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Fix multiview rendering (#3779)
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@ -62,6 +62,7 @@ Bottom level categories:
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- Fix crash on dropping `wgpu::CommandBuffer`. By @wumpf in [#3726](https://github.com/gfx-rs/wgpu/pull/3726).
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- Use `u32`s internally for bind group indices, rather than `u8`. By @ErichDonGubler in [#3743](https://github.com/gfx-rs/wgpu/pull/3743).
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- Fix Multiview to disable validation of TextureViewDimension and ArrayLayerCount. By @MalekiRe in [#3779](https://github.com/gfx-rs/wgpu/pull/3779#issue-1713269437).
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### Examples
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@ -1189,7 +1189,10 @@ impl<A: HalApi> Device<A> {
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break 'b Err(TextureViewNotRenderableReason::Usage(texture.desc.usage));
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}
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if resolved_dimension != TextureViewDimension::D2 {
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if !(resolved_dimension == TextureViewDimension::D2
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|| (self.features.contains(wgt::Features::MULTIVIEW)
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&& resolved_dimension == TextureViewDimension::D2Array))
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{
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break 'b Err(TextureViewNotRenderableReason::Dimension(
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resolved_dimension,
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));
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@ -1201,7 +1204,9 @@ impl<A: HalApi> Device<A> {
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));
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}
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if resolved_array_layer_count != 1 {
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if resolved_array_layer_count != 1
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&& !(self.features.contains(wgt::Features::MULTIVIEW))
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{
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break 'b Err(TextureViewNotRenderableReason::ArrayLayerCount(
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resolved_array_layer_count,
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));
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