mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-21 22:34:43 +00:00
Remove pipeline layout parameter from pipeline creation
This commit is contained in:
parent
fe726b4e28
commit
b9f4f8f2cf
@ -329,11 +329,6 @@ fn main() {
|
||||
// attachments without any change.
|
||||
blend: Blend::pass_through(),
|
||||
|
||||
// Shaders can usually access resources such as images or buffers. This parameters is here
|
||||
// to indicate the layout of the accessed resources, which is also called the *pipeline
|
||||
// layout*. Here we don't access anything, so we just create an `EmptyPipeline` object.
|
||||
layout: PipelineLayout::new(&device, EmptyPipelineDesc).unwrap(),
|
||||
|
||||
// We have to indicate which subpass of which render pass this pipeline is going to be used
|
||||
// in. The pipeline will only be usable from this particular subpass.
|
||||
render_pass: Subpass::from(render_pass.clone(), 0).unwrap(),
|
||||
|
@ -91,6 +91,7 @@ pub fn write_descriptor_sets(doc: &parse::Spirv) -> String {
|
||||
}).collect::<Vec<_>>().concat();
|
||||
|
||||
format!(r#"
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Layout(ShaderStages);
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
|
@ -15,8 +15,8 @@ use std::sync::Arc;
|
||||
|
||||
use descriptor::PipelineLayoutRef;
|
||||
use descriptor::descriptor_set::UnsafeDescriptorSetLayout;
|
||||
use descriptor::pipeline_layout::PipelineLayout;
|
||||
use descriptor::pipeline_layout::PipelineLayoutSys;
|
||||
use descriptor::pipeline_layout::PipelineLayoutDesc;
|
||||
use descriptor::pipeline_layout::PipelineLayoutDescNames;
|
||||
use descriptor::pipeline_layout::PipelineLayoutSuperset;
|
||||
use pipeline::shader::ComputeShaderEntryPoint;
|
||||
@ -40,17 +40,18 @@ pub struct ComputePipeline<Pl> {
|
||||
pipeline_layout: Pl,
|
||||
}
|
||||
|
||||
impl<Pl> ComputePipeline<Pl> {
|
||||
impl ComputePipeline<()> {
|
||||
/// Builds a new `ComputePipeline`.
|
||||
pub fn new<Css, Csl>(device: &Arc<Device>, pipeline_layout: Pl,
|
||||
shader: &ComputeShaderEntryPoint<Css, Csl>, specialization: &Css)
|
||||
-> Result<Arc<ComputePipeline<Pl>>, ComputePipelineCreationError>
|
||||
where Pl: PipelineLayoutRef,
|
||||
Csl: PipelineLayoutDesc,
|
||||
pub fn new<Css, Csl>(device: &Arc<Device>, shader: &ComputeShaderEntryPoint<Css, Csl>,
|
||||
specialization: &Css)
|
||||
-> Result<Arc<ComputePipeline<PipelineLayout<Csl>>>, ComputePipelineCreationError>
|
||||
where Csl: PipelineLayoutDescNames + Clone,
|
||||
Css: SpecializationConstants
|
||||
{
|
||||
let vk = device.pointers();
|
||||
|
||||
let pipeline_layout = shader.layout().clone().build(device).unwrap(); // TODO: error
|
||||
|
||||
// TODO: more details in the error
|
||||
if !PipelineLayoutSuperset::is_superset_of(pipeline_layout.desc(), shader.layout()) {
|
||||
return Err(ComputePipelineCreationError::IncompatiblePipelineLayout);
|
||||
@ -101,7 +102,9 @@ impl<Pl> ComputePipeline<Pl> {
|
||||
pipeline_layout: pipeline_layout,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
impl<Pl> ComputePipeline<Pl> {
|
||||
/// Returns the `Device` this compute pipeline was created with.
|
||||
#[inline]
|
||||
pub fn device(&self) -> &Arc<Device> {
|
||||
|
@ -18,8 +18,10 @@ use smallvec::SmallVec;
|
||||
use device::Device;
|
||||
use descriptor::PipelineLayoutRef;
|
||||
use descriptor::descriptor_set::UnsafeDescriptorSetLayout;
|
||||
use descriptor::pipeline_layout::PipelineLayout;
|
||||
use descriptor::pipeline_layout::PipelineLayoutDesc;
|
||||
use descriptor::pipeline_layout::PipelineLayoutDescNames;
|
||||
use descriptor::pipeline_layout::PipelineLayoutDescUnion;
|
||||
use descriptor::pipeline_layout::PipelineLayoutSuperset;
|
||||
use descriptor::pipeline_layout::PipelineLayoutSys;
|
||||
use descriptor::pipeline_layout::EmptyPipelineDesc;
|
||||
@ -61,7 +63,7 @@ mod tests;
|
||||
|
||||
/// Description of a `GraphicsPipeline`.
