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Move TEXTURE_COMPRESSION_ETC2 | ASTC_LDR to web section to match spec (#2671)
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@ -1,5 +1,5 @@
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(
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features: 0x0000_0010_0000_0000,
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features: 0x0000_0004_0000_0000,
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expectations: [
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(
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name: "Quad",
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@ -1,5 +1,5 @@
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(
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features: 0x0000_0000_0000_0020, // PIPELINE_STATISTICS_QUERY
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features: 0x0000_0000_0000_0080, // PIPELINE_STATISTICS_QUERY
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expectations: [
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(
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name: "Queried number of compute invocations is correct",
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@ -208,6 +208,36 @@ bitflags::bitflags! {
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///
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/// This is a web and native feature.
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const TEXTURE_COMPRESSION_BC = 1 << 2;
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/// Enables ETC family of compressed textures. All ETC textures use 4x4 pixel blocks.
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/// ETC2 RGB and RGBA1 are 8 bytes per block. RTC2 RGBA8 and EAC are 16 bytes per block.
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///
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/// Compressed textures sacrifice some quality in exchange for significantly reduced
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/// bandwidth usage.
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///
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/// Support for this feature guarantees availability of [`TextureUsages::COPY_SRC | TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING`] for ETC2 formats.
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/// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] may enable additional usages.
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///
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/// Supported Platforms:
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/// - Intel/Vulkan
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/// - Mobile (some)
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///
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/// This is a web and native feature.
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const TEXTURE_COMPRESSION_ETC2 = 1 << 3;
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/// Enables ASTC family of compressed textures. ASTC textures use pixel blocks varying from 4x4 to 12x12.
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/// Blocks are always 16 bytes.
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///
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/// Compressed textures sacrifice some quality in exchange for significantly reduced
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/// bandwidth usage.
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///
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/// Support for this feature guarantees availability of [`TextureUsages::COPY_SRC | TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING`] for ASTC formats.
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/// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] may enable additional usages.
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///
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/// Supported Platforms:
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/// - Intel/Vulkan
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/// - Mobile (some)
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///
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/// This is a web and native feature.
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const TEXTURE_COMPRESSION_ASTC_LDR = 1 << 4;
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/// Allows non-zero value for the "first instance" in indirect draw calls.
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///
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/// Supported Platforms:
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@ -216,7 +246,7 @@ bitflags::bitflags! {
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/// - Metal
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///
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/// This is a web and native feature.
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const INDIRECT_FIRST_INSTANCE = 1 << 3;
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const INDIRECT_FIRST_INSTANCE = 1 << 5;
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/// Enables use of Timestamp Queries. These queries tell the current gpu timestamp when
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/// all work before the query is finished. Call [`CommandEncoder::write_timestamp`],
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/// [`RenderPassEncoder::write_timestamp`], or [`ComputePassEncoder::write_timestamp`] to
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@ -234,7 +264,7 @@ bitflags::bitflags! {
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/// - DX12 (works)
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///
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/// This is a web and native feature.
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const TIMESTAMP_QUERY = 1 << 4;
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const TIMESTAMP_QUERY = 1 << 6;
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/// Enables use of Pipeline Statistics Queries. These queries tell the count of various operations
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/// performed between the start and stop call. Call [`RenderPassEncoder::begin_pipeline_statistics_query`] to start
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/// a query, then call [`RenderPassEncoder::end_pipeline_statistics_query`] to stop one.
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@ -249,7 +279,7 @@ bitflags::bitflags! {
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/// - DX12 (works)
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///
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/// This is a web and native feature.
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const PIPELINE_STATISTICS_QUERY = 1 << 5;
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const PIPELINE_STATISTICS_QUERY = 1 << 7;
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/// Allows shaders to acquire the FP16 ability
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///
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/// Note: this is not supported in naga yet,only through spir-v passthrough right now.
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@ -259,7 +289,7 @@ bitflags::bitflags! {
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/// - Metal
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///
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/// This is a web and native feature.
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const SHADER_FLOAT16 = 1 << 6;
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const SHADER_FLOAT16 = 1 << 8;
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/// Webgpu only allows the MAP_READ and MAP_WRITE buffer usage to be matched with
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/// COPY_DST and COPY_SRC respectively. This removes this requirement.
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///
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@ -446,36 +476,6 @@ bitflags::bitflags! {
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///
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/// This is a native only feature.
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const POLYGON_MODE_POINT = 1 << 28;
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/// Enables ETC family of compressed textures. All ETC textures use 4x4 pixel blocks.
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/// ETC2 RGB and RGBA1 are 8 bytes per block. RTC2 RGBA8 and EAC are 16 bytes per block.
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///
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/// Compressed textures sacrifice some quality in exchange for significantly reduced
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/// bandwidth usage.
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///
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/// Support for this feature guarantees availability of [`TextureUsages::COPY_SRC | TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING`] for ETC2 formats.
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/// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] may enable additional usages.
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///
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/// Supported Platforms:
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/// - Intel/Vulkan
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/// - Mobile (some)
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///
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/// This is a native-only feature.
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const TEXTURE_COMPRESSION_ETC2 = 1 << 29;
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/// Enables ASTC family of compressed textures. ASTC textures use pixel blocks varying from 4x4 to 12x12.
