Commit Graph

62 Commits

Author SHA1 Message Date
Teodor Tanasoaia
c8beade187
remove backend from ID (#6263) 2024-09-13 17:30:38 +02:00
Brad Werth
9b36a3e129
Make bind group an Option for set_bind_group calls. (#6216)
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
2024-09-06 14:29:09 -07:00
Brad Werth
9b7a965667 Add an experimental vertex pulling flag to Metal pipelines.
This proves a flag in msl::PipelineOptions that attempts to write all
Metal vertex entry points to use a vertex pulling technique. It does
this by:

1) Forcing the _buffer_sizes structure to be generated for all vertex
entry points. The structure has additional buffer_size members that
contain the byte sizes of the vertex buffers.
2) Adding new args to vertex entry points for the vertex id and/or
the instance id and for the bound buffers. If there is an existing
@builtin(vertex_index) or @builtin(instance_index) param, then no
duplicate arg is created.
3) Adding code at the beginning of the function for vertex entry points
to compare the vertex id or instance id against the lengths of all the
bound buffers, and force an early-exit if the bounds are violated.
4) Extracting the raw bytes from the vertex buffer(s) and unpacking
those bytes into the bound attributes with the expected types.
5) Replacing the varyings input and instead using the unpacked
attributes to fill any structs-as-args that are rebuilt in the entry
point.

A new naga test is added which exercises this flag and demonstrates the
effect of the transform. The msl generated by this test passes
validation.

Eventually this transformation will be the default, always-on behavior
for Metal pipelines, though the flag may remain so that naga
translation tests can be run with and without the tranformation.
2024-05-30 13:08:59 +02:00
Daniel McNab
965b00c06b
Allow configuring whether workgroup memory is zero initialised (#5508) 2024-04-17 15:50:31 -04:00
teoxoy
3bda381812 add pipeline constants plumbing 2024-04-05 18:07:41 +02:00
Erich Gubler
d365927903 test(player): don't specify shader entry points
This is done to exercise the prior change.
2024-02-27 13:57:17 -05:00
Erich Gubler
023b0e063f feat!: make ProgrammableStage::entry_point optional in wgpu-core 2024-02-27 13:57:17 -05:00
vero
0003db18c4
Refactor tests to be feature flag bit-width agnostic (#5155) 2024-01-28 01:42:02 +00:00
Mauro Gentile
6e21f7a929
Arcanization of wgpu core resources (#3626)
Arcanization of wgpu_core resources

---------

Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
Co-authored-by: Niklas Korz <niklas@niklaskorz.de>
Co-authored-by: grovesNL <josh@joshgroves.com>
Co-authored-by: Jim Blandy <jimb@red-bean.com>
Co-authored-by: Mauro Gentile <Mauro.Gentile@ubisoft.com>
Co-authored-by: Sludge <96552222+SludgePhD@users.noreply.github.com>
2023-11-20 08:41:52 +01:00
Teodor Tanasoaia
858d7d590e
Fix features of player tests (#4232) 2023-10-11 17:11:47 -04:00
Leo Kettmeir
d0a7f46e3a
update deno and spec (#4143)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-04 04:25:56 +00:00
Connor Fitzgerald
10172e1f38
Move Examples and Tests to Their Own Crates (#3841)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-06-10 18:35:46 +00:00
Connor Fitzgerald
1d2a667b71
Fix trying to use a renderpass inside a compute pass (#3828)
* Fix trying to use a renderpass inside a compute pass

* Fix pipeline statistics test on mac

* Changelog
2023-06-05 09:05:59 -04:00
Jinlei Li
0849e78600
Add view_formats in TextureDescriptor (#3237)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: crowlkats <crowlkats@toaxl.com>
Closes https://github.com/gfx-rs/wgpu/issues/3030
2023-01-18 16:03:56 -05:00
Leo Kettmeir
26f223964e
use custom ser/de impl for TextureFormat (#2908)
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2022-09-29 13:43:50 -04:00
Imbris
41006d7a88
Buffer usages mismatch check and documentation for mapped_at_creation size requirement. (#3023)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-09-19 04:41:29 +00:00
Jinlei Li
61796b1d59
Relax render pass color_attachments validation (#2778)
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles

