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test(player): don't specify shader entry points
This is done to exercise the prior change.
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parent
023b0e063f
commit
d365927903
@ -56,7 +56,7 @@
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layout: Some(Id(0, 1, Empty)),
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stage: (
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module: Id(0, 1, Empty),
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entry_point: Some("main"),
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entry_point: None,
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),
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),
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),
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@ -78,4 +78,4 @@
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),
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]),
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],
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)
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)
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@ -29,7 +29,7 @@
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layout: Some(Id(0, 1, Empty)),
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stage: (
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module: Id(0, 1, Empty),
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entry_point: Some("main"),
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entry_point: None,
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),
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),
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),
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@ -57,14 +57,14 @@
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vertex: (
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stage: (
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module: Id(0, 1, Empty),
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entry_point: Some("vs_main"),
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entry_point: None,
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),
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buffers: [],
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),
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fragment: Some((
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stage: (
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module: Id(0, 1, Empty),
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entry_point: Some("fs_main"),
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entry_point: None,
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),
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targets: [
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Some((
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@ -133,7 +133,7 @@
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layout: Some(Id(0, 1, Empty)),
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stage: (
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module: Id(0, 1, Empty),
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entry_point: Some("main"),
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entry_point: None,
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),
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),
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),
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@ -134,7 +134,7 @@
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layout: Some(Id(0, 1, Empty)),
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stage: (
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module: Id(0, 1, Empty),
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entry_point: Some("main"),
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entry_point: None,
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),
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),
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),
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