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build_vk_surface now takes EventLoopWindowTarget instead of EventLoop; added multi-window example (#1303)
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examples/src/bin/multi-window.rs
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293
examples/src/bin/multi-window.rs
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// Copyright (c) 2016 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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// Welcome to the triangle example!
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//
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// This is the only example that is entirely detailed. All the other examples avoid code
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// duplication by using helper functions.
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//
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// This example assumes that you are already more or less familiar with graphics programming
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// and that you want to learn Vulkan. This means that for example it won't go into details about
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// what a vertex or a shader is.
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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use vulkano::device::{Device, DeviceExtensions};
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use vulkano::framebuffer::{Framebuffer, FramebufferAbstract, Subpass, RenderPassAbstract};
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use vulkano::image::SwapchainImage;
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use vulkano::instance::{Instance, PhysicalDevice};
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use vulkano::pipeline::GraphicsPipeline;
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use vulkano::pipeline::viewport::Viewport;
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use vulkano::swapchain::{AcquireError, PresentMode, SurfaceTransform, Swapchain, SwapchainCreationError, ColorSpace};
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use vulkano::swapchain;
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use vulkano::sync::{GpuFuture, FlushError};
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use vulkano::sync;
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use vulkano::swapchain::Surface;
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use vulkano_win::VkSurfaceBuild;
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use winit::window::{WindowBuilder, Window};
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use winit::event_loop::{EventLoop, ControlFlow};
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use winit::event::{Event, WindowEvent};
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use winit::event::KeyboardInput;
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use winit::event::ElementState;
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use std::sync::Arc;
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use std::collections::HashMap;
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// A struct to contain resources related to a window
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struct WindowSurface {
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surface: Arc<Surface<Window>>,
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swapchain: Arc<Swapchain<Window>>,
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framebuffers: Vec<Arc<(dyn FramebufferAbstract + Send + Sync + 'static)>>,
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recreate_swapchain: bool,
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previous_frame_end: Option<Box<dyn GpuFuture>>,
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}
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fn main() {
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let required_extensions = vulkano_win::required_extensions();
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let instance = Instance::new(None, &required_extensions, None).unwrap();
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let event_loop = EventLoop::new();
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// A hashmap that contains all of our created windows and their resources
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let mut window_surfaces = HashMap::new();
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let surface = WindowBuilder::new().build_vk_surface(&event_loop, instance.clone()).unwrap();
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// Use the window's id as a means to access it from the hashmap
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let window_id = surface.window().id();
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// Find the device and a queue.
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// TODO: it is assumed the device, queue, and surface caps are the same for all windows
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let (device, queue, surface_caps) = {
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let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
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let queue_family = physical.queue_families().find(|&q| {
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q.supports_graphics() && surface.is_supported(q).unwrap_or(false)
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}).unwrap();
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let device_ext = DeviceExtensions { khr_swapchain: true, .. DeviceExtensions::none() };
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let (device, mut queues) = Device::new(physical, physical.supported_features(), &device_ext,
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[(queue_family, 0.5)].iter().cloned()).unwrap();
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(device, queues.next().unwrap(), surface.capabilities(physical).unwrap())
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};
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// The swapchain and framebuffer images for this perticular window
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let (swapchain, images) = {
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let usage = surface_caps.supported_usage_flags;
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let alpha = surface_caps.supported_composite_alpha.iter().next().unwrap();
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let format = surface_caps.supported_formats[0].0;
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let dimensions: [u32; 2] = surface.window().inner_size().into();
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Swapchain::new(device.clone(), surface.clone(), surface_caps.min_image_count, format,
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dimensions, 1, usage, &queue, SurfaceTransform::Identity, alpha,
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PresentMode::Fifo, true, ColorSpace::SrgbNonLinear).unwrap()
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};
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let vertex_buffer = {
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#[derive(Default, Debug, Clone)]
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struct Vertex { position: [f32; 2] }
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vulkano::impl_vertex!(Vertex, position);
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), [
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Vertex { position: [-0.5, -0.25] },
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Vertex { position: [0.0, 0.5] },
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Vertex { position: [0.25, -0.1] }
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].iter().cloned()).unwrap()
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};
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mod vs {
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vulkano_shaders::shader!{
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ty: "vertex",
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src: "
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#version 450
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layout(location = 0) in vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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"
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}
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}
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mod fs {
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vulkano_shaders::shader!{
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ty: "fragment",
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src: "
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#version 450
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layout(location = 0) out vec4 f_color;
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void main() {
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f_color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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"
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}
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}
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let vs = vs::Shader::load(device.clone()).unwrap();
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let fs = fs::Shader::load(device.clone()).unwrap();
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let render_pass = Arc::new(vulkano::single_pass_renderpass!(
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device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: swapchain.format(),
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samples: 1,
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}
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},
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pass: {
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color: [color],
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depth_stencil: {}
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}
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).unwrap());
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let pipeline = Arc::new(GraphicsPipeline::start()
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.vertex_input_single_buffer()
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.vertex_shader(vs.main_entry_point(), ())
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.triangle_list()
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.viewports_dynamic_scissors_irrelevant(1)
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.fragment_shader(fs.main_entry_point(), ())
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.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
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.build(device.clone())
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.unwrap());
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let mut dynamic_state = DynamicState { line_width: None, viewports: None, scissors: None, compare_mask: None, write_mask: None, reference: None };
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window_surfaces.insert(window_id, WindowSurface {
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surface,
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swapchain,
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recreate_swapchain: false,
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framebuffers: window_size_dependent_setup(&images, render_pass.clone(), &mut dynamic_state),
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previous_frame_end: Some(Box::new(sync::now(device.clone())) as Box<dyn GpuFuture>),