|
||||
pub struct GraphicsPipelineParams<'a, Vdef, Vsp, Vi, Vo, Vl, Tcs, Tci, Tco, Tcl, Tes, Tei, Teo,
|
||||
Tel, Gs, Gi, Go, Gl, Fs, Fi, Fo, Fl, L, Rp>
|
||||
Tel, Gs, Gi, Go, Gl, Fs, Fi, Fo, Fl, Rp>
|
||||
{
|
||||
/// Describes the layout of the vertex input.
|
||||
///
|
||||
@ -107,10 +109,6 @@ pub struct GraphicsPipelineParams<'a, Vdef, Vsp, Vi, Vo, Vl, Tcs, Tci, Tco, Tcl,
|
||||
/// the existing value in the attachments.
|
||||
pub blend: Blend,
|
||||
|
||||
/// Describes the list of descriptors and push constants that the various shaders are going to
|
||||
/// use.
|
||||
pub layout: L,
|
||||
|
||||
/// Which subpass of which render pass this pipeline will run on. It is an error to run a
|
||||
/// graphics pipeline on a different subpass.
|
||||
pub render_pass: Subpass<Rp>,
|
||||
@ -151,8 +149,8 @@ pub struct GraphicsPipeline<VertexDefinition, Layout, RenderP> {
|
||||
num_viewports: u32,
|
||||
}
|
||||
|
||||
impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
where L: PipelineLayoutRef, Rp: RenderPass + RenderPassDesc
|
||||
impl<Vdef, Rp> GraphicsPipeline<Vdef, (), Rp>
|
||||
where Rp: RenderPass + RenderPassDesc
|
||||
{
|
||||
/// Builds a new graphics pipeline object.
|
||||
///
|
||||
@ -166,11 +164,11 @@ impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
(device: &Arc<Device>,
|
||||
params: GraphicsPipelineParams<'a, Vdef, Vsp, Vi, Vo, Vl, (), (), (), EmptyPipelineDesc,
|
||||
(), (), (), EmptyPipelineDesc, (), (), (), EmptyPipelineDesc,
|
||||
Fs, Fi, Fo, Fl, L, Rp>)
|
||||
-> Result<Arc<GraphicsPipeline<Vdef, L, Rp>>, GraphicsPipelineCreationError>
|
||||
Fs, Fi, Fo, Fl, Rp>)
|
||||
-> Result<Arc<GraphicsPipeline<Vdef, PipelineLayout<PipelineLayoutDescUnion<Vl, Fl>>, Rp>>, GraphicsPipelineCreationError>
|
||||
where Vdef: VertexDefinition<Vi>,
|
||||
L: PipelineLayoutRef,
|
||||
Vl: PipelineLayoutDesc, Fl: PipelineLayoutDesc,
|
||||
Vl: PipelineLayoutDescNames + Clone,
|
||||
Fl: PipelineLayoutDescNames + Clone,
|
||||
Fi: ShaderInterfaceDefMatch<Vo>,
|
||||
Fo: ShaderInterfaceDef,
|
||||
Vo: ShaderInterfaceDef,
|
||||
@ -180,9 +178,13 @@ impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
return Err(GraphicsPipelineCreationError::VertexFragmentStagesMismatch(err));
|
||||
}
|
||||
|
||||
let pl = params.vertex_shader.layout().clone()
|
||||
.union(params.fragment_shader.layout().clone())
|
||||
.build(device).unwrap(); // TODO: error
|
||||
|
||||
GraphicsPipeline::new_inner::<_, _, _, _, (), (), (), EmptyPipelineDesc, (), (), (),
|
||||
EmptyPipelineDesc, (), (), (), EmptyPipelineDesc, _, _, _, _>
|
||||
(device, params)
|
||||
(device, params, pl)
|
||||
}
|
||||
|
||||
/// Builds a new graphics pipeline object with a geometry shader.
