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Make GLES optional on Windows & macOS (#4185)
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@ -85,6 +85,12 @@ depth_ops: Some(wgpu::Operations {
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By @wumpf in [#4147](https://github.com/gfx-rs/wgpu/pull/4147)
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#### The GLES backend is now optional on Windows & macOS
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The `angle` feature flag has to be set for the GLES backend to be enabled on Windows & macOS.
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By @teoxoy in [#4185](https://github.com/gfx-rs/wgpu/pull/4185)
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### Added/New Features
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@ -95,8 +95,7 @@ We have a [wiki](https://github.com/gfx-rs/wgpu/wiki) that serves as a knowledge
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| Metal | | | :white_check_mark: |
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| DX12 | :white_check_mark: (W10+ only) | | |
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| DX11 | :hammer_and_wrench: | | |
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| GLES3 | | :ok: | |
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| Angle | :ok: | :ok: | :ok: (macOS only) |
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| GLES3 | :ok: (angle) | :ok: | :ok: (angle; macOS only) |
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:white_check_mark: = First Class Support — :ok: = Best Effort Support — :hammer_and_wrench: = Unsupported, but support in progress
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@ -10,10 +10,6 @@ keywords.workspace = true
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license.workspace = true
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publish = false
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[features]
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angle = ["wgc/angle"]
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vulkan-portability = ["wgc/vulkan"]
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[dependencies]
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env_logger.workspace = true
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log.workspace = true
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@ -41,7 +41,6 @@ renderdoc = ["hal/renderdoc"]
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# Apply run-time checks, even in release builds. These are in addition
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# to the validation carried out at public APIs in all builds.
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strict_asserts = ["wgt/strict_asserts"]
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angle = ["hal/gles"]
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# Enable API tracing
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trace = ["ron", "serde", "wgt/trace", "arrayvec/serde", "naga/serialize"]
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# Enable API replaying
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@ -34,30 +34,29 @@ glsl = ["naga/glsl-in"]
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wgsl = ["wgc?/wgsl"]
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trace = ["serde", "wgc/trace"]
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replay = ["serde", "wgc/replay"]
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angle = ["wgc/angle"]
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webgl = ["hal", "wgc"]
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# Enables the GLES backend on Windows & macOS
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angle = ["wgc/gles"]
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webgl = ["hal", "wgc/gles"]
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# Enables the Vulkan backend on macOS & iOS
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vulkan-portability = ["wgc/vulkan"]
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expose-ids = []
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# Implement `Send` and `Sync` on Wasm.
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fragile-send-sync-non-atomic-wasm = ["hal/fragile-send-sync-non-atomic-wasm", "wgc/fragile-send-sync-non-atomic-wasm", "wgt/fragile-send-sync-non-atomic-wasm"]
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# wgpu-core is always available as an optional dependency, "wgc".
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# Whenever wgpu-core is selected, we want the GLES backend and raw
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# window handle support.
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# Whenever wgpu-core is selected, we want raw window handle support.
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[dependencies.wgc]
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optional = true
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workspace = true
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features = ["raw-window-handle", "gles"]
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features = ["raw-window-handle"]
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# wgpu-core is required whenever not targeting web APIs directly.
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# Whenever wgpu-core is selected, we want the GLES backend and raw
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# window handle support.
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# Whenever wgpu-core is selected, we want raw window handle support.
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[target.'cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))'.dependencies.wgc]
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workspace = true
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features = ["raw-window-handle", "gles"]
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features = ["raw-window-handle"]
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# We want the wgpu-core Metal backend on macOS and iOS.
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# (We should consider also enabling "vulkan" for Vulkan Portability.)
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[target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies.wgc]
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workspace = true
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features = ["metal"]
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@ -67,11 +66,16 @@ features = ["metal"]
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workspace = true
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features = ["dx11", "dx12"]
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# We want the wgpu-core Vulkan backend on Unix (but not Emscripten) and Windows.
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# We want the wgpu-core Vulkan backend on Unix (but not emscripten, macOS, iOS) and Windows.
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[target.'cfg(any(windows, all(unix, not(target_os = "emscripten"), not(target_os = "ios"), not(target_os = "macos"))))'.dependencies.wgc]
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workspace = true
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features = ["vulkan"]
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# We want the wgpu-core GLES backend on Unix (but not macOS, iOS).
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[target.'cfg(all(unix, not(target_os = "ios"), not(target_os = "macos")))'.dependencies.wgc]
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workspace = true
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features = ["gles"]
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[dependencies.wgt]
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workspace = true
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