Commit Graph

903 Commits

Author SHA1 Message Date
DasEtwas
93f68add27 Decrease error variant code verbosity, apply reviews 2021-01-11 23:46:26 +01:00
DasEtwas
151d521ad9 Fix and simplify attachment dimension mismatch check
This also improves error messages with detailed dimension and attachment type name info which should help developers can hopefully recognize.
2021-01-11 20:13:14 +01:00
Niklas Korz
ac98c0bdfa Move get_swap_chain_preferred_format from device to adapter and check formats
Squashed commit of the following:

commit 16e9c89dbccda3e37d05f7548dc8b9ddfb1d8613
Author: Niklas Korz <niklas@niklaskorz.de>
Date:   Mon Jan 11 19:15:43 2021 +0100

    format

commit 8c69a70ec22427b6a030915e06654bb0fc9b3c69
Author: Niklas Korz <niklas@niklaskorz.de>
Date:   Mon Jan 11 19:12:24 2021 +0100

    Implement Global::adapter_get_swap_chain_preferred_format

commit 63efae1cff508d060eaa6ccafe80c02af6af21f4
Author: Niklas Korz <niklas@niklaskorz.de>
Date:   Mon Jan 11 17:25:42 2021 +0100

    Move get_swap_chain_preferred_format to adapter

commit 1e72a876994820aec9b18f9dac7f1a9ae82d7cee
Author: Niklas Korz <niklas@niklaskorz.de>
Date:   Mon Jan 11 15:49:10 2021 +0100

    Add fallback to device_get_swap_chain_preferred_format
2021-01-11 19:50:32 +01:00
Andreas Reich
78466fbb31 Enable storage read/write format feature 2021-01-10 22:12:09 +01:00
bors[bot]
8920e8b2ba
Merge #1135
1135: Make all textures support usage COPY_SRC and COPY_DST r=kvark a=fintelia

**Connections**
N/A

**Description**
In WebGPU, all textures should be allowed to have usages COPY_SRC and COPY_DST. However, right now when Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES is enabled any features that the backend says can't be blitted to/from will not gain these capabilities. In particular, compressed textures may not support blitting while still allowing access via copies to/from buffers.

You can also see the defaults used when TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES is not requested:
8c00cbcc8e/wgpu-types/src/lib.rs (L1224-L1342)

**Testing**
I ran a [patched version of the wgpu-rs cube example](https://github.com/fintelia/wgpu-rs/tree/cube-bc4/examples/cube).

Co-authored-by: Jonathan Behrens <fintelia@gmail.com>
2021-01-10 16:09:13 +00:00
Jonathan Behrens
1e7fa480a1 Make all textures support their guaranteed usages 2021-01-10 10:59:42 -05:00
TheArtist
ce908c5f57 Changed Arc<B::Memory> to Arc<Mutex<B::Memory>> in GpuAllocator 2021-01-09 19:53:13 +02:00
bors[bot]
8c00cbcc8e
Merge #1112
1112: Expose adapter specific formats features via Extension, support for storage read+write r=kvark a=Wumpf

**Connections**
Draft until https://github.com/gfx-rs/gfx/pull/3559 landed (then update and comment two lines in)
New & improved replacement for #1109

PR for wgpu-rs to be opened once there's some confidence that this is that it should look like. [Preview](https://github.com/gfx-rs/wgpu-rs/compare/master...Wumpf:texture-format-feature-query?expand=1)

**Description**
Adapter exposes now per texture format specific features. Feature struct defined as allowed usages + flags. Flags describe only storage texture usage so far.

Query not used for validation unless `TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES` feature is enabled on a device. Otherwise uses hardcoded feature set guaranteed by webgpu.
Storage read/write binding can then be used as a consequence (storage atomic has no effect yet).

**Testing**
Manual testing with my fluid sim project through wgpu-rs which covers storage r/w for a few different formats and storage in general for formats that don't support this usage by default at all.
Ran tests and a couple of samples to see if anything broke with the feature disabled.

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-01-06 18:56:30 +00:00
Andreas Reich
30c96bfead Added note on why hal update needed for STORAGE_READ_WRITE is blocked atm 2021-01-06 17:59:53 +01:00
Greg V
072b94c9fd Never prefer CPU devices over GPUs 2021-01-06 19:19:39 +03:00
Andreas Reich
e29d17a13f wgpu format features are again part of TextureFormatInfo
+ some cleanup/fix indentations
2021-01-05 23:54:50 +01:00
Dzmitry Malyshau
d70148725b Fix API traced dynamic offsets and object labels 2021-01-04 17:54:56 -05:00
Dzmitry Malyshau
922f2c0977 Check swapchain frame to still be in use 2021-01-04 17:03:16 -05:00
Dzmitry Malyshau
f328995950 Fix UB in populating dynamic offsets 2021-01-04 14:46:04 -05:00
bors[bot]
29cb9e687d
Merge #1124
1124: Fix range tracker merging r=kvark a=kvark

**Connections**
Fixes #1123 

**Description**
The merge routine was not properly updating the end pointer in some branches.

**Testing**
A unit test is added with the data extracted from the user case.

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2021-01-04 18:42:02 +00:00
Dzmitry Malyshau
a7e573d612 Fix range tracker merging 2021-01-04 13:41:25 -05:00
Dzmitry Malyshau
5953098461 Implement render bundle freeing 2021-01-04 09:30:10 -05:00
Dzmitry Malyshau
2b02b7c8e4 Lock device tracker after the resources 2021-01-03 11:29:18 -05:00
bors[bot]
36d274bc5a
Merge #1115
1115: Request buffer FAST_DEVICE_ACCESS only with some non MAP or COPY usage r=kvark a=fintelia

**Connections**
Fixes #1113 

**Description**
On Linux AMD (and likely elsewhere) buffers with FAST_DEVICE_ACCESS are very slow to access when mapped. This makes sure that upload/download buffers don't request it unless those buffers are leveraging MAPPABLE_PRIMARY_BUFFERS for some non-map/copy usage.

