Add overview of generated macro code to vulkano-shader-derive (#958)

This commit is contained in:
Cldfire 2018-06-05 06:22:22 -04:00 committed by Pierre Krieger
parent bb3e6d616c
commit e515ffd846
2 changed files with 100 additions and 3 deletions

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@ -205,6 +205,10 @@ fn main() {
//
// The raw shader creation API provided by the vulkano library is unsafe, for various reasons.
//
// An overview of what the `VulkanoShader` derive macro generates can be found in the
// `vulkano-shader-derive` crate docs. You can view them at
// https://docs.rs/vulkano-shader-derive/*/vulkano_shader_derive/
//
// TODO: explain this in details
mod vs {
#[derive(VulkanoShader)]

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@ -34,7 +34,90 @@
//! a lot of what is generated will never be used, it's a good idea to put
//! `#[allow(unused)]` on the module itself if you don't want to see irrelevant
//! errors.
//!
//!
//! If you want to take a look at what the macro generates, your best options
//! are to either read through the code that handles the generation (the
//! [`reflect`][reflect] function in the `vulkano-shaders` crate) or use a tool
//! such as [cargo-expand][cargo-expand] to view the expansion of the macro in your
//! own code. It is unfortunately not possible to provide a `generated_example`
//! module like some normal macro crates do since derive macros cannot be used from
//! the crate they are declared in. On the other hand, if you are looking for a
//! high-level overview, you can see the below section.
//!
//! # Generated code overview
//!
//! The macro generates the following items of interest:
//! * The `Shader` struct. This contains a single field, `shader`, which is an
//! `Arc<ShaderModule>`.
//! * The `Shader::load` constructor. This method takes an `Arc<Device>`, calls
//! [`ShaderModule::new`][ShaderModule::new] with the passed-in device and the
//! shader data provided via the macro, and returns `Result<Shader, OomError>`.
//! Before doing so, it loops through every capability instruction in the shader
//! data, verifying that the passed-in `Device` has the appropriate features
//! enabled. **This function currently panics if a feature required by the shader
//! is not enabled on the device.** At some point in the future it will return
//! an error instead.
//! * The `Shader::module` method. This method simply returns a reference to the
//! `Arc<ShaderModule>` contained within the `shader` field of the `Shader`
//! struct.
//! * Methods for each entry point of the shader module. These construct and
//! return the various entry point structs that can be found in the
//! [vulkano::pipeline::shader][pipeline::shader] module.
//! * A Rust struct translated from each struct contained in the shader data.
//! * The `Layout` newtype. This contains a [`ShaderStages`][ShaderStages] struct.
//! An implementation of [`PipelineLayoutDesc`][PipelineLayoutDesc] is also
//! generated for the newtype.
//! * The `SpecializationConstants` struct. This contains a field for every
//! specialization constant found in the shader data. Implementations of
//! `Default` and [`SpecializationConstants`][SpecializationConstants] are also
//! generated for the struct.
//!
//! All of these generated items will be accessed through the module that you
//! wrote to use the derive macro in. If you wanted to store the `Shader` in
//! a struct of your own, you could do something like this:
//!
//! ```
//! # #[macro_use]
//! # extern crate vulkano_shader_derive;
//! # extern crate vulkano;
//! # fn main() {}
//! # use std::sync::Arc;
//! # use vulkano::OomError;
//! # use vulkano::device::Device;
//! #
//! # #[allow(unused)]
//! # mod vertex_shader {
//! # #[derive(VulkanoShader)]
//! # #[ty = "vertex"]
//! # #[src = "
//! # #version 450
//! #
//! # layout(location = 0) in vec3 position;
//! #
//! # void main() {
//! # gl_Position = vec4(position, 1.0);
//! # }
//! # "]
//! # struct Dummy;
//! # }
//! // various use statements
//! // `vertex_shader` module with shader derive
//!
//! pub struct Shaders {
//! pub vertex_shader: vertex_shader::Shader
//! }
//!
//! impl Shaders {
//! pub fn load(device: Arc<Device>) -> Result<Self, OomError> {
//! Ok(Self {
//! vertex_shader: vertex_shader::Shader::load(device)?,
//! })
//! }
//! }
//! ```
//!
//! # Options
//!
//! The options available are in the form of the following attributes:
//!
//! ## `#[ty = "..."]`
@ -49,8 +132,7 @@
//! * `tess_eval`
//! * `compute`
//!
//! For details on what these shader types mean, [see Vulkano's documentation]
//! (https://docs.rs/vulkano/0.7.2/vulkano/pipeline/index.html).
//! For details on what these shader types mean, [see Vulkano's documentation][pipeline].
//!
//! ## `#[src = "..."]`
//!
@ -61,6 +143,17 @@
//!
//! Provides the path to the GLSL source to be compiled, relative to `Cargo.toml`.
//! Cannot be used in conjunction with the `#[src]` attribute.
//!
//! [reflect]: https://github.com/vulkano-rs/vulkano/blob/master/vulkano-shaders/src/lib.rs#L67
//! [cargo-expand]: https://github.com/dtolnay/cargo-expand
//! [ShaderModule::new]: https://docs.rs/vulkano/*/vulkano/pipeline/shader/struct.ShaderModule.html#method.new
//! [OomError]: https://docs.rs/vulkano/*/vulkano/enum.OomError.html
//! [pipeline::shader]: https://docs.rs/vulkano/*/vulkano/pipeline/shader/index.html
//! [descriptor]: https://docs.rs/vulkano/*/vulkano/descriptor/index.html
//! [ShaderStages]: https://docs.rs/vulkano/*/vulkano/descriptor/descriptor/struct.ShaderStages.html
//! [PipelineLayoutDesc]: https://docs.rs/vulkano/*/vulkano/descriptor/pipeline_layout/trait.PipelineLayoutDesc.html
//! [SpecializationConstants]: https://docs.rs/vulkano/*/vulkano/pipeline/shader/trait.SpecializationConstants.html
//! [pipeline]: https://docs.rs/vulkano/*/vulkano/pipeline/index.html
extern crate glsl_to_spirv;
extern crate proc_macro;