|
||||
@ -197,13 +199,12 @@ impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
(device: &Arc<Device>,
|
||||
params: GraphicsPipelineParams<'a, Vdef, Vsp, Vi, Vo, Vl, (), (), (), EmptyPipelineDesc,
|
||||
(), (), (), EmptyPipelineDesc, Gsp, Gi, Go, Gl, Fs, Fi,
|
||||
Fo, Fl, L, Rp>)
|
||||
-> Result<Arc<GraphicsPipeline<Vdef, L, Rp>>, GraphicsPipelineCreationError>
|
||||
Fo, Fl, Rp>)
|
||||
-> Result<Arc<GraphicsPipeline<Vdef, PipelineLayout<PipelineLayoutDescUnion<PipelineLayoutDescUnion<Vl, Fl>, Gl>>, Rp>>, GraphicsPipelineCreationError>
|
||||
where Vdef: VertexDefinition<Vi>,
|
||||
L: PipelineLayoutRef,
|
||||
Vl: PipelineLayoutDesc,
|
||||
Fl: PipelineLayoutDesc,
|
||||
Gl: PipelineLayoutDesc,
|
||||
Vl: PipelineLayoutDescNames + Clone,
|
||||
Fl: PipelineLayoutDescNames + Clone,
|
||||
Gl: PipelineLayoutDescNames + Clone,
|
||||
Gi: ShaderInterfaceDefMatch<Vo>,
|
||||
Vo: ShaderInterfaceDef,
|
||||
Fi: ShaderInterfaceDefMatch<Go> + ShaderInterfaceDefMatch<Vo>,
|
||||
@ -225,7 +226,12 @@ impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsPipeline::new_inner(device, params)
|
||||
let pl = params.vertex_shader.layout().clone()
|
||||
.union(params.fragment_shader.layout().clone())
|
||||
.union(params.geometry_shader.as_ref().unwrap().layout().clone()) // FIXME: unwrap()
|
||||
.build(device).unwrap(); // TODO: error
|
||||
|
||||
GraphicsPipeline::new_inner(device, params, pl)
|
||||
}
|
||||
|
||||
/// Builds a new graphics pipeline object with tessellation shaders.
|
||||
@ -242,14 +248,13 @@ impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
(device: &Arc<Device>,
|
||||
params: GraphicsPipelineParams<'a, Vdef, Vsp, Vi, Vo, Vl, Tcs, Tci, Tco, Tcl, Tes,
|
||||
Tei, Teo, Tel, (), (), (), EmptyPipelineDesc, Fs, Fi,
|
||||
Fo, Fl, L, Rp>)
|
||||
-> Result<Arc<GraphicsPipeline<Vdef, L, Rp>>, GraphicsPipelineCreationError>
|
||||
Fo, Fl, Rp>)
|
||||
-> Result<Arc<GraphicsPipeline<Vdef, PipelineLayout<PipelineLayoutDescUnion<PipelineLayoutDescUnion<PipelineLayoutDescUnion<Vl, Fl>, Tcl>, Tel>>, Rp>>, GraphicsPipelineCreationError>
|
||||
where Vdef: VertexDefinition<Vi>,
|
||||
L: PipelineLayoutRef,
|
||||
Vl: PipelineLayoutDesc,
|
||||
Fl: PipelineLayoutDesc,
|
||||
Tcl: PipelineLayoutDesc,
|
||||
Tel: PipelineLayoutDesc,
|
||||
Vl: PipelineLayoutDescNames + Clone,
|
||||
Fl: PipelineLayoutDescNames + Clone,
|
||||
Tcl: PipelineLayoutDescNames + Clone,
|
||||
Tel: PipelineLayoutDescNames + Clone,
|
||||
Tci: ShaderInterfaceDefMatch<Vo>,
|
||||
Tei: ShaderInterfaceDefMatch<Tco>,
|
||||
Vo: ShaderInterfaceDef,
|
||||
@ -276,54 +281,63 @@ impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsPipeline::new_inner(device, params)
|
||||
}
|
||||
let pl = params.vertex_shader.layout().clone()
|
||||
.union(params.fragment_shader.layout().clone())
|
||||
.union(params.tessellation.as_ref().unwrap().tessellation_control_shader.layout().clone()) // FIXME: unwrap()
|
||||
.union(params.tessellation.as_ref().unwrap().tessellation_evaluation_shader.layout().clone()) // FIXME: unwrap()
|
||||
.build(device).unwrap(); // TODO: error
|
||||
|
||||
GraphicsPipeline::new_inner(device, params, pl)
|
||||
}
|
||||
}
|
||||
|
||||
impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
where L: PipelineLayoutRef, Rp: RenderPass + RenderPassDesc
|
||||
{
|
||||
fn new_inner<'a, Vsp, Vi, Vo, Vl, Tcs, Tci, Tco, Tcl, Tes, Tei, Teo, Tel, Gsp, Gi, Go, Gl, Fs,
|
||||