**Testing**
I reran the failing reproduction case in the linked issue.


Co-authored-by: Jonathan Behrens <fintelia@gmail.com>
2021-01-03 03:32:08 +00:00
Dzmitry Malyshau
d095dd39b7 Free associated staging buffers 2021-01-02 18:52:07 -05:00
Jonathan Behrens
0e84c29691 Limit when buffer FAST_DEVICE_ACCESS is requested 2021-01-02 14:18:14 -05:00
Andreas Reich
9770959577 Fixed error message for BindingTypeMaxCountError
Previously, it would incorrectly report the binding count as the violated limit. Now it reports both the limit and the count that violated it.
2021-01-02 15:13:52 +01:00
Andreas Reich
757d12aca3 map depth/stencil feature to RENDER_ATTACHMENT 2020-12-30 12:23:13 +01:00
Andreas Reich
c17b2dc6a0 Expose adapter_get_texture_format_features 2020-12-30 12:00:00 +01:00
Andreas Reich
4207e57c02 validation against adapter specific format features
TextureFormatFeatures is now a struct of two u32 flags. Query happens only at texture creation time
2020-12-30 10:38:55 +01:00
Andreas Reich
0ccad9a466 wip adapter specific format features & rw storage 2020-12-29 17:14:22 +01:00
Connor Fitzgerald
79973aaaff Bump gfx-hal and gpu-alloc 2020-12-27 01:10:24 -05:00
Dzmitry Malyshau
ab10d36ac0 Rename get_encoder to get_encoder_mut 2020-12-23 11:20:08 -05:00
Dzmitry Malyshau
a7587b41e6 Move the render pass setup logic into a separate method/struct 2020-12-22 22:30:27 -05:00
Dzmitry Malyshau
35b163ebc8 Encode render passes while command buffer is only read-locked 2020-12-22 13:48:18 -05:00
bors[bot]
2287ae3f8a
Merge #1103
1103: Fix Assorted Low-Hanging Validation and Error Message Issues r=kvark a=cwfitzgerald

**Connections**

Closes #1085
Closes #393
Closes #1053

**Description**

These commits are independent and should be reviewed individually. Combined into a single PR to reduce noise.

Overview of what was done:
- Add validation for empty texture and buffer usage flags. (#393)
- Add allowed texture usage flags to `format.describe()` (#1085)
  Validate new textures follow the allowed usage flags.
- Properly validates vertex and buffers are bound. (#1053)
  Improves error messages when no vertex buffer is bound. (Before it said the limit was 0, now it says something is unbound)
- Improve the vertex buffer overrun messages by keeping track of which slot has the smallest index.

**Testing**

Tested on examples by artificially creating the situation I am trying to validate, as well as running clean examples to make sure they pass validation.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-12-22 04:29:38 +00:00
Connor Fitzgerald
1da153f3bd Improve vertex state error messages 2020-12-21 23:13:34 -05:00
Connor Fitzgerald
94579d8125 Properly validate vertex buffer state 2020-12-21 23:10:53 -05:00
Connor Fitzgerald
43814d258f Add format usage descriptions and validate on it. 2020-12-21 23:08:31 -05:00
Connor Fitzgerald
6c6ce2f28c Validate on empty usages 2020-12-21 17:27:17 -05:00
Connor Fitzgerald
073c0b2f3e Validate swapchain extent as non-zero 2020-12-21 14:56:06 -05:00
Imbris
e775987233 Pass DEPTH_CLAMPING feature request to gfx-hal 2020-12-19 16:14:51 -05:00
Dzmitry Malyshau
b95a66da5e Move AdapterInfo into wgt 2020-12-18 16:43:19 -05:00
bors[bot]
60086bb1d6
Merge #1096
1096: Fix build for wasm32 target r=kvark a=VincentFTS

**Connections**
#115 

**Description**
Fix Wgpu build for Wasm target

**Testing**
It’s just a first step toward wasm support in Wgpu-rs, a PR in Wgpu-rs will come later.


Co-authored-by: Vincent Jousse <contact@ftsoftware.fr>
2020-12-18 21:12:00 +00:00
Vincent Jousse
0899bb7207 Fix build for wasm32 target 2020-12-18 22:09:20 +01:00
Vincent Jousse
ab64aa5b92 Fix bad copy/paste in #907 2020-12-18 21:37:17 +01:00
bors[bot]
89e585af61
Merge #1093
1093: Update naga and gfx, move the shader validation into a shader descriptor bit r=cwfitzgerald a=kvark

**Connections**
Includes https://github.com/gfx-rs/gfx/pull/3533 and a bunch of Naga things.

**Description**
Updates Naga with the new WGSL syntax, lots of fixes.
Large update of the GL backend.

**Testing**
Tested on some wgpu-rs examples.

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-12-17 16:34:28 +00:00
Dzmitry Malyshau
f07cc8156b Update naga and gfx, move the shader validation into a shader descriptor bit 2020-12-17 11:33:47 -05:00
Dzmitry Malyshau
b84301110c Optimize submit() for no command buffers 2020-12-16 15:02:09 -05:00
Dzmitry Malyshau
cb67ef6542 Clean up render pass labels 2020-12-15 17:28:24 -05:00
Dzmitry Malyshau
394135f725 Fix and improve object labels and command markers 2020-12-15 11:28:11 -05:00
Emanuele Dalla Longa
b3f18ff3c5 Add SHADER_READ usage bit to non-readonly buffers
Change-Id: I99d189e7ef295a58c2179635f95656eb9a2f5fe6
2020-12-10 17:20:29 +01:00
bors[bot]
69196d85a3
Merge #1077
1077: Remove extern "C" from set_index_buffer r=kvark a=DevOrc

**Connections**
Fixes an issue that is blocking gfx-rs/wgpu-native#61

**Description**
Moves the ffi definition of wgpu_render_bundle_set_index_buffer / wgpu_render_pass_set_index_buffer to wgpu-native. This is needed because wgpu-native has its own version of IndexFormat that is different than the wgpu_types version. 

