Add Quad play test

This commit is contained in:
Noah Charlton 2020-08-29 19:03:10 -04:00
parent bba82724a8
commit d05d1aeec1
11 changed files with 212 additions and 6 deletions

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@ -2,5 +2,6 @@
backends: (bits: 0x7),
tests: [
"buffer-copy.ron",
"quad.ron",
],
)

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@ -5,7 +5,7 @@
name: "basic",
buffer: (index: 0, epoch: 1),
offset: 0,
data: [0x00, 0x00, 0x80, 0xBF],
data: Raw([0x00, 0x00, 0x80, 0xBF]),
)
],
actions: [

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@ -0,0 +1,7 @@
#version 450
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(1.0, 1.0, 1.0, 1.0);
}

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155
player/tests/data/quad.ron Normal file
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@ -0,0 +1,155 @@
(
features: (bits: 0x0),
expectations: [
(
name: "Quad",
buffer: (index: 1, epoch: 1),
offset: 0,
data: File("quad.bin", 16384),
)
],
actions: [
CreateShaderModule(
id: Id(0, 1, Empty),
data: "quad.vert.spv",
),
CreateShaderModule(
id: Id(1, 1, Empty),
data: "quad.frag.spv",
),
CreateTexture(Id(0, 1, Empty), (
label: Some("Output Texture"),
size: (
width: 64,
height: 64,
depth: 1,
),
mip_level_count: 1,
sample_count: 1,
dimension: D2,
format: Rgba8Unorm,
usage: (
bits: 27,
),
)),
CreateTextureView(
id: Id(0, 1, Empty),
parent_id: Id(0, 1, Empty),
desc: (),
),
CreateBuffer(
Id(1, 1, Empty),
(
label: Some("Output Buffer"),
size: 16384,
usage: (
bits: 9,
),
mapped_at_creation: false,
),
),
CreatePipelineLayout(Id(0, 1, Empty), (
label: None,
bind_group_layouts: [],
push_constant_ranges: [],
)),
CreateRenderPipeline(Id(0, 1, Empty), (
label: None,
layout: Some(Id(0, 1, Empty)),
vertex_stage: (
module: Id(0, 1, Empty),
entry_point: "main",
),
fragment_stage: Some((
module: Id(1, 1, Empty),
entry_point: "main",
)),
rasterization_state: None,
primitive_topology: TriangleList,
color_states: [
(
format: Rgba8Unorm,
alpha_blend: (
src_factor: One,
dst_factor: Zero,
operation: Add,
),
color_blend: (
src_factor: One,
dst_factor: Zero,
operation: Add,
),
write_mask: (
bits: 15,
),
),
],
depth_stencil_state: None,
vertex_state: (
index_format: Uint16,
vertex_buffers: [],
),
sample_count: 1,
sample_mask: 4294967295,
alpha_to_coverage_enabled: false,
)),
Submit(1, [
RunRenderPass(
base: (
commands: [
SetPipeline(Id(0, 1, Empty)),
Draw(
vertex_count: 3,
instance_count: 1,
first_vertex: 0,
first_instance: 0,
),
],
dynamic_offsets: [],
string_data: [],
push_constant_data: [],
),
target_colors: [
(
attachment: Id(0, 1, Empty),
resolve_target: None,
channel: (
load_op: Clear,
store_op: Store,
clear_value: (
r: 0,
g: 0,
b: 0,
a: 1,
),
read_only: false,
),
),
],
target_depth_stencil: None,
),
CopyTextureToBuffer(
src: (
texture: Id(0, 1, Empty),
mip_level: 0,
array_layer: 0,
),
dst: (
buffer: Id(1, 1, Empty),
layout: (
offset: 0,
bytes_per_row: 256,
rows_per_image: 64,
),
),
size: (
width: 64,
height: 64,
depth: 1,
),
),
]),
DestroyShaderModule(Id(0, 1, Empty)),
DestroyShaderModule(Id(1, 1, Empty)),
],
)

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@ -0,0 +1,10 @@
#version 450
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
vec2 pos = vec2(gl_VertexIndex == 2 ? 3.0 : -1.0, gl_VertexIndex == 1 ? 3.0 : -1.0);
gl_Position = vec4(pos, 0.0, 1.0);
}

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@ -16,6 +16,7 @@
use player::{gfx_select, GlobalPlay, IdentityPassThroughFactory};
use std::{
fs::{read_to_string, File},
io::{Read, Seek, SeekFrom},
path::{Path, PathBuf},
ptr, slice,
};
@ -26,12 +27,27 @@ struct RawId {
epoch: u32,
}
#[derive(serde::Deserialize)]
enum ExpectedData {
Raw(Vec<u8>),
File(String, usize),
}
impl ExpectedData {
fn len(&self) -> usize {
match self {
ExpectedData::Raw(vec) => vec.len(),
ExpectedData::File(_, size) => *size,
}
}
}
#[derive(serde::Deserialize)]
struct Expectation {
name: String,
buffer: RawId,
offset: wgt::BufferAddress,
data: Vec<u8>,
data: ExpectedData,
}
#[derive(serde::Deserialize)]
@ -67,6 +83,7 @@ impl Test<'_> {
dir: &Path,
global: &wgc::hub::Global<IdentityPassThroughFactory>,
adapter: wgc::id::AdapterId,
test_num: u32,
) {
let backend = adapter.backend();
let device = gfx_select!(adapter => global.adapter_request_device(
@ -77,7 +94,7 @@ impl Test<'_> {
shader_validation: true,
},
None,
wgc::id::TypedId::zip(1, 0, backend)
wgc::id::TypedId::zip(test_num, 0, backend)
))
.unwrap();
@ -111,7 +128,19 @@ impl Test<'_> {
gfx_select!(device => global.buffer_get_mapped_range(buffer, expect.offset, None))
.unwrap();
let contents = unsafe { slice::from_raw_parts(ptr, expect.data.len()) };
assert_eq!(&expect.data[..], contents);
let expected_data = match expect.data {
ExpectedData::Raw(vec) => vec,
ExpectedData::File(name, size) => {
let mut bin = vec![0; size];
let mut file = File::open(dir.join(name)).unwrap();
file.seek(SeekFrom::Start(expect.offset)).unwrap();
file.read_exact(&mut bin[..]).unwrap();
bin
}
};
assert_eq!(&expected_data[..], contents);
}
}
}
@ -158,6 +187,7 @@ impl Corpus {
println!("\tBackend {:?}", backend);
let supported_features =
gfx_select!(adapter => global.adapter_features(adapter)).unwrap();
let mut test_num = 0;
for test_path in &corpus.tests {
println!("\t\tTest '{:?}'", test_path);
let test = Test::load(dir.join(test_path), adapter.backend());
@ -168,7 +198,8 @@ impl Corpus {
);
continue;
}
test.run(dir, &global, adapter);
test.run(dir, &global, adapter, test_num);
test_num += 1;
}
}
}

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@ -259,7 +259,7 @@ impl<B: hal::Backend> Borrow<TextureSelector> for Texture<B> {
/// Describes a [`TextureView`].
#[derive(Clone, Debug, Default, PartialEq)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize), serde(default))]
pub struct TextureViewDescriptor<'a> {
/// Debug label of the texture view. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,

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@ -1838,6 +1838,7 @@ pub struct TextureCopyView<T> {
/// The target mip level of the texture.
pub mip_level: u32,
/// The base texel of the texture in the selected `mip_level`.
#[cfg_attr(any(feature = "replay", feature = "trace"), serde(default))]
pub origin: Origin3d,
}