* Add pipeline barriers when executing secondary command buffers
* Add locking for secondary command buffers when executed on a primary
* Propagate flags of secondary to primary
* Forgot the vec variant
* Add poisoning as a stopgap measure to protect against inconsistent builder state
* vulkano: instance: derive Ord, PartialOrd for PhysicalDeviceType
Useful for want differeniating integrated and discrete GPUs in a
hash table.
* vulkano: don't pull in all of crossbeam
Just pull in crossbeam-queue, since that's what used.
Having a smaller set of packages is easier for system integrators
such as myself.
* vulkano: memory: add import support, separate device memory and mappings, and much more!
- Chaining structs copied shamelessly and poorly from Ash :-)
- Import support, as previously promised.
- DeviceMemoryMappings so we can maybe one day expose the binding model.
- Attempts to rigorously check Valid Usage IDs (VUIDs).
A note about error handling:
- Currently, Vulkano error handling is a bit unclear. For example, I
didn't define a "DeviceMemoryMappingError" and simply reused the
"DeviceMemoryAllocError" already present in the file. In reality,
both a theoretical "DeviceMemoryMappingError" and the already
present "DeviceMemoryAllocError" should mostly just check the valid
usage IDs present in the Vulkan spec (or return an error from the
implementation). This code pattern is common throughout Vulkano.
Perhaps we should go to a simpler VulkanoResult<T>??? Just an idea.
- Also, is Vulkano a validation layer??? LunarG tracks every single
VUIDs in their uber layer already:
https://www.lunarg.com/wp-content/uploads/2019/04/UberLayer_V3.pdf
Of course, given how Vulkan drivers are relatively straigtforward
compared to OpenGL, it's generally possible to match LunarG *using
Rust* if we just have a big enough community. Whether we want to or
not may be up for debate. For now, I just followed the original
vision of tomaka and added validation. If we do want to do it, then
we have to be more rigorous about it.
* Rename Dimensions > ImageViewDimensions, ViewType > ImageViewType
* Remove cubemap_compatible from ImageDimensions, add ImageCreateFlags to UnsafeImage creation
* Replace various UnsafeImage features/usage methods with new ones that return them directly
* Create image::view module, move view-related types into it
* Create safe ImageView type, remove some of the validity checks from UnsafeImageView
* Removed ImageViewAccess::samples and moved the descriptor_set_* functions to ImageAccess
* Remove ImageViewAccess::dimensions
* Impl ImageAccess for ImageView, remove impl on image types
* Rename ImageViewAccess to ImageViewAbstract, move some methods around
* Remove ImageViewDimensions (formerly Dimensions)
* impl Error for ImageViewCreationError
* Missing pub
* Typo
* Some small documentation changes
* Check for ImageCreateFlags that are currently not properly supported
creation
To do so, we created a SubImage that implements the ImageAccess trait
This SubImage will decorate an ImageAccess image and will represent
one or more mip level / array layer level
* Implement caching for GraphicsPipeline
Added the method build_with_cache to set an Option that holds an Arc
containing a PipelineCache. This could probably be optimized to just
hold a vk::PipelineCache(u64) and start with a vk::NULL_HANDLE and
set the value to the internal_object of the PipelineCache. Using the Arc
is probably safer for now, but it is an idea.
* Add changes to the CHANGELOG
* Added a cache option to the ComputePipeline
This is a breaking change as there is no ComputePipelineBuilder and the
cache has to be added in the new function and the underlying functions
that build the ComputePipeline.
This needs to be discussed.
* Document the cache feature for the ComputePipeline
* Formatting with cargo fmt
* Remove outdated documentation
* Added testing for the PipelineCache
Checking that the cache returns the same data if the get_data method is
invoked twice without building a new pipeline.
Checking that the cache returns the same data if the same pipeline is
built two times with the cache.
Checking that the cache returns different data if there is a different
pipeline built in between the get_data calls.
