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Fix spelling errors in triangle example
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@ -101,7 +101,7 @@ fn main() {
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// This is done by creating a `WindowBuilder` from the `winit` crate, then calling the
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// `build_vk_surface` method provided by the `VkSurfaceBuild` trait from `vulkano_win`. If you
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// ever get an error about `build_vk_surface` being undefined in one of your projects, this
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// probably means taht you forgot to import this trait.
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// probably means that you forgot to import this trait.
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//
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// This returns a `vulkano_win::Window` object that contains both a cross-platform winit
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// window and a cross-platform Vulkan surface that represents the surface of the window.
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@ -256,7 +256,7 @@ fn main() {
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// we use the appropriate macro.
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single_pass_renderpass!{
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attachments: {
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// `color` is a custom name we give to the first and onle attachment.
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// `color` is a custom name we give to the first and only attachment.
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color: {
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// `load: Clear` means that we ask the GPU to clear the content of this
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// attachment at the start of the drawing.
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@ -426,7 +426,7 @@ fn main() {
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// finished executing the command buffer that draws the triangle.
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swapchain.present(&queue, image_num).unwrap();
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// Note that in more complex programes it is likely that one of `acquire_next_image`,
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// Note that in more complex programs it is likely that one of `acquire_next_image`,
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// `command_buffer::submit`, or `present` will block for some time. This happens when the
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// GPU's queue is full and the driver has to wait until the GPU finished some work.
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//
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