* vk:  `Option`-al color attachments support

* dx12: sparse color_attachments support

* Only non-hole attachments is supported on wasm target and gl backend

* deno_webgpu: `Option`-al color attachments support

* Follow all suggestions
2022-06-27 16:10:18 -07:00
Jinlei Li
8063edc648
Add DEPTH24UNORM_STENCIL8 feature (#2689) 2022-05-30 15:29:12 -04:00
Jinlei Li
0c1233b834
Move TEXTURE_COMPRESSION_ETC2 | ASTC_LDR to web section to match spec (#2671) 2022-05-18 12:38:53 -04:00
Jinlei Li
26f96c7dfe
Add DEPTH32FLOAT_STENCIL8 featue (#2664) 2022-05-17 02:11:05 -04:00
Connor Fitzgerald
e54a36ee78
Move texture-array example over to wgsl (#2618) 2022-04-25 18:32:53 +00:00
Jim Blandy
579f809573 Avoid new WGSL reserved words in wgpu examples. 2022-04-17 21:33:55 -07:00
Igor Shaposhnik
eff50436f5 Update to Naga rev 1720725 2022-04-15 22:22:48 +03:00
Samuel Hurel
3e0305d27d
Allow non struct buffers in wgsl (#2451)
* Bump naga

* Update examples
2022-02-05 09:53:04 -05:00
João Capucho
dcd07f0391 Update to upstream naga 2022-01-22 18:36:26 -05:00
Dzmitry Malyshau
3960658529
Remove block decorations (#2292) 2021-12-15 12:29:37 -05:00
Dzmitry Malyshau
cdf948b920 Fix and re-enable player tests 2021-12-03 17:11:26 -05:00
Wumpf
988716943f
Zero init textures (#1688)
* Added tests for texture zero init
sadly, they are typically passing even if texture zero init isn't doing its job
However, they form nice isolated examples for testing out texture initialization
It could be possible to dirty texture memory prior to ensure zero init did the job

* texture init tracker

* tracking texture init requirements for bind group, transfer and rendertarget

* texture clears for texture init
* queue submit
* write_texture

* Enforce presence of either render target or copy_dst flag

* clear render targets also with using buffer copies
enforce COPY_DST usage now on all textures

* adjust ImageSubresourceRange.layer_range calculation for 3D textures

init_tracker has now a `discard` function to get single data points back to uninitialized

use new standardized partition_point function

* track init state for discarded textures from renderpasses

missing:
* init on the fly if discarded is found within command buffer
* handle discarding only stencil or only depth

* added tests for zero init after discard

* tracking discarded surfaces now in separate struct, piping all inits through utility function
allows to resolve discard/init_action interactions

* Move various memory init code to separate mod
CommandBufferTextureMemoryActions is now fully encapsulated

* implemented discard init fixups for everything but renderpass

* render passes also cause now discard fixups

* fixup_discarded_surfaces takes now an iterator instead of Drain

* Add memory init test for discarding depth targets

* handle divergently discarded depth/stencil target

* comment & clippy fixes

* fix collect_zero_buffer_copies_for_clear_texture yielding block breaking copies

* [pr feedback] minor cleanup in zero_init_texture_after_discard, `use` hygenie

* [pr feedback] fix bug in ImageSubresourceRange range utils

* [pr feedback] fix texture tracker check, bundle transition_texture on init, cleanups

* Implemented drop for InitTrackerDrain

* remove incorrect comment about extents in add_pass_texture_init_actions

* Fix unit test & clippy issues in init_tracker
2021-10-28 09:15:53 -04:00
Dzmitry Malyshau
713f7fd7f2 Changelog update for 0.11 2021-10-07 19:15:49 -04:00
Wumpf
df2a686c29
Reintroduce clear_texture Metal/Vulkan/DX12 (#1905)
* enable CLEAR_COMMANDS feature for all adapters

* replaced fill_buffer with clear_buffer (minus variable value)