**Testing**
My projects with wgpu-native work


Co-authored-by: Noah Charlton <ncharlton002@gmail.com>
2020-12-08 15:45:00 +00:00
Noah Charlton
b71c47a064 Remove extern "C" from set_index_buffer 2020-12-07 17:03:54 -05:00
bors[bot]
071ccf24c9
Merge #1080
1080: Fix the validation of vertex buffer sizes r=kvark a=JCapucho

**Connections**
None that i know of

**Description**
~~The vertex buffer size (in vertices) was being divided by stride causing the limit to be lower than it was supposed to be.~~
This bug wasn't triggered earlier because if the stride was 0 it wouldn't perform any calculation and the stride was only set when a set pipeline command was received and the `VertexState` `inputs` were already created so the following commands would work:
```
SetPipeline with 1 vertex buffer
SetVertexBuffer with only 4 vertices
Draw 6 vertices
```
This would have passed validation while this wouldn't
```
SetPipeline with 1 vertex buffer of stride 8
SetVertexBuffer with 4 vertices
SetPipeline with 1 vertex buffer of stride 8
SetVertexBuffer with 4 vertices
Draw 3 vertices
```

Now all draw calls have proper vertex validation and not only after the `inputs` are populated

**Testing**
This change was tested after debugging an issue with the draw calls failing in a specific order in [veloren](https://gitlab.com/veloren/veloren/-/tree/imbris/wgpu-master-rebased)

Co-authored-by: Capucho <jcapucho7@gmail.com>
2020-12-07 15:48:11 +00:00
Capucho
713c23bc42
Grow the VertexState inputs in SetPipeline 2020-12-07 15:45:20 +00:00
Dzmitry Malyshau
a316fff427 Update Naga to gfx-4, update gfx with GL fixes 2020-12-07 01:30:52 -05:00
Dzmitry Malyshau
3f33434c6f Enable experimental translation to playtests 2020-12-06 15:14:14 -05:00
Dzmitry Malyshau
dccc57e7b5 Switch playtests to WGSL 2020-12-06 14:51:23 -05:00
Connor Fitzgerald
19fb491262 Fix validation of compressed mipmaps 2020-12-05 19:30:26 -05:00
Connor Fitzgerald
8f430ab1ef Implement ETC2 and ASTC textures 2020-12-05 19:30:26 -05:00
Dzmitry Malyshau
749f737c89 Add pervasive Naga support to shader module loading
The purpose of the PR is to support Naga modules everywhere.
As a requirement, it updates the gfx-rs version used.
Most of the logic is dedicated towards building a shader interface,
where previously we just used naga's IR. Now we have our own mini-IR.
2020-12-05 11:31:03 -05:00
kejor
4513fb2b83 Match upstream API changes for IndexFormat 2020-12-01 19:19:41 -05:00
Dzmitry Malyshau
9e2f6c2f01 Move to gfx master 2020-11-30 22:50:13 -05:00
Dzmitry Malyshau
10c11d718d Replace gfx-descriptor by gpu-descriptor 2020-11-30 21:48:04 -05:00
bors[bot]
67e652f471
Merge #1047
1047: Update bind group layout API to match upstream r=cwfitzgerald a=kvark

**Connections**
Follows https://github.com/gpuweb/gpuweb/pull/1076, https://github.com/gpuweb/gpuweb/pull/1223 (https://github.com/gpuweb/gpuweb/issues/1164), https://github.com/gpuweb/gpuweb/pull/1255, and https://github.com/gpuweb/gpuweb/pull/1256

**Description**
Aligns our API closer to the latest changes in WebGPU upstream. We technically don't have to do this, but I believe in the end it would be best if our API gets close to upstream.

Note: this is a sensitive change for the users, everybody will get their code broken. So please take a look at the API and see if something is missing or needs improvement, so that we don't have to go through the changes again afterwards.

**Testing**
Doesn't really need testing. Partially covered by the existing playtest.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-30 22:31:49 +00:00
lordnoriyuki
e160de87d5 Merge remote-tracking branch 'upstream/master' 2020-11-28 16:13:37 -08:00
lordnoriyuki
162cd6bd86 Disable gfx-backend-gl on macOS 2020-11-28 16:11:16 -08:00
Dzmitry Malyshau
ee87d7fae7 Flush write_texture staging memory 2020-11-28 12:12:51 -05:00
Dzmitry Malyshau
5949dec61d Update bind group layout API to match upstream 2020-11-28 00:30:27 -05:00
bors[bot]
dd31c924df
Merge #1052
1052: Check for missing fragment shader outputs r=kvark a=kvark

**Connections**
Fixes  #1046

**Description**
Introduces a proper error for the missing outputs

**Testing**
Untested

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-27 17:46:56 +00:00
Dzmitry Malyshau
e5204e915c Check for missing fragment shader outputs 2020-11-27 12:44:31 -05:00
bors[bot]
99bc5679ed
Merge #1051
1051: Register init-destination buffer in the pending writes r=kvark a=kvark

**Connections**
Fixes #1049

**Description**
At some recent point we introduced the map of destination buffers for copies, and I missed the case where buffers are mapped at creation.

