wgpu/player/tests/data
Leo Kettmeir 26f223964e
use custom ser/de impl for TextureFormat (#2908)
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2022-09-29 13:43:50 -04:00
..
all.ron Fix and re-enable player tests 2021-12-03 17:11:26 -05:00
bind-group.ron Fix and re-enable player tests 2021-12-03 17:11:26 -05:00
buffer-copy.ron Buffer usages mismatch check and documentation for mapped_at_creation size requirement. (#3023) 2022-09-19 04:41:29 +00:00
clear-buffer-texture.ron use custom ser/de impl for TextureFormat (#2908) 2022-09-29 13:43:50 -04:00
clear-texture.bin Reintroduce clear_texture Metal/Vulkan/DX12 (#1905) 2021-09-06 21:14:40 -04:00
data1.bin Player-based GPU test framework 2020-07-17 00:08:43 -04:00
empty.wgsl Update to Naga rev 1720725 2022-04-15 22:22:48 +03:00
pipeline-statistics-query.ron Add DEPTH24UNORM_STENCIL8 feature (#2689) 2022-05-30 15:29:12 -04:00
quad.bin Add Quad play test 2020-09-01 16:07:24 -04:00
quad.ron use custom ser/de impl for TextureFormat (#2908) 2022-09-29 13:43:50 -04:00
quad.wgsl Update to Naga rev 1720725 2022-04-15 22:22:48 +03:00
zero-16k.bin Zero init textures (#1688) 2021-10-28 09:15:53 -04:00
zero-init-buffer-for-binding.wgsl Avoid new WGSL reserved words in wgpu examples. 2022-04-17 21:33:55 -07:00
zero-init-buffer.ron Buffer usages mismatch check and documentation for mapped_at_creation size requirement. (#3023) 2022-09-19 04:41:29 +00:00
zero-init-texture-binding.ron use custom ser/de impl for TextureFormat (#2908) 2022-09-29 13:43:50 -04:00
zero-init-texture-binding.wgsl Update to Naga rev 1720725 2022-04-15 22:22:48 +03:00
zero-init-texture-copytobuffer.ron use custom ser/de impl for TextureFormat (#2908) 2022-09-29 13:43:50 -04:00
zero-init-texture-rendertarget.ron use custom ser/de impl for TextureFormat (#2908) 2022-09-29 13:43:50 -04:00