* Improve clear buffer/texture test
and remove unused clear-buffer.ron test

* renamed clear_image to clear_texture

* skeleton for new wgpu-hal clear_texture

* clear_texture implementation for vulkan

* clear_texture now restricts usage

* clear_texture implementation for dx12

* Implemented clear_texture for Metal backend

* Clean up GLES clear_buffer and leave note on how to implement clear_texture in the future

* fix linux compilation & formatting issues

* comment & namespace fixes

* Extent3d has now a simple mipmap calculating function

Fix incorrect use of texture.size in clear_texture for metal/dx12
Fix incorrect mip/layer ranges in clear_texture for metal/dx12
2021-09-06 21:14:40 -04:00
Dzmitry Malyshau
f2a18ee57c Update naga to 1907a92 2021-08-12 23:58:19 -04:00
Zicklag
9310f264f1
Update Naga With New Storage Classes API (#1766) 2021-08-05 13:50:51 -04:00
Alex S
b4b3dd720c Reorder & reassign flags to group up the binding flags together. 2021-06-28 14:44:08 +03:00
Andreas Reich
a745383516 Do multiple queries in pipeline-statistics-query test 2021-06-27 11:20:53 +02:00
Andreas Reich
2525d6ce9d Add player test for pipeline statistics 2021-06-27 08:43:48 +02:00
Alex S
8bfa949261 Code review:
- rename ShaderInput variants
- rename feature flag
- hard error on Metal backend trying to compile SPIR-V
- fix test failing because of feature flag bits changing
2021-06-20 06:22:59 +03:00
Wumpf
f62d0d5edc
Native Extension: Expose fill buffer & clear image (#1335)
* Add command buffer fill buffer method

* Added test for buffer fill

* Added image clear + test

* image/buffer clear methods are now pure clear to zero

* fix cargo clippy & int type issues

* clear buffer alignment is now given by COPY_BUFFER_ALIGNMENT

* joined buffer/image clear player tests

* ImageSubresourceRange is now used in TextureViewDescriptor
2021-05-30 11:03:33 -04:00
Dzmitry Malyshau
27f51ca252 Update naga to gfx-22, add interpolation sampling validation 2021-04-19 13:33:36 -04:00
Joshua Groves
a5693ab2a3 Rename color/depth attachments to match spec
- Rename `ColorAttachmentDescriptor` to `RenderPassColorAttachment`
- Rename `DepthStencilAttachmentDescriptor` to `RenderPassDepthStencilAttachment`
- Rename `attachment` fields on both attachments to `view`
2021-03-23 09:31:59 -02:30
Andreas Reich
50043875e5 rows_per_image & rows_per_image are now optional
Fixes #988
2021-03-20 12:33:28 +01:00
Dzmitry Malyshau
b97f5a5b24 Update naga to gfx-16 2021-03-17 09:07:08 -04:00
Dzmitry Malyshau
280c066e65 Update to naga-14 2021-03-14 00:27:57 -05:00
Dzmitry Malyshau
7c1db12cdc Refactor implicit BGLs to support early tracing 2021-03-03 16:48:23 -05:00
Dzmitry Malyshau
103e7763a3 Rename depth to depth_or_array_layers 2021-03-01 11:08:17 -05:00
Dzmitry Malyshau
91f5329b33 Update gfx and naga to gfx-12 2021-02-21 11:25:45 -05:00
Andreas Reich
fd810f839e merged buffer-zero-init-for-binding and buffer-zero-init-for-mapping-and-writing tests 2021-02-06 12:09:38 +01:00
Andreas Reich
5e488d4fea Added player test with compute shader reading & writing an uninitialized buffer 2021-02-03 23:44:42 +01:00
Andreas Reich
cc183c885f Added player test for buffer-zero-init 2021-01-31 21:56:31 +01:00
Dzmitry Malyshau
0346b43982 Update the render pipeline API 2021-01-27 15:09:13 -05:00
Dzmitry Malyshau
87c8cb8fde Update gfx and naga to gfx-6 tag, fix the hub clears 2021-01-16 01:38:57 -05:00