**Testing**
Tested on the test-case in #1049

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-11-26 22:00:46 +00:00
Dzmitry Malyshau
992e240938 Register init-destination buffer in the pending writes 2020-11-26 16:59:25 -05:00
Dzmitry Malyshau
55851add9b player: use the wgpu-cores's gfx-select macro 2020-11-26 14:47:48 -05:00
lordnoriyuki
c80ca8dbe4 Updating to latest gpu-alloc 2020-11-24 19:10:46 -08:00
Dzmitry Malyshau
2f55c708b8 Update gpu-alloc and naga with linear allocation fixes 2020-11-24 09:40:36 -05:00
Dzmitry Malyshau
c6bc37dbde [error] render bundles 2020-11-23 12:00:47 -05:00
Dzmitry Malyshau
6307294e2b [error] pipeline creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
ad824de268 [error] bind groups and layouts creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
fccbca28bd [error] shader module creation, separate descriptor 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
e96e5f917c [error] sampler creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
8287464855 [error] texture view creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
bedd037517 [error] buffer creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
eb4f633e39 [error] texture creation 2020-11-23 11:57:32 -05:00
Mikko Lehtonen
459e835250 Add Ids to PassErrorScope
Also makes it pub, and the places it is used.
Tweak some error messages.
2020-11-21 23:39:05 +02:00
Dzmitry Malyshau
46b87e220c Stop using Borrow<RefCount> 2020-11-21 10:38:20 -05:00
Mikko Lehtonen
48e64fc8c6 Add missing label query methods 2020-11-19 23:37:59 +02:00
Mikko Lehtonen
a41f7ea78f Make inner errors pub 2020-11-19 23:37:36 +02:00
Mikko Lehtonen
4498f172cc Retain labels for resources
As a braking api change, adds also label for the error id generation,
for labeling invalid ids too.

Also adds query methods the label.
2020-11-19 00:09:21 +02:00
Dzmitry Malyshau
b48764728d Update gpu-alloc and naga 2020-11-18 09:24:43 -05:00
bors[bot]
af9713b249
Merge #1023
1023: Drop surfaces and adapters r=cwfitzgerald a=kvark

**Connections**
Not very connected

**Description**
Refactors our destruction paths a bit

**Testing**
tested on wgpu-rs

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-13 23:50:28 +00:00
Dzmitry Malyshau
ac89fbab8a Drop surfaces and adapters 2020-11-13 18:39:14 -05:00
Dzmitry Malyshau
b0a98548d1 Update naga to 4d4e1cd4cb 2020-11-13 12:26:48 -05:00
Marvin Löbel
3787d3bedb Change Err(x)? to return Err(x.into()) 2020-11-13 00:03:13 +01:00
Marvin Löbel
8723a8379a Annotate all commands of {Compute,Render}Passes with error context informations 2020-11-12 23:05:10 +01:00
Dzmitry Malyshau
22efbeae70 Replace gfx-memory by gpu-alloc 2020-11-09 12:16:34 -05:00
Zsolt Bölöny
a493ed06d8 Rename OutputAttachment helper struct to RenderAttachment too to avoid confusion 2020-11-08 14:27:44 +01:00
Zsolt Bölöny
2151a252ad Rename TextureUsage::OUTPUT_ATTACHMENT to RENDER_ATTACHMENT 2020-11-08 14:24:39 +01:00
Dzmitry Malyshau
73d3f71caa
Enable the non-fill polygon mode feature if requested (#1016)
* Enable the non-fill polygon mode feature if requested

* Update wgpu-core/src/instance.rs

Co-authored-by: monocodus[bot] <49363530+monocodus[bot]@users.noreply.github.com>

Co-authored-by: monocodus[bot] <49363530+monocodus[bot]@users.noreply.github.com>
2020-11-06 00:32:04 -05:00
Zicklag
f7f1ff699a Implement OpenGL Backend For Unix Platforms 2020-11-04 20:32:33 -06:00
Zicklag
7beb7c3411 Update For Latest GFX
Using a specific Git commit for now because it is unreleased.
2020-11-02 20:25:07 -06:00
Zicklag
165d7717b4 Add Error Message When Surface Creation Fails 2020-11-02 20:24:30 -06:00
bors[bot]
7b9abf0fef
Merge #1008
1008: Add helpers to convert passes to serialized forms r=grovesNL a=kvark

**Connections**
Stuff I needed to fix in the upcoming Gecko WebGPU update.

**Description**
It allows us to use the tracing `Command` more aggressively.

**Testing**
Tested in Gecko, doesn't need testing in wgpu

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-11-02 23:15:03 +00:00
Dzmitry Malyshau
5e1e3314cd Check array layer counts 2020-10-30 17:31:43 -04:00
Dzmitry Malyshau
6e3c7b359f Add missing license headers 2020-10-28 13:40:41 -04:00
Dzmitry Malyshau
a168886497 Add helpers to convert passes to serialized forms 2020-10-27 13:19:05 -04:00
Connor Fitzgerald
dcc14fe645 Improve cubemap validation 2020-10-25 17:14:14 -04:00
bors[bot]
6c519e0d92
Merge #1000
1000: Elide redundant set_pipeline calls. r=kvark a=Kimundi

**Description**
This adds an check in each `set_pipeline()` call for wether the same pipeline id has already been set previously. This should cause free performance wins for suboptimal usage of the wgpu API, while having neglible overhead otherwise.

An example scenario for where this would be useful is a game that just blindly sets all render state for each object, but has few actually different objects:

```rust
for game_obj in game_objs {
    rpass.set_pipeline(...);
    rpass.set_bind_group(...);
    rpass.set_vertex_buffer(...);
    rpass.draw(...);
}
```

**Testing**
Ideally we would have tests that check that pipeline changes have been ellided, but I'm not sure how to write them in the current codebase.

