12-21 17:24:46 -05:00
Andreas Reich
eaa87ba42c
Force all adapters to report min buffer alignment of 32 (#3262) 2022-12-21 13:46:15 -05:00
Connor Fitzgerald
5241633b3a
Implement Presentation Timestamp Correlation (#3240)
Co-authored-by: Jim Blandy <jimb@red-bean.com>
2022-12-20 17:52:08 +00:00
Elabajaba
f3c50918c2
Suballocate DX12 buffer creation (#3163)
closes https://github.com/gfx-rs/wgpu/issues/2720
2022-12-20 12:23:44 -05:00
Teodor Tanasoaia
62e932b0a8
Add missing DEPTH_BIAS_CLAMP and FULL_DRAW_INDEX_UINT32 downlevel flags (#3316)
* add missing `DEPTH_BIAS_CLAMP` and `FULL_DRAW_INDEX_UINT32` downlevel flags

* add changelog entry

* use require_downlevel_flags
2022-12-20 18:21:54 +01:00
Teodor Tanasoaia
c91cae47d2
[dxgi] fix depth16Unorm formats for nodepth and typeless (#3313)
* [dxgi] fix `depth16Unorm` formats for nodepth and typeless

* add changelog entry
2022-12-20 15:29:43 +01:00
Teodor Tanasoaia
14886ee142
Sync depth/stencil copy restrictions with the spec (#3314)
* sync depth/stencil copy restrictions with the spec

* add changelog entry
2022-12-20 15:26:00 +01:00
Teodor Tanasoaia
8ca6e385ba
Sync TextureFormat.describe with the spec (#3312)
* sync TextureFormat.describe with the spec

* add changelog entry
2022-12-20 15:23:15 +01:00
i509VCB
052bd17d41
Context dynamic dispatch (#3051) 2022-12-19 19:17:19 -05:00
Andreas Reich
46831a8b25
deref/deref_mut methods on buffer-views inline (#3307)
* mark deref/deref_mut methods on buffer-views inline

* inline for deref for both direct/web backend

* changelog entry
2022-12-19 15:40:47 +01:00
Jim Blandy
0e4c7dd6d2
Remove workspace inheritance (#3295) 2022-12-15 15:46:28 -05:00
Connor Fitzgerald
3ce5ca866b
Improve dynamic offset binding errors (#3294) 2022-12-15 00:53:42 +00:00
Connor Fitzgerald
2480eff65e
Error when not using cargo-nextest (#3293)
Closes https://github.com/gfx-rs/wgpu/issues/3285
2022-12-15 00:09:04 +00:00
Harald Reingruber
f0f700c2d9
Test setup for WebAssembly+WebGL (#3238)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-12-09 01:02:39 +00:00
Elabajaba
85fda2d18e
Update to ash 0.37.1 to replace deprecated function call (#3273)
* update to ash 0.37.1 to fix CI

* changelog

* Use equals for ash version

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-12-08 15:22:30 -05:00
Connor Fitzgerald
458fb9bed7
Implement SHADER_PRIMITIVE_INDEX on all Backends (#3272)
* Fix bunnymark on GL

* Implement SHADER_PRIMITIVE_INDEX on all backends

* Changelog
2022-12-08 08:47:44 -05:00
Jim Blandy
a50836e0cb
Make wgpu-core users responsible for choosing back ends. (#3254) 2022-12-07 20:58:45 -05:00
Jim Blandy
537f077132
Evaluate gfx_select's #[cfg] conditions at the right time. (#3253)
See the comments in the code for details.
2022-12-05 12:47:42 -08:00
Ashley
6147c91818
Support OES_texture_float_linear in webgl (#3261)
closes https://github.com/gfx-rs/wgpu/issues/3215
2022-12-05 12:58:06 -05:00
Jinlei Li
5f3acf50b4
Decrease max_buffer_size limit value to be compatible with Apple2 GPU (#3255)
* Decrease `max_buffer_size` limit value to be compatible with Apple2 GPU

* Update CHANGELOG

* Update CHANGELOG.md

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-12-03 08:12:43 +00:00
Kevin Reid
2209463a54
Return an error instead of panicking when canvas context is unavailable (#3052)
* Low-level error handling in canvas context creation (for WebGPU and WebGL 2).

Part of fixing #3017. This commit changes the handling of `web_sys`
errors and nulls from `expect()` to returning `Err`, but it doesn't
actually affect the public API — that will be done in the next commit.

* Breaking: Change type of `create_surface()` functions to expose canvas errors.