Fi, Fo, Fl>
|
||||
(device: &Arc<Device>,
|
||||
params: GraphicsPipelineParams<'a, Vdef, Vsp, Vi, Vo, Vl, Tcs, Tci, Tco, Tcl, Tes,
|
||||
Tei, Teo, Tel, Gsp, Gi, Go, Gl, Fs, Fi, Fo, Fl, L,
|
||||
Rp>)
|
||||
Tei, Teo, Tel, Gsp, Gi, Go, Gl, Fs, Fi, Fo, Fl, Rp>,
|
||||
pipeline_layout: L)
|
||||
-> Result<Arc<GraphicsPipeline<Vdef, L, Rp>>, GraphicsPipelineCreationError>
|
||||
where Vdef: VertexDefinition<Vi>,
|
||||
Fo: ShaderInterfaceDef,
|
||||
L: PipelineLayoutRef,
|
||||
Vl: PipelineLayoutDesc,
|
||||
Fl: PipelineLayoutDesc,
|
||||
Gl: PipelineLayoutDesc,
|
||||
Tcl: PipelineLayoutDesc,
|
||||
Tel: PipelineLayoutDesc,
|
||||
Vl: PipelineLayoutDescNames,
|
||||
Fl: PipelineLayoutDescNames,
|
||||
Gl: PipelineLayoutDescNames,
|
||||
Tcl: PipelineLayoutDescNames,
|
||||
Tel: PipelineLayoutDescNames,
|
||||
Rp: RenderPassSubpassInterface<Fo>,
|
||||
{
|
||||
let vk = device.pointers();
|
||||
|
||||
// Checking that the pipeline layout matches the shader stages.
|
||||
// TODO: more details in the errors
|
||||
if !PipelineLayoutSuperset::is_superset_of(params.layout.desc(),
|
||||
if !PipelineLayoutSuperset::is_superset_of(pipeline_layout.desc(),
|
||||
params.vertex_shader.layout())
|
||||
{
|
||||
return Err(GraphicsPipelineCreationError::IncompatiblePipelineLayout);
|
||||
}
|
||||
if !PipelineLayoutSuperset::is_superset_of(params.layout.desc(),
|
||||
if !PipelineLayoutSuperset::is_superset_of(pipeline_layout.desc(),
|
||||
params.fragment_shader.layout())
|
||||
{
|
||||
return Err(GraphicsPipelineCreationError::IncompatiblePipelineLayout);
|
||||
}
|
||||
if let Some(ref geometry_shader) = params.geometry_shader {
|
||||
if !PipelineLayoutSuperset::is_superset_of(params.layout.desc(),
|
||||
if !PipelineLayoutSuperset::is_superset_of(pipeline_layout.desc(),
|
||||
geometry_shader.layout())
|
||||
{
|
||||
return Err(GraphicsPipelineCreationError::IncompatiblePipelineLayout);
|
||||
}
|
||||
}
|
||||
if let Some(ref tess) = params.tessellation {
|
||||
if !PipelineLayoutSuperset::is_superset_of(params.layout.desc(),
|
||||
if !PipelineLayoutSuperset::is_superset_of(pipeline_layout.desc(),
|
||||
tess.tessellation_control_shader.layout())
|
||||
{
|
||||
return Err(GraphicsPipelineCreationError::IncompatiblePipelineLayout);
|
||||
}
|
||||
if !PipelineLayoutSuperset::is_superset_of(params.layout.desc(),
|
||||
if !PipelineLayoutSuperset::is_superset_of(pipeline_layout.desc(),
|
||||
tess.tessellation_evaluation_shader.layout())
|
||||
{
|
||||
return Err(GraphicsPipelineCreationError::IncompatiblePipelineLayout);
|
||||
@ -849,7 +863,7 @@ impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
pColorBlendState: &blend,
|
||||
pDynamicState: dynamic_states.as_ref().map(|s| s as *const _)
|
||||
.unwrap_or(ptr::null()),
|
||||
layout: PipelineLayoutRef::sys(¶ms.layout).internal_object(),
|
||||
layout: PipelineLayoutRef::sys(&pipeline_layout).internal_object(),
|
||||
renderPass: params.render_pass.render_pass().inner().internal_object(),
|
||||
subpass: params.render_pass.index(),
|
||||
basePipelineHandle: 0, // TODO:
|
||||
@ -867,7 +881,7 @@ impl<Vdef, L, Rp> GraphicsPipeline<Vdef, L, Rp>
|
||||
Ok(Arc::new(GraphicsPipeline {
|
||||
device: device.clone(),
|
||||
pipeline: pipeline,
|
||||
layout: params.layout,
|
||||
layout: pipeline_layout,
|
||||
|
||||
vertex_definition: params.vertex_input,
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user