**Future work**
- We could extend this kind of redundant state change detection to most `.set_*` methods on `RenderPass`es.
- If we want to guarantee this behavior in the API, we should also document it.

Co-authored-by: Marvin Löbel <loebel.marvin@gmail.com>
2020-10-22 17:18:24 +00:00
Marvin Löbel
752c1aad33 Elide redundant set_pipeline calls.
Add a small abstraction over state changes

Deduplicate redundant pipeline state checking
2020-10-21 19:25:21 +02:00
qthree
c3a5144ae0 Fix regression in device_create_swap_chain
It was caused by new behavior of Storage::remove.
2020-10-20 13:33:03 +07:00
Dzmitry Malyshau
8ce2530b69 Save an allocation of raw bindings in create_bind_group 2020-10-15 16:37:10 -04:00
Dzmitry Malyshau
a4e8d58144 Update gfx-backend-vulkan to 0.6.4 2020-10-15 16:03:30 -04:00
Dzmitry Malyshau
6d40a81833 Revert "Fix coalescing of descriptor sets"
This reverts commit 56df63b122.
2020-10-15 15:53:26 -04:00
Dzmitry Malyshau
8a364d3c69 Revert "Group binding writes by wgt::BindingType"
This reverts commit 98c3de7884.
2020-10-15 15:52:58 -04:00
Dzmitry Malyshau
150ee25c01 Align stencil reference flags between pipeline creation and setting 2020-10-14 16:54:15 -04:00
bors[bot]
3be2c452c4
Merge #982
982: Fix debug markers in render passes (#981) r=kvark a=kazimuth

Hey, that was easy. Didn't change anything in the debug groups markers / command pass markers, since afaict they work correctly.

I didn't add a test here because I'm not sure how to use the `player` testing apparatus, but I figure since I'm just adding a line of code that's already there for compute passes ([here](https://github.com/gfx-rs/wgpu/blob/master/wgpu-core/src/command/compute.rs#L452)) it should be alright. Let me know if there's anything else I should add.

Co-authored-by: James Gilles <jameshgilles@gmail.com>
2020-10-13 22:45:14 +00:00
Dzmitry Malyshau
ecbf81f4c9 Fix locking of device lifetime tracker on resource drop 2020-10-13 18:37:20 -04:00
James Gilles
05c58e805b Fix garbled debug markers in render passes 2020-10-13 17:34:25 -04:00
Dzmitry Malyshau
98c3de7884 Group binding writes by wgt::BindingType 2020-10-13 16:06:50 -04:00
frbimo
fdd561e69e remove PowerPreference::Default
Signed-off-by: frbimo <fr.bimo@gmail.com>
2020-10-12 19:17:44 +08:00
Dzmitry Malyshau
56df63b122 Fix coalescing of descriptor sets 2020-10-11 22:47:41 -04:00
bors[bot]
f963193be1
Merge #966
966: Immediate resource destruction and freeing r=cwfitzgerald a=kvark

**Connections**
Fixes #964

**Description**
We are making it so a buffer or a texture can have their native resources freed while they are still referenced, so without waiting for GC.

In addition, the PR adds a few missing cases where error IDs should have been handled, like at render pass encoding.

**Testing**
Tested on wgpu-rs examples, see https://github.com/gfx-rs/wgpu-rs/pull/591

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-10-11 17:10:42 +00:00
Dzmitry Malyshau
c87a94f976 Early texture destruction 2020-10-08 23:21:11 -04:00
PENGUINLIONG
6f4508523a
Pass [u8] instead of [u32] for push constants (#918)
* Pass [u8] instead of [u32] for push constants

Use 2-instruction aligner

Fixed alignment

Fixed offsets

Added alignment checks and fixed size

Use semantic constants

* Replaced all magic number with constant

* Fixed type cast
2020-10-08 23:13:18 -04:00
Dzmitry Malyshau
c4c8e3b224 Early buffer destruction logic 2020-10-08 22:28:52 -04:00
Dzmitry Malyshau
0a7d81351c Handle cases where buffer contents are destroyed 2020-10-08 12:57:17 -04:00
Dzmitry Malyshau
50594a747d Another small Naga update 2020-10-07 16:14:25 -04:00
Dzmitry Malyshau
0070bf703c Coalesce bindings into a single write 2020-10-07 16:14:25 -04:00
Dzmitry Malyshau
962e4dbaf7 Defer bind group creation to after validation 2020-10-07 16:14:25 -04:00
bors[bot]
aee0bead78
Merge #963
963: Add repr(C) on mapping structs r=trivial a=kvark

**Connections**
Required for https://phabricator.services.mozilla.com/D92636

**Description**
Allows C clients to avoid redefining those structs.

**Testing**
No need

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-10-06 17:37:45 +00:00
Dzmitry Malyshau
dc2d581c8d Add repr(C) on mapping structs 2020-10-06 13:36:17 -04:00
Dzmitry Malyshau
45ade807cc Only request features that are needed 2020-10-05 14:51:32 -04:00
Dzmitry Malyshau
0a67d6a7be Enable RBA feature where available 2020-10-05 10:21:39 -04:00
bors[bot]
bcb3162b2b
Merge #947
947: Update naga with the new usage validation r=cwfitzgerald a=kvark

**Connections**
Includes https://github.com/gfx-rs/naga/pull/200, https://github.com/gfx-rs/naga/pull/203, https://github.com/gfx-rs/naga/pull/214, and others

**Description**
We get more comprehensive validation, which can sometimes be annoying :)

**Testing**
Tested on wgpu-rs examples.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-10-01 16:05:42 +00:00
Dzmitry Malyshau
c18ac58fd8 Update naga with the new usage validation 2020-09-28 10:18:35 -04:00
lberrymage
41228ef1a4
Fix clippy warnings about using if-let over match
The specific lint triggered was
https://rust-lang.github.io/rust-clippy/master/index.html#single_match.
2020-09-25 23:02:51 -08:00
Adam Nemecek
db1870e7fc use self 2020-09-25 19:11:46 -07:00
Leon Scherer
1fecbe18ed Fixed typo in texture size check 2020-09-25 14:21:38 +02:00
bors[bot]
a56f9949ec
Merge #938
938: Remove erroneous extra feature check r=kvark a=cwfitzgerald

**Connections**

None, found during investigation of DI issue.