Part of fixing #3017.
2022-11-30 23:41:29 -05:00
Nicolas Silva
e90aacea96
Validate texture copy ranges earlier to prevent integer overflow (#3090)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-12-01 01:20:48 +00:00
Jim Blandy
9c6a60d97c
Fix surface creation cfgs in example framework. (#3246) 2022-11-30 16:46:24 -05:00
Nicolas Silva
a9d33193b3
Fix incorrect offset in get_mapped_range (#3233)
* Add a test.

* Fix incorrect offset in get_mapped_range.

* Add an entry in the changelog.
2022-11-30 16:45:49 -05:00
Connor Fitzgerald
183ba3f231 Make Surface::get_default_config return an Option. 2022-11-27 01:50:47 -05:00
Connor Fitzgerald
84cb3e65a9 Unify Surface Capabilities APIs under one function call 2022-11-27 01:50:47 -05:00
Nicolas Silva
82e9dcf8f7
Allow unspecified bits when deserializing the API's bitflags (#3229) 2022-11-25 23:13:22 -05:00
Jim Blandy
d4b1d57f3c
Move ResourceMetadata into its own module, and give it a proper interface (#3213) 2022-11-23 17:29:20 -05:00
Jim Blandy
73b23f1c8d
Move minimum supported rust version (MSRV) from 1.65 back to 1.64. (#3231) 2022-11-23 21:22:03 +00:00
Andreas Reich
2ccfb42440
allow gles float textures to be multisampled if available (#3183) 2022-11-23 16:10:11 -05:00
Jim Blandy
596d8851aa
Update ndk-sys to v0.4.1+23.1.7779620, to fix checksum failures. (#3232) 2022-11-23 15:29:22 -05:00
Erich Gubler
18f3f5f6f0
Enable unsafe_ops_in_unsafe_fn lint in all workspaces (#3044) 2022-11-14 10:49:39 -08:00
Ali
3c82a4cd5c
Added support for MSAA(x2,x8) beyond WEBGPU restrictions for native a… (#3140)
Closes https://github.com/gfx-rs/wgpu/issues/2910
2022-11-09 15:19:05 -05:00
Erich Gubler
46af01c302 build: migrate Rust 1.64 -> 1.65 2022-11-07 17:36:04 -08:00
Andreas Reich
a377ae2b7f
Alpha to coverage support for GLES (#3187) 2022-11-07 16:56:59 -05:00
Andreas Reich
b838b0871c
Added new UNRESTRICTED_INDEX_BUFFER downlevel flag. (#3157)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-11-07 15:45:50 -05:00
Nicolas Silva
db30e3909a
Avoid integer overflow on multiplication in write_texture. (#3146) 2022-11-07 15:31:19 -05:00
Jim Blandy
9fb9dbf653 deno_webgpu: Don't confuse zero with "to the end of the buffer".
`RenderBundleEncoder::set_index_buffer` and `set_vertex_buffer`
interpret a `size` of `None` to mean "from the given offset to the end
of the buffer", but `std::num::NonZeroU64::new` produces `None` when
its argument is zero, which is quite different. Fix this similarly to
the way it's handled in `op_webgpu_render_pass_set_index_buffer`.

The WebGPU spec says this should work; filed as #3170.
2022-11-03 09:14:18 -07:00
Connor Fitzgerald
4d199a38df
Forward port v0.14.1 changelog (#3166) 2022-11-02 22:15:03 +00:00
Lilith
a31cd2ef5c
Remove DEPTH24PLUS_STENCIL8 feature (#3151) 2022-11-02 16:44:15 -04:00
Harald Reingruber
51b34c5b51
Improve compute shader validation error message (#3139)
* Improve compute shader validation error message

* Add entry to changelog.

* Improve error message wording (by cwfitzgerald)

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* Add credit and PR link to changelog

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-29 17:49:03 -04:00
Jinlei Li
cc448817e7
Use cargo 1.64 workspace inheritance feature (#3107) 2022-10-20 01:41:17 -04:00
Ashley
d3ab5a197e
WebGL2 multiview support via OVR_multiview2 (#3121)
* Add OVR_multiview2 support

