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Fix being able to sample a depth texture with a filtering sampler (#3394)
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@ -183,6 +183,7 @@ Additionally `Surface::get_default_config` now returns an Option and returns Non
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- Allow non-filtering sampling of integer textures. By @JMS55 in [#3362](https://github.com/gfx-rs/wgpu/pull/3362).
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- Validate texture ids in `Global::queue_texture_write`. By @jimblandy in [#3378](https://github.com/gfx-rs/wgpu/pull/3378).
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- Don't panic on mapped buffer in queue_submit. By @crowlKats in [#3364](https://github.com/gfx-rs/wgpu/pull/3364).
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- Fix being able to sample a depth texture with a filtering sampler. By @teoxoy in [#3394](https://github.com/gfx-rs/wgpu/pull/3394).
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#### Metal
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- Fix texture view creation with full-resource views when using an explicit `mip_level_count` or `array_layer_count`. By @cwfitzgerald in [#3323](https://github.com/gfx-rs/wgpu/pull/3323)
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@ -2139,8 +2139,8 @@ impl<A: HalApi> Device<A> {
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(Tst::Float { filterable: false }, Tst::Float { .. }) |
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// if we expect filterable, require it
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(Tst::Float { filterable: true }, Tst::Float { filterable: true }) |
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// if we expect float, also accept depth
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(Tst::Float { .. }, Tst::Depth, ..) => {}
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// if we expect non-filterable, also accept depth
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(Tst::Float { filterable: false }, Tst::Depth) => {}
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// if we expect filterable, also accept Float that is defined as
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// unfilterable if filterable feature is explicitly enabled (only hit
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// if wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES is
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@ -382,7 +382,7 @@ impl framework::Example for Example {
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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sample_type: wgpu::TextureSampleType::Float { filterable: false },
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view_dimension: wgpu::TextureViewDimension::D2,
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},
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count: None,
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