**Description**

This line of code just shows up twice in a row, checking the same feature and setting the same feature.

**Testing**

Untested, but shouldn't affect anything.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-09-24 13:18:04 +00:00
Dzmitry Malyshau
0345c56758 Properly implement compute pass usage scopes 2020-09-23 19:01:47 -04:00
Connor Fitzgerald
a9750f83bc Remove erroneous extra feature check 2020-09-23 18:13:54 -04:00
Kunal Mohan
485dab9a52 Prevent an invalid texture from being registered in device_create_texture 2020-09-23 00:30:50 +05:30
Mikko Lehtonen
8252758674 Reverts the addition of LabeledContextError
Removed as discussed, moving them to wgpu-rs side
2020-09-14 22:45:10 +03:00
Kunal Mohan
d423d3d5d7
Allow dropping of error resources (#925)
* Allow dropping of error resources

* Unregister error resources without panic
Panic when removing Vacant element or when index is out of range

* address review comments
2020-09-13 21:17:53 -04:00
Dzmitry Malyshau
6a3c106cc4 Update naga with new image API 2020-09-11 12:34:20 -04:00
Manuel Woelker
336d070b26 add polygon_mode: PolyonMode to RasterizationStateDescriptor to allow drawing wireframes 2020-09-09 21:34:37 +02:00
Mikko Lehtonen
2fb8fc34d2 Add LabeledContextError
Purpose for this is to add more context to an error.
create_render_pipeline error is improved, by showing the action
(creating render pipeline) and the user provided label, to aid with
the investigation.
2020-09-08 17:44:53 +03:00
Ben Frankel
2ee07a2a47 Fix invalid mip level count check 2020-09-07 16:49:06 -07:00
Dzmitry Malyshau
68bf10a3a5 Fix invalidated segment of the staging memory 2020-09-06 20:37:03 -04:00
Dzmitry Malyshau
eed8bf84ef Playtest for binding a group 2020-09-04 23:47:24 -04:00
Dzmitry Malyshau
1886149cae Don't bind groups that aren't expected by the layout 2020-09-04 23:47:24 -04:00
Dzmitry Malyshau
35d2ed39b5 Flush staging init buffers 2020-09-02 15:58:32 -04:00
bors[bot]
6df8421f22
Merge #909
909: Add Quad play test r=kvark a=DevOrc

**Connections**
#807 

**Description**
Adds a play test that renders a white quad to a texture. The texture is then copied to a buffer and checked for accuracy with a file of expected bytes (All 0xFF). 

**Testing**
Cargo test succeeds

Co-authored-by: Noah Charlton <ncharlton002@gmail.com>
2020-09-01 20:18:21 +00:00
Noah Charlton
d05d1aeec1 Add Quad play test 2020-09-01 16:07:24 -04:00
Zicklag
7572dbeaf9 Use CFG Aliases to Replace the backends! Macro
Uses the `cfg_aliases` crate to replace the `backends!` macro and
provide a more natural way to gate backend specific code.
2020-08-29 21:55:17 -05:00
bors[bot]
bba82724a8
Merge #903
903: fix for mixed STORAGE_STORE and STORAGE_LOAD r=kvark a=kocsis1david

**Connections**
None

**Description**
A buffer that contains dynamic data is used for both uniforms and storage read. This was a problem for wgpu and it gave a `PendingTransition` error.

**Testing**
It's a trivial fix, but I don't know if there's an example for it in wgpu-rs that can be used for testing.

It seems that the PR "Sync changes from mozilla-central" is already solving the same issue.


Co-authored-by: Dávid Kocsis <kocsis1david@windowslive.com>
2020-08-28 16:10:55 +00:00
Maximilian Lupke
5d50b2ac24
Allow copying from depth textures (#901)
* Allow copying from depth textures

* Rename TextureFormat::is_depth_format to just is_depth

* Only allow Depth32Float format for copying, and only as source
2020-08-28 10:58:48 -04:00
Dávid Kocsis
5ea3ea7b55 fix for mixed STORAGE_STORE and STORAGE_LOAD 2020-08-28 07:23:38 +02:00
bors[bot]
4de1d24bc6
Merge #898
898: Update naga with improved SPIR-V parsing and reflection r=cwfitzgerald a=kvark

**Connections**
Fixes #892
Fixes #899
Includes https://github.com/gfx-rs/naga/pull/153 and the awesome https://github.com/gfx-rs/naga/pull/122
Also includes https://github.com/gfx-rs/naga/pull/157 now.

**Description**
This PR updates naga and our validation code.
~~We can successfully validate only `hello-triangle` and `cube` examples, still.~~
We mostly pass the validation of the examples now!
Meta-issue filed in https://github.com/gfx-rs/naga/issues/155 to unlock the rest.