* Add changelog entry

* Only use multiview on wasm32 + unknown

* Add note to Features::MULTIVIEW
2022-10-18 12:14:18 -04:00
Nicolas Silva
d1ff3838b8
Expose the full Result type to the rust map_async callback (#2939) 2022-10-13 15:41:52 -04:00
i509VCB
7aca31fe9c
allow creation of wgpu_hal textures for gles backend (#3046)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-13 06:41:12 +00:00
Jinlei Li
caee97e402
Add get_default_configure to simplify user creation of SurfaceConfiguration (#3034) 2022-10-13 06:15:46 +00:00
Jinlei Li
b72bcc54dc
web: implement queue_validate_write_buffer (#3098) 2022-10-13 02:11:31 -04:00
Jim Blandy
f3d455b617
vulkan: Don't use pointer to dropped PhysicalDeviceDriverProperties. (#3076)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-12 20:52:32 +00:00
killian
0951b033a7
Implement Hash for DepthStencilState and DepthBiasState (#3092)
* Implement Hash for DepthStencilState and DepthBiasState

* Fix clippy error

* cargo fmt

* Fix Hash implementation

Co-authored-by: char0313 <killia.charrier@etudiant.univ-reims.dr>
2022-10-11 19:14:10 +00:00
Andreas Reich
351ca3ea3d
Fix webgl srgb blit not setting the viewport correctly (#3093)
* Fix webgl srgb blit not setting the viewport correctly

* Add changelog notes
2022-10-11 14:04:06 -04:00
Nicolas Silva
eca04f59db
Make some errors not fatal (#3094) 2022-10-11 13:40:30 -04:00
daxpedda
318cb7aa9b
Implement Clone for ShaderModuleDescriptor (#3086) 2022-10-09 14:14:33 -04:00
Andreas Reich
acadd8dad5
webgl backend supports now non-srgb framebuffer (#3070) 2022-10-08 23:48:44 -04:00
Lukas Herzberger
3cd93983b2
Create instance from worker (#2858)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-08 05:49:20 +00:00
Olaroll
f57db150f2
Fixed missing device feature in mipmap example (#3081) 2022-10-08 05:42:57 +00:00
daxpedda
02cc2ae234
[BREAKING] Make Shader(Module)Source::Wgsl optional (#2890) 2022-10-08 01:12:50 -04:00
char0313
6451d31b7a Add a CHANGELOG entry 2022-10-07 18:16:23 -04:00
char0313
ac5390528e Convert All Default Implementations on Enums to derive(Default) 2022-10-07 18:16:23 -04:00
Connor Fitzgerald
29643139e1
Update cargo-public-api report in release notes (#3078) 2022-10-07 00:01:40 +00:00
terrarier2111
1e63e8ca9b
Implement Default for CompositeAlphaMode (#3074) 2022-10-06 20:07:12 +00:00
Jim Blandy
58f92cc6b4
Provoke VUID-vkDestroyDevice-device-00378 without #3069. (#3075) 2022-10-06 18:06:32 +00:00
Nicolas Silva
f68a095ecb Add an entry in the changelog. 2022-10-06 10:12:16 -07:00
Connor Fitzgerald
261069d04f Bump changelog 2022-10-05 18:45:25 -04:00
Mikko Lehtonen
60fd2a32e9
Implement missing PrettyError impls (#3066) 2022-10-05 18:43:52 -04:00
Yaroslav Biletskyi
50e2a5becf
Implement copyExternalImageToTexture (#2781)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-05 21:56:26 +00:00
Nicolas Silva
37de3a3574
Set the image stride to zero when updating a single layer on metal. (#3063)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-05 21:45:12 +00:00
Jinlei Li
b13bb468cb
gl: add Rgba16Float format support for color attachments (#3045)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-05 21:31:22 +00:00
Jinlei Li
4992de5938
gl: ASTC_HDR feature detection (#3042) 2022-10-05 17:08:45 -04:00
Dragoș Tiselice
5c33e23b66
Fixed buffer sizes encoding on Metal. (#3047) 2022-10-05 16:44:51 -04:00
i509VCB
2372895944
Handle unsupported surfaces more gracefully (#3054) 2022-10-05 16:42:06 -04:00
Xander Warnez
2c1d7a8a5c
Split Blendability and Filterability into Two Different TextureFormatFeatureFlags (#3012)
* Split Blendability and Filterability into Two Different TextureFormatFeatureFlags

* Update CHANGELOG.md

* Split out individual booleans to improve readability

* Make sure blendablity is correctly set for guaranteed format features of WebGPU

* Cargo fmt

Co-authored-by: Xander Warnez <xander.warnez@materialise.be>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-09-21 19:39:01 +00:00
i509VCB
061e04bff1
expose driver info in AdapterInfo (#3037)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-09-21 02:45:28 +00:00