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Update dependencies: lazy_static, half, syn, quote & proc-macro2 (#1252)
* Update dependencies: lazy_static, half, syn, quote & proc-macro2 * bump examples winit version
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@ -9,6 +9,7 @@
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- **Breaking Change** Shader include directories passed to the `shader!` macro are now relative to the crates `Cargo.toml`
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- Add support for `VK_KHR_16bit_storage` and `VK_KHR_storage_buffer_storage_class` device extensions.
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- Update Winit to 0.20.0
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- Update dependencies: lazy_static, half, syn, quote & proc-macro2
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# Version 0.14.0 (2019-08-17)
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@ -12,11 +12,11 @@ vulkano = { path = "../vulkano" }
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vulkano-shaders = { path = "../vulkano-shaders" }
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# The Vulkan library doesn't provide any functionality to create and handle windows, as
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# this would be out of scope. In order to open a window, we are going to use the `winit` crate.
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winit = "0.20.0-alpha3"
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winit = "0.20.0-alpha4"
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# The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit,
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# and winit doesn't know about vulkano, so import a crate that will provide a link between the two.
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vulkano-win = { path = "../vulkano-win" }
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cgmath = "0.17"
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image = "0.21"
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image = "0.22"
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time = "0.1.38"
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@ -16,9 +16,9 @@ proc-macro = true
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[dependencies]
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shaderc = "0.6"
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syn = "0.15"
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quote = "0.6"
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proc-macro2 = "0.4"
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syn = "1.0"
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quote = "1.0"
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proc-macro2 = "1.0"
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[dev-dependencies]
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vulkano = { version = "0.14", path = "../vulkano" }
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@ -14,9 +14,9 @@ build = "build.rs"
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[dependencies]
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crossbeam = "0.7"
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fnv = "1.0.6"
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shared_library = "0.1.7"
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smallvec = "0.6.0"
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lazy_static = "1"
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fnv = "1.0"
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shared_library = "0.1"
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smallvec = "0.6"
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lazy_static = "1.4"
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vk-sys = { version = "0.4.0", path = "../vk-sys" }
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half = "1"
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half = "1.4"
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