**Testing**
Tested on examples in https://github.com/gfx-rs/wgpu-rs/pull/537

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-27 21:06:27 +00:00
Mikko Lehtonen
5fab78e175 Address nits in #897 2020-08-27 22:11:42 +03:00
Dzmitry Malyshau
ceac2344fc Update naga to bd9efe5915 2020-08-27 11:52:02 -04:00
Dzmitry Malyshau
03becf1a17 Force width=4 in all shader-matched variables 2020-08-26 15:53:39 -04:00
Dzmitry Malyshau
b5475d7d80 Update naga to 4797773152 2020-08-26 15:35:14 -04:00
Mikko Lehtonen
dbd6081a8e Improve diagnostics of incompatible attachments 2020-08-26 10:03:44 +03:00
bors[bot]
59f0996eab
Merge #895
895: Improve validation in B2B copies and RenderCommands r=kvark a=kunalmohan

**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_

**Description**
_Describe what problem this is solving, and how it's solved._
Validation for the following have been added-
- Validate all parameters in B2B copy even if `copy_size == 0`.
- Check for copy operations issued within same buffer.
- `RenderPass.setViewport()`
- `RenderPass.setScissorRect()`

**Testing**
_Explain how this change is tested._
Tested with CTS in Servo. More tests pass now. Will test on wgpu-rs now.
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-08-24 18:00:47 +00:00
Kunal Mohan
a10e5cdb53 Check whether attachments are of same size or not 2020-08-24 23:02:04 +05:30
Dzmitry Malyshau
b8b7561796 Improve texture creation validation 2020-08-24 13:00:34 -04:00
Kunal Mohan
f266431f24 Improve validation in b2b copies and RenderCommands 2020-08-24 21:14:07 +05:30
Justin Shrake
19eeee27ee Add AddressMode::ClampToBorder behind a feature 2020-08-22 13:23:50 -07:00
Dzmitry Malyshau
6f1d6145f5 Fix swapchain preferred format 2020-08-21 12:31:52 -04:00
Connor Fitzgerald
f9265bccd2 Improve buffer and texture overrun error messages 2020-08-19 11:44:54 -04:00
Dzmitry Malyshau
901b043b19 Version bump to 0.6 and changelog update 2020-08-17 16:51:22 -04:00
Dzmitry Malyshau
d1da6d8106 Switch gfx-hal to 0.6 2020-08-17 10:34:50 -04:00
John Mitchell
4cb50e8395 Added image cube array. 2020-08-16 23:10:06 -04:00
Dzmitry Malyshau
44fdfb80d0 Fix support for d24unorm format 2020-08-13 17:26:44 -04:00
Dzmitry Malyshau
d8341c5996 Add labels to pipelines 2020-08-13 12:14:24 -04:00
Dzmitry Malyshau
2473c25971 Refactor the stencil state descriptor a bit 2020-08-12 20:04:47 -04:00
Dzmitry Malyshau
d07d8503a0 Move the subscriber into a different crate 2020-08-12 15:00:15 -04:00
Dzmitry Malyshau
a0711cf9b2 Move the RenderCommand into the shared draw module 2020-08-12 14:33:42 -04:00
Dzmitry Malyshau
9d8dc0b04d Grand cleanup and refactor of the descriptors in the API 2020-08-12 14:13:32 -04:00
Dzmitry Malyshau
1f5622a0b3 Respect texture view aspect on creation 2020-08-10 16:14:20 -04:00
Dzmitry Malyshau
f164fd1f46 Bump BGL refcounts on getting them from pipelines 2020-08-10 10:11:31 -04:00
Dzmitry Malyshau
55064ace4c New get_bind_group_layout functions 2020-08-09 18:33:47 -04:00
Dzmitry Malyshau
d8efe3b6fe Attempt to unite implicit layout code between compute and render 2020-08-09 18:16:03 -04:00
Dzmitry Malyshau
173c7c3dbf Create implicit layouts for render pipelines 2020-08-09 14:43:44 -04:00
Dzmitry Malyshau
a9b8a99e19 Create implicit layouts for compute pipelines 2020-08-09 08:33:33 -04:00
Dzmitry Malyshau
f18fa7ef9b Derive bind group layout entries in Naga validation 2020-08-08 01:09:41 -04:00
Dzmitry Malyshau
8731da278e Streghten the multi-ref-count on BGLs 2020-08-05 17:39:25 -04:00
Kunal Mohan
aa44969818 Replace u32 with NonZeroU32 in TextureView 2020-08-05 21:23:25 +05:30
Gabriel Majeri
021251a908 Remove power module 2020-08-05 16:27:41 +03:00
Dzmitry Malyshau
dbd7e2c579 Separate valid internal IDs from external ones 2020-08-04 11:16:59 -04:00
Dzmitry Malyshau
3291b72368 Update naga and fix type widths 2020-07-31 23:46:19 -04:00
Connor Fitzgerald
00a5be7f7b Fix multi-layer copies 2020-07-30 16:58:29 -04:00
Kunal Mohan
c8360152cd Replace NonZeroU32 with u32 in TextureViewDescriptor 2020-07-30 21:35:07 +05:30
Connor Fitzgerald
e5c647745e Implement TEXTURE_COMPRESSION_BC extension 2020-07-29 18:43:50 -04:00
bors[bot]
f6ba5b8298
Merge #845
845: Finish error model refactor r=kvark a=GabrielMajeri

**Connections**
I think this is the last part of #638. I've reviewed all the remaining `unwrap`s and `assert`s in the code, and these should be the last ones left which ought to return errors (the remaining ones seem to uphold internal invariants).

