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[dxgi] fix depth16Unorm
formats for nodepth and typeless (#3313)
* [dxgi] fix `depth16Unorm` formats for nodepth and typeless * add changelog entry
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@ -188,6 +188,10 @@ Additionally `Surface::get_default_config` now returns an Option and returns Non
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- Update ash to 0.37.1+1.3.235 to fix CI breaking by changing a call to the deprecated `debug_utils_set_object_name()` function to `set_debug_utils_object_name()` by @elabajaba in [#3273](https://github.com/gfx-rs/wgpu/pull/3273)
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#### DX12
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- Fix `depth16Unorm` formats by @teoxoy in [#3313](https://github.com/gfx-rs/wgpu/pull/3313)
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### Examples
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- Log adapter info in hello example on wasm target by @JolifantoBambla in [#2858](https://github.com/gfx-rs/wgpu/pull/2858)
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@ -47,7 +47,7 @@ pub fn map_texture_format_failable(format: wgt::TextureFormat) -> Option<dxgifor
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Tf::Rgba32Uint => DXGI_FORMAT_R32G32B32A32_UINT,
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Tf::Rgba32Sint => DXGI_FORMAT_R32G32B32A32_SINT,
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Tf::Rgba32Float => DXGI_FORMAT_R32G32B32A32_FLOAT,
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//Tf::Stencil8 => DXGI_FORMAT_R8_UNORM,
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// Tf::Stencil8 => DXGI_FORMAT_D24_UNORM_S8_UINT,
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Tf::Depth16Unorm => DXGI_FORMAT_D16_UNORM,
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Tf::Depth24Plus => DXGI_FORMAT_D24_UNORM_S8_UINT,
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Tf::Depth24PlusStencil8 => DXGI_FORMAT_D24_UNORM_S8_UINT,
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@ -101,12 +101,10 @@ pub fn map_texture_format_nosrgb(format: wgt::TextureFormat) -> dxgiformat::DXGI
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}
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}
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//Note: SRV and UAV can't use the depth formats directly
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//TODO: stencil views?
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// Note: SRV and UAV can't use the depth formats directly
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pub fn map_texture_format_nodepth(format: wgt::TextureFormat) -> dxgiformat::DXGI_FORMAT {
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match format {
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//wgt::TextureFormat::Stencil8 => dxgiformat::DXGI_FORMAT_R8_UNORM,
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wgt::TextureFormat::Depth16Unorm => dxgiformat::DXGI_FORMAT_D16_UNORM,
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wgt::TextureFormat::Depth16Unorm => dxgiformat::DXGI_FORMAT_R16_UNORM,
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wgt::TextureFormat::Depth32Float => dxgiformat::DXGI_FORMAT_R32_FLOAT,
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wgt::TextureFormat::Depth32FloatStencil8 => {
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dxgiformat::DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
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@ -126,8 +124,7 @@ pub fn map_texture_format_nodepth(format: wgt::TextureFormat) -> dxgiformat::DXG
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pub fn map_texture_format_depth_typeless(format: wgt::TextureFormat) -> dxgiformat::DXGI_FORMAT {
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match format {
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//wgt::TextureFormat::Stencil8 => dxgiformat::DXGI_FORMAT_R8_UNORM,
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wgt::TextureFormat::Depth16Unorm => dxgiformat::DXGI_FORMAT_D16_UNORM,
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wgt::TextureFormat::Depth16Unorm => dxgiformat::DXGI_FORMAT_R16_TYPELESS,
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wgt::TextureFormat::Depth32Float => dxgiformat::DXGI_FORMAT_R32_TYPELESS,
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wgt::TextureFormat::Depth32FloatStencil8 => dxgiformat::DXGI_FORMAT_R32G8X24_TYPELESS,
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wgt::TextureFormat::Depth24Plus | wgt::TextureFormat::Depth24PlusStencil8 => {
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