* Create an example for the PipelineCache
* Formatting
* Move SubpassContents to command_buffer module, use it as parameter type instead of bool, add RenderPassState internally
* Add some safety checks to execute_commands
* Move Kind and related types to top-level module, add CommandBuffer::kind trait method, keep Kind value in AutoCommandBuffer(Builder)
* Some minor code cleanup
* Documentation update
* add additional ImageUsage constructors
* update examples to use ImageUsage::color_attachment instead of caps.supported_usage_flags
* fix additional usage in multi-window example
* update ignore to not include mandelbrot.png and triangle.png
* update ignore to not include mandelbrot.png and triangle.png
* Use traingle example as template
* Remove triangle example comments
* Switch to CpuBufferPool chunks instead of CpuAccessibleBuffer for vertex data
* rustfmt
* Keep unwrap()s on same line
* implement exclusive fullscreen
* fullscreen ext should be device ext
* add acquire/release
* require VK_KHR_get_surface_capabilities2
* fullscreen_exclusive is now an enum; explicit acquire/release methods added; FullscreenExclusiveError added to handle errors; FullscreenExclusiveLost varients added to acquire and present related errors
* add checks for double acquire/release; require AppControlled for acquire/release functions
* update examples and tests; resolve issue with try_gpu_lock() on SwapchainImage; update changelogs
* Decoupled descriptor sets from pipeline
* Fixed error in unit test
* Fixed more
* Forgot a file
* I think it works now. Don't mind me, I'm new
* Fix new example that got added
* add changelog entry
* remove unnecessary parentheses from previous merge
* Derive PartialEq for DescriptorDesc and added examples
* Added an example
* Example improvements
* Formatting issue
* Added Swapchain::with_old_swapchain() and integrated ColorSpace into Swapchain::new()
* Updated Changelog
* More docs and small improvement
* Added Swapchain::surface
* Version change
* Allowed surface creation with winit >= 0.20
* Latest winit version
* Migrate to latest winit
* Migrated all examples to the latest winit version
* Version increment
* Formatting change
* Removed trailing white space
* Corrected method calls
* Missing _ in OSX methods
* Minor version change
* Minor version change
* hooked up dynamic state to the synamic stencil values
* added validation, removed introduced whitespace
* comments
* updated changelog
* updated examples
* appeasing the CI
* Add an `instancing.rs` example.
This is a simple-as-possible example of how to do instancing with
vulkano. The example is a direct copy of the `triangle.rs` example but
removes the comments in favour of only explaining the differences
necessary for doing instancing. Rather than drawing one triangle in the
centre of the screen, the example draws 100 instances of the triangle in
a 10x10 grid and get slightly larger across each axis.
* Add missing word to InstanceData struct description
* replaced `.expect()` that provided no useful information with `.unwrap()`
* used `use` consistently (all types are `use`d all functions have the parent module `use`d)
* other formatting consistencies
Some drivers dont enforce a swapchain extent, so you need to check for
resize events from the os and then recreate the swapchain.
I took this opportunity to refactor the examples a bunch.
I want to do some more refactoring to make things consistent but I'll
leave that for a follow up PR.
* vulkano_shaders_derive exposes a proc_macro instead of a proc_macro_derive
* move vulkano_shader out of vulkano_shaders_derive and deprecate vulkano_shaders_derive
* Update documentation
* Move vulkano_shader! to root of mod, so it works with rust 1.30
* Update PR template
* Rename queue to queue_family
* Add examples readme
* Use the same image output filename
* Move existing examples with multiple files into their own folder
* Improve error message when running runtime-shader in the wrong directory
Either these calls to `replace` are unnecessary, or I'm going to learn something
I really need to know.
The only way difference I can see between `replace` and a simple assignment is
that `replace` returns ownership of the value to the caller, so the old value is
dropped after the new value has been put in place. But if Rust lets us assign to
or move from a variable, that means that no other alias can observe that
happening --- which I think means that the drop can't possibly care whether it
occurs before or after the move.
* Allow Surface to reference an external window object
This makes the Surface struct generic across a Window
type, so that a surface can own (or reference, if W is
an Arc) an external window object.
This also updates vulkano-win to take advantage of this.
There is no longer a dedicated Window struct in vulkano-win.
Instead, the Surface is simply passed ownership of the
winit::Window.
This fixes#844
* Update examples for new surface API
* Update Changelog
* Remove unnecessary send/sync bounds
* Update swapchain docs for new Surface behavior
* Fixed the layer scaling issue on macOS. Changed the triangle example to use the surface extents instead of window dimensions, as that seems to be a more robust source of correct information.
* Updated changelog. Fixed other examples' window extent problem.
* Added Swapchain recreation to triangle example
* Triangle example no longer panics when manually resizing window
* Triangle example now correctly resizes viewport
* Added window resizing support to image example
* Removed unused code from image example
* Moved dimension definition earlier in triangle and image example
* Replaced width and height variables in examples with dimensions
* Added window resizing support to teapot example
* Removed unused code from teapot example
* Removed duplicate code creating framebuffers
- restore CmdDrawIndexed
- add a method `draw_indexed` to `CommandBufferBuilder`
- pass through relative `AddCommand`-impls to relative layers and
finally to `AutoCommandBufferBuilder`.
- make the teapot example work again
Device layers are deprecated starting in Vulkan 1.0.13. The
specification recommends that we pass the instance layer names to the
device creation functions as well. This assures backwards compatibility
because there are no known device-only layers pre-1.0.13, and
post-1.0.13 those arguments are ignored (except by validation layers).