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DX12 doesn't support Features::POLYGON_MODE_POINT
(#4032)
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@ -77,6 +77,10 @@ By @Valaphee in [#3402](https://github.com/gfx-rs/wgpu/pull/3402)
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#### Vulkan
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- Fix enabling `wgpu::Features::PARTIALLY_BOUND_BINDING_ARRAY` not being actually enabled in vulkan backend. By @39ali in[#3772](https://github.com/gfx-rs/wgpu/pull/3772).
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#### DX12
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- DX12 doesn't support `Features::POLYGON_MODE_POINT``. By @teoxoy in [#4032](https://github.com/gfx-rs/wgpu/pull/4032).
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## v0.17.0 (2023-07-20)
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This is the first release that featured `wgpu-info` as a binary crate for getting information about what devices wgpu sees in your system. It can dump the information in both human readable format and json.
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@ -242,7 +242,6 @@ impl super::Adapter {
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| wgt::Features::ADDRESS_MODE_CLAMP_TO_BORDER
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| wgt::Features::ADDRESS_MODE_CLAMP_TO_ZERO
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| wgt::Features::POLYGON_MODE_LINE
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| wgt::Features::POLYGON_MODE_POINT
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| wgt::Features::VERTEX_WRITABLE_STORAGE
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| wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
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| wgt::Features::TIMESTAMP_QUERY
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@ -213,12 +213,12 @@ pub fn map_topology(
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pub fn map_polygon_mode(mode: wgt::PolygonMode) -> d3d12_ty::D3D12_FILL_MODE {
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match mode {
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wgt::PolygonMode::Point => {
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log::error!("Point rasterization is not supported");
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d3d12_ty::D3D12_FILL_MODE_WIREFRAME
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}
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wgt::PolygonMode::Line => d3d12_ty::D3D12_FILL_MODE_WIREFRAME,
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wgt::PolygonMode::Fill => d3d12_ty::D3D12_FILL_MODE_SOLID,
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wgt::PolygonMode::Line => d3d12_ty::D3D12_FILL_MODE_WIREFRAME,
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wgt::PolygonMode::Point => panic!(
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"{:?} is not enabled for this backend",
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wgt::Features::POLYGON_MODE_POINT
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),
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}
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}
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@ -279,8 +279,18 @@ pub fn map_primitive_topology(topology: wgt::PrimitiveTopology) -> u32 {
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}
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pub(super) fn map_primitive_state(state: &wgt::PrimitiveState) -> super::PrimitiveState {
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//Note: state.polygon_mode is not supported, see `Features::POLYGON_MODE_LINE` and
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//`Features::POLYGON_MODE_POINT`
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match state.polygon_mode {
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wgt::PolygonMode::Fill => {}
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wgt::PolygonMode::Line => panic!(
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"{:?} is not enabled for this backend",
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wgt::Features::POLYGON_MODE_LINE
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),
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wgt::PolygonMode::Point => panic!(
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"{:?} is not enabled for this backend",
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wgt::Features::POLYGON_MODE_POINT
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),
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}
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super::PrimitiveState {
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//Note: we are flipping the front face, so that
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// the Y-flip in the generated GLSL keeps the same visibility.
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@ -679,7 +679,6 @@ bitflags::bitflags! {
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/// This allows only drawing the vertices of polygons/triangles instead of filled
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///
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/// Supported platforms:
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/// - DX12
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/// - Vulkan
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///
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/// This is a native only feature.
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