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});
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event_loop.run(move |event, event_loop, control_flow| {
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match event {
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
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*control_flow = ControlFlow::Exit;
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},
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Event::WindowEvent { window_id, event: WindowEvent::Resized(_), .. } => {
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window_surfaces.get_mut(&window_id).unwrap().recreate_swapchain = true;
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},
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Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => {
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let surface = WindowBuilder::new().build_vk_surface(&event_loop, instance.clone()).unwrap();
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let window_id = surface.window().id();
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let (swapchain, images) = {
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let usage = surface_caps.supported_usage_flags;
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let alpha = surface_caps.supported_composite_alpha.iter().next().unwrap();
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let format = surface_caps.supported_formats[0].0;
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let dimensions: [u32; 2] = surface.window().inner_size().into();
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Swapchain::new(device.clone(), surface.clone(), surface_caps.min_image_count, format,
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dimensions, 1, usage, &queue, SurfaceTransform::Identity, alpha,
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PresentMode::Fifo, true, ColorSpace::SrgbNonLinear).unwrap()
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};
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window_surfaces.insert(window_id, WindowSurface {
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surface,
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swapchain,
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recreate_swapchain: false,
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framebuffers: window_size_dependent_setup(&images, render_pass.clone(), &mut dynamic_state),
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previous_frame_end: Some(Box::new(sync::now(device.clone())) as Box<dyn GpuFuture>),
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});
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}
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Event::RedrawEventsCleared => {
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window_surfaces.values().for_each(|s| s.surface.window().request_redraw());
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},
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Event::RedrawRequested(window_id) => {
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let WindowSurface {
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ref surface,
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ref mut swapchain,
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ref mut recreate_swapchain,
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ref mut framebuffers,
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ref mut previous_frame_end
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} = window_surfaces.get_mut(&window_id).unwrap();
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previous_frame_end.as_mut().unwrap().cleanup_finished();
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if *recreate_swapchain {
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let dimensions: [u32; 2] = surface.window().inner_size().into();
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let (new_swapchain, new_images) = match swapchain.recreate_with_dimension(dimensions) {
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Ok(r) => r,
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Err(SwapchainCreationError::UnsupportedDimensions) => return,
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Err(e) => panic!("Failed to recreate swapchain: {:?}", e)
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};
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*swapchain = new_swapchain;
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*framebuffers = window_size_dependent_setup(&new_images, render_pass.clone(), &mut dynamic_state);
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*recreate_swapchain = false;
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}
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let (image_num, acquire_future) = match swapchain::acquire_next_image(swapchain.clone(), None) {
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Ok(r) => r,
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Err(AcquireError::OutOfDate) => {
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*recreate_swapchain = true;
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return;
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},
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Err(e) => panic!("Failed to acquire next image: {:?}", e)
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};
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let clear_values = vec!([0.0, 0.0, 1.0, 1.0].into());
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let command_buffer = AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
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.begin_render_pass(framebuffers[image_num].clone(), false, clear_values).unwrap()
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.draw(pipeline.clone(), &dynamic_state, vertex_buffer.clone(), (), ()).unwrap()
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.end_render_pass().unwrap()
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.build().unwrap();
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let future = previous_frame_end.take().unwrap()
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.join(acquire_future)
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.then_execute(queue.clone(), command_buffer).unwrap()
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.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
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.then_signal_fence_and_flush();
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match future {
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Ok(future) => {
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*previous_frame_end = Some(Box::new(future) as Box<_>);
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},
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Err(FlushError::OutOfDate) => {
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*recreate_swapchain = true;
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*previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<_>);
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}
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Err(e) => {
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println!("Failed to flush future: {:?}", e);
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*previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<_>);
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}
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}
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},
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_ => ()
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}
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});
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}
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fn window_size_dependent_setup(
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images: &[Arc<SwapchainImage<Window>>],
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render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,
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dynamic_state: &mut DynamicState
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) -> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
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let dimensions = images[0].dimensions();
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let viewport = Viewport {
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origin: [0.0, 0.0],
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dimensions: [dimensions[0] as f32, dimensions[1] as f32],
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depth_range: 0.0 .. 1.0,
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};
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dynamic_state.viewports = Some(vec!(viewport));
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images.iter().map(|image| {
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Arc::new(
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Framebuffer::start(render_pass.clone())
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.add(image.clone()).unwrap()
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.build().unwrap()
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) as Arc<dyn FramebufferAbstract + Send + Sync>
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}).collect::<Vec<_>>()
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}
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@ -14,8 +14,8 @@ use vulkano::swapchain::Surface;
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use vulkano::swapchain::SurfaceCreationError;
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use winit::window::Window;
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use winit::window::WindowBuilder;
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use winit::event_loop::EventLoop;
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use winit::error::OsError as WindowCreationError;
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use winit::event_loop::EventLoopWindowTarget;
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#[cfg(target_os = "macos")]
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use cocoa::appkit::{NSView, NSWindow};
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@ -61,13 +61,13 @@ where
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pub trait VkSurfaceBuild<E> {
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fn build_vk_surface(
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self, event_loop: &EventLoop<E>, instance: Arc<Instance>,
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self, event_loop: &EventLoopWindowTarget<E>, instance: Arc<Instance>,
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) -> Result<Arc<Surface<Window>>, CreationError>;
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}
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impl<E> VkSurfaceBuild<E> for WindowBuilder {
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fn build_vk_surface(
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self, event_loop: &EventLoop<E>, instance: Arc<Instance>,
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self, event_loop: &EventLoopWindowTarget<E>, instance: Arc<Instance>,
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) -> Result<Arc<Surface<Window>>, CreationError> {
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let window = self.build(event_loop)?;
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Ok(create_vk_surface(window, instance)?)
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