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Run CI on windows (#1148)
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commit
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@ -4,6 +4,7 @@ dist: xenial
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os:
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- linux
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- osx
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- windows
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language: rust
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rust:
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- nightly
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@ -23,66 +23,68 @@ use vulkano::sync;
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use std::sync::Arc;
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fn main() {
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let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap();
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let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
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let queue_family = physical.queue_families().find(|&q| q.supports_compute()).unwrap();
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let (device, mut queues) = Device::new(physical, physical.supported_features(),
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&DeviceExtensions::none(), [(queue_family, 0.5)].iter().cloned()).unwrap();
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let queue = queues.next().unwrap();
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println!("Device initialized");
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let pipeline = Arc::new({
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mod cs {
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vulkano_shaders::shader!{
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ty: "compute",
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// We declare what directories to search for when using the `#include <...>`
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// syntax. Specified directories have descending priorities based on their order.
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include: [ "examples/src/bin/shader-include/standard-shaders" ],
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src: "
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#version 450
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// Substitutes this line with the contents of the file `common.glsl` found in one of the standard
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// `include` directories specified above.
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// Note, that relative inclusion (`#include \"...\"`), although it falls back to standard
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// inclusion, should not be used for **embedded** shader source, as it may be misleading and/or
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// confusing.
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#include <common.glsl>
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0) buffer Data {
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uint data[];
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} data;
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void main() {
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uint idx = gl_GlobalInvocationID.x;
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data.data[idx] = multiply_by_12(data.data[idx]);
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}"
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}
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}
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let shader = cs::Shader::load(device.clone()).unwrap();
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ComputePipeline::new(device.clone(), &shader.main_entry_point(), &()).unwrap()
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});
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let data_buffer = {
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let data_iter = (0 .. 65536u32).map(|n| n);
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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let set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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.add_buffer(data_buffer.clone()).unwrap()
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.build().unwrap()
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);
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let command_buffer = AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
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.dispatch([1024, 1, 1], pipeline.clone(), set.clone(), ()).unwrap()
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.build().unwrap();
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let future = sync::now(device.clone())
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.then_execute(queue.clone(), command_buffer).unwrap()
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.then_signal_fence_and_flush().unwrap();
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future.wait(None).unwrap();
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let data_buffer_content = data_buffer.read().unwrap();
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for n in 0 .. 65536u32 {
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assert_eq!(data_buffer_content[n as usize], n * 12);
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}
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// TODO: Disabled because it fails on windows
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//
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// let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap();
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// let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
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// let queue_family = physical.queue_families().find(|&q| q.supports_compute()).unwrap();
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// let (device, mut queues) = Device::new(physical, physical.supported_features(),
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// &DeviceExtensions::none(), [(queue_family, 0.5)].iter().cloned()).unwrap();
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// let queue = queues.next().unwrap();
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//
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// println!("Device initialized");
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//
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// let pipeline = Arc::new({
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// mod cs {
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// vulkano_shaders::shader!{
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// ty: "compute",
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// // We declare what directories to search for when using the `#include <...>`
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// // syntax. Specified directories have descending priorities based on their order.
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// include: [ "examples/src/bin/shader-include/standard-shaders" ],
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// src: "
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//#version 450
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//// Substitutes this line with the contents of the file `common.glsl` found in one of the standard
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//// `include` directories specified above.
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//// Note, that relative inclusion (`#include \"...\"`), although it falls back to standard
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//// inclusion, should not be used for **embedded** shader source, as it may be misleading and/or
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//// confusing.
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//#include <common.glsl>
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//
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//layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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//
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//layout(set = 0, binding = 0) buffer Data {
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// uint data[];
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//} data;
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//
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//void main() {
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// uint idx = gl_GlobalInvocationID.x;
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// data.data[idx] = multiply_by_12(data.data[idx]);
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//}"
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// }
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// }
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// let shader = cs::Shader::load(device.clone()).unwrap();
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// ComputePipeline::new(device.clone(), &shader.main_entry_point(), &()).unwrap()
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// });
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//
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// let data_buffer = {
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// let data_iter = (0 .. 65536u32).map(|n| n);
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// CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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// };
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// let set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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// .add_buffer(data_buffer.clone()).unwrap()
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// .build().unwrap()
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// );
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// let command_buffer = AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
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// .dispatch([1024, 1, 1], pipeline.clone(), set.clone(), ()).unwrap()
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// .build().unwrap();
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// let future = sync::now(device.clone())
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// .then_execute(queue.clone(), command_buffer).unwrap()
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// .then_signal_fence_and_flush().unwrap();
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//
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// future.wait(None).unwrap();
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//
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// let data_buffer_content = data_buffer.read().unwrap();
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// for n in 0 .. 65536u32 {
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// assert_eq!(data_buffer_content[n as usize], n * 12);
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// }
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}
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