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/// Blocks are always 16 bytes.
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///
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/// Compressed textures sacrifice some quality in exchange for significantly reduced
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/// bandwidth usage.
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///
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/// Support for this feature guarantees availability of [`TextureUsages::COPY_SRC | TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING`] for ASTC formats.
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/// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] may enable additional usages.
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///
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/// Supported Platforms:
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/// - Intel/Vulkan
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/// - Mobile (some)
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///
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/// This is a native-only feature.
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const TEXTURE_COMPRESSION_ASTC_LDR = 1 << 30;
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/// Enables device specific texture format features.
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///
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/// See `TextureFormatFeatures` for a listing of the features in question.
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@ -487,7 +487,7 @@ bitflags::bitflags! {
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/// This extension does not enable additional formats.
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///
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/// This is a native-only feature.
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const TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES = 1 << 31;
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const TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES = 1 << 29;
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/// Enables 64-bit floating point types in SPIR-V shaders.
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///
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/// Note: even when supported by GPU hardware, 64-bit floating point operations are
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@ -497,7 +497,7 @@ bitflags::bitflags! {
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/// - Vulkan
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///
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/// This is a native-only feature.
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const SHADER_FLOAT64 = 1 << 32;
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const SHADER_FLOAT64 = 1 << 30;
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/// Enables using 64-bit types for vertex attributes.
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///
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/// Requires SHADER_FLOAT64.
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@ -505,7 +505,7 @@ bitflags::bitflags! {
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/// Supported Platforms: N/A
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///
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/// This is a native-only feature.
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const VERTEX_ATTRIBUTE_64BIT = 1 << 33;
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const VERTEX_ATTRIBUTE_64BIT = 1 << 31;
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/// Allows the user to set a overestimation-conservative-rasterization in [`PrimitiveState::conservative`]
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///
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/// Processing of degenerate triangles/lines is hardware specific.
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@ -515,7 +515,7 @@ bitflags::bitflags! {
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/// - Vulkan
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///
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/// This is a native only feature.
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const CONSERVATIVE_RASTERIZATION = 1 << 34;
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const CONSERVATIVE_RASTERIZATION = 1 << 32;
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/// Enables bindings of writable storage buffers and textures visible to vertex shaders.
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///
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/// Note: some (tiled-based) platforms do not support vertex shaders with any side-effects.
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@ -524,14 +524,14 @@ bitflags::bitflags! {
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/// - All
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///
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/// This is a native-only feature.
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const VERTEX_WRITABLE_STORAGE = 1 << 35;
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const VERTEX_WRITABLE_STORAGE = 1 << 33;
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/// Enables clear to zero for textures.
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///
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/// Supported platforms:
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/// - All
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///
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/// This is a native only feature.
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const CLEAR_TEXTURE = 1 << 36;
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const CLEAR_TEXTURE = 1 << 34;
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/// Enables creating shader modules from SPIR-V binary data (unsafe).
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///
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/// SPIR-V data is not parsed or interpreted in any way; you can use
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@ -543,7 +543,7 @@ bitflags::bitflags! {
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/// Vulkan implementation.
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///
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/// This is a native only feature.
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const SPIRV_SHADER_PASSTHROUGH = 1 << 37;
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const SPIRV_SHADER_PASSTHROUGH = 1 << 35;
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/// Enables `builtin(primitive_index)` in fragment shaders.
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///
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/// Note: enables geometry processing for pipelines using the builtin.
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@ -554,14 +554,14 @@ bitflags::bitflags! {
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/// - Vulkan
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///
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/// This is a native only feature.
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const SHADER_PRIMITIVE_INDEX = 1 << 38;
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const SHADER_PRIMITIVE_INDEX = 1 << 36;
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/// Enables multiview render passes and `builtin(view_index)` in vertex shaders.
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///
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/// Supported platforms:
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/// - Vulkan
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///
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/// This is a native only feature.
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const MULTIVIEW = 1 << 39;
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const MULTIVIEW = 1 << 37;
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/// Enables normalized `16-bit` texture formats.
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///
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/// Supported platforms:
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@ -570,7 +570,7 @@ bitflags::bitflags! {
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/// - Metal
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///
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/// This is a native only feature.
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const TEXTURE_FORMAT_16BIT_NORM = 1 << 40;
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const TEXTURE_FORMAT_16BIT_NORM = 1 << 38;
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/// Allows the use of [`AddressMode::ClampToBorder`] with a border color
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/// of [`SamplerBorderColor::Zero`].
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///
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@ -582,12 +582,12 @@ bitflags::bitflags! {
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/// - OpenGL
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///
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/// This is a native only feature.
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const ADDRESS_MODE_CLAMP_TO_ZERO = 1 << 41;
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const ADDRESS_MODE_CLAMP_TO_ZERO = 1 << 39;
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/// Supported Platforms:
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/// - Metal
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///
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/// This is a native-only feature.
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const TEXTURE_COMPRESSION_ASTC_HDR = 1 << 42;
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const TEXTURE_COMPRESSION_ASTC_HDR = 1 << 40;
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}
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}
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