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all.ron
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Fix and re-enable player tests
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2021-12-03 17:11:26 -05:00 |
bind-group.ron
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Allow configuring whether workgroup memory is zero initialised (#5508)
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2024-04-17 15:50:31 -04:00 |
buffer-copy.ron
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Refactor tests to be feature flag bit-width agnostic (#5155)
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2024-01-28 01:42:02 +00:00 |
clear-buffer-texture.ron
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Refactor tests to be feature flag bit-width agnostic (#5155)
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2024-01-28 01:42:02 +00:00 |
clear-texture.bin
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Reintroduce clear_texture Metal/Vulkan/DX12 (#1905)
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2021-09-06 21:14:40 -04:00 |
data1.bin
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Player-based GPU test framework
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2020-07-17 00:08:43 -04:00 |
empty.wgsl
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Update to Naga rev 1720725
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2022-04-15 22:22:48 +03:00 |
pipeline-statistics-query.ron
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Allow configuring whether workgroup memory is zero initialised (#5508)
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2024-04-17 15:50:31 -04:00 |
quad.bin
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Add Quad play test
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2020-09-01 16:07:24 -04:00 |
quad.ron
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Allow configuring whether workgroup memory is zero initialised (#5508)
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2024-04-17 15:50:31 -04:00 |
quad.wgsl
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Update to Naga rev 1720725
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2022-04-15 22:22:48 +03:00 |
zero-16k.bin
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Zero init textures (#1688)
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2021-10-28 09:15:53 -04:00 |
zero-init-buffer-for-binding.wgsl
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Avoid new WGSL reserved words in wgpu examples.
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2022-04-17 21:33:55 -07:00 |
zero-init-buffer.ron
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Allow configuring whether workgroup memory is zero initialised (#5508)
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2024-04-17 15:50:31 -04:00 |
zero-init-texture-binding.ron
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Allow configuring whether workgroup memory is zero initialised (#5508)
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2024-04-17 15:50:31 -04:00 |
zero-init-texture-binding.wgsl
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Update to Naga rev 1720725
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2022-04-15 22:22:48 +03:00 |
zero-init-texture-copytobuffer.ron
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Refactor tests to be feature flag bit-width agnostic (#5155)
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2024-01-28 01:42:02 +00:00 |
zero-init-texture-rendertarget.ron
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Refactor tests to be feature flag bit-width agnostic (#5155)
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2024-01-28 01:42:02 +00:00 |