**Description**
Implements error handling for various conditions, which are then returned to the caller. Including, but not limited to:
- running out of memory when creating a command pool
- running out of memory when creating a frame buffer for a render pass
- invalid dimensions when creating a texture

**Testing**
Tested with core and player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-29 18:10:33 +00:00
Gabriel Majeri
a5f72d26d3 Handle DeviceLost in triage_submissions 2020-07-29 20:17:48 +03:00
Gabriel Majeri
62f1f9c438 Error types for conv module 2020-07-29 20:17:46 +03:00
Kunal Mohan
0ef76a7643 Add mip level count and array layer count validation to texture_create_view 2020-07-29 21:47:28 +05:30
Gabriel Majeri
2f06d3e4f9 Return out of memory condition from render pass 2020-07-29 09:58:46 +03:00
Gabriel Majeri
e860dd995f Handle command pool creation error 2020-07-29 09:56:42 +03:00
Dzmitry Malyshau
d2c1e725db Make level and layer count for texture view optional 2020-07-28 22:55:39 -04:00
Dzmitry Malyshau
bf862b7907 Clarity renames according to the Gecko review 2020-07-28 16:58:28 -04:00
Dzmitry Malyshau
b16640cdc4 Refactor pipeline creation to check the resource counts earlier 2020-07-28 13:55:07 -04:00
Dzmitry Malyshau
6e10518f12 Reformat the alignment errors, add a stride check 2020-07-28 11:48:49 -04:00
Gabriel Majeri
8316e9e678 Safe error handling for queue module 2020-07-26 17:49:53 +03:00
Connor Fitzgerald
cb485f3798 Convert all logging to tracing and add fmt logger 2020-07-25 19:33:21 -04:00
bors[bot]
6182495102
Merge #838
838: wait for buffer to be done in the player r=cwfitzgerald a=kvark

**Connections**
Fixes our code enough to replay #834 without issues. Doesn't help to solve the original problem though.

**Description**
There are two things in here:
  1. don't deduplicate the BGLs if we are not generating new IDs at this layer. This helps Servo/Gecko/player. cc @kunalmohan 
  2. have an option in `buffer_destroy` to *actually* kill it, at the cost of blocking on GPU sometimes. This is required for the player, since the very next command may try to reuse the ID.

**Testing**
Tested on the trace in #834 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-24 22:57:04 +00:00
bors[bot]
645b43b0c7
Merge #839
839: Fix push constant pipeline invalidation r=kvark a=cwfitzgerald

**Connections**

Fixes #821

**Description**

We need to invalidate everything if push constants change. This code is kinda ugly but this is try three and it's the least terrible I got.

**Testing**

Pinging @Wumpf :)

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-07-24 22:26:30 +00:00
Connor Fitzgerald
b9498952a1 Fix push constant pipeline invalidation 2020-07-24 18:19:36 -04:00
bors[bot]
102d69eb58
Merge #832
832: Return errors from device functions r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Lots of changes, but they should be easily reviewable commit-by-commit.

- Error types for most of the fallible resource creation errors in `device/mod.rs`

- Removed assertions and replaced them with error types

- All of the `BufferMap`, `BufferNotMapped` etc. errors were united in a single `BufferAccessError`, since it was pretty weird to have so many overlapping error types.

- Removed all `unwrap`s of `gfx-hal` errors - they are now returned to the caller.

**Testing**
Checked with core and tested with `wgpu-rs` (see https://github.com/gfx-rs/wgpu-rs/pull/469)

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-24 20:43:56 +00:00
Gabriel Majeri
7cf9970121 Error handling for device functions 2020-07-24 22:56:51 +03:00
Dzmitry Malyshau
7e4ce4a4fe wait for buffer to be done in the player 2020-07-24 14:34:18 -04:00
bors[bot]
0591c48fd2
Merge #833
833: Switch pipeline flag to mutation of depth/stencil r=startoaster a=kvark

**Connections**
Reported on the matrix

**Description**
If the pass mutates depth/stencil, but the pipeline doesn't, it's not a bug!

**Testing**
on it...

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-24 02:26:50 +00:00
Dzmitry Malyshau
33d6eff6c9 Switch pipeline flag to mutation of depth/stencil 2020-07-23 22:24:21 -04:00
bors[bot]
8a2ee26fff
Merge #831
831: Carry RefCount in future suspects in order to prevent early removal r=cwfitzgerald a=kvark

**Connections**
Fixes  #830

**Description**
see https://github.com/gfx-rs/wgpu/issues/830#issuecomment-662825775

**Testing**
Tested on harmony + Sponza

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-23 16:09:02 +00:00
Dzmitry Malyshau
da34c918d3 Carry RefCount in future suspects in order to prevent early removal 2020-07-23 01:38:32 -04:00
Andrea Nardi
e8a9d70a72 implemented Debug for RenderBundleEncoder
Signed-off-by: Andrea Nardi <buongiorno19972@gmail.com>
2020-07-22 18:29:42 +02:00
Dzmitry Malyshau
0c00df71b8 Detach MultiRefCount from RefCount completely 2020-07-22 11:27:47 -04:00
bors[bot]
b904d1ee4a
Merge #825
825: Add depth clamping support r=cwfitzgerald a=kvark

**Connections**
Implements https://github.com/gpuweb/gpuweb/pull/900

**Description**
Depth clamping is useful for shadow mapping and stuff. We'd want to use it in our `shadow` example.

**Testing**
Untested, should work though :)

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-07-22 15:16:20 +00:00
Dzmitry Malyshau
82d149b871 Naga update, remove spirv_headers dependency 2020-07-22 11:05:42 -04:00
Dzmitry Malyshau
21be559a9f Add depth clamping support 2020-07-22 11:03:36 -04:00
Marvin Löbel
4ed2c0a313
Replace borrowed slices in Descriptor structs with copy on write slices (#822)
* Replace &[T] in descriptor structs with Cow<[T]>

* Changed label fields to use Cow<'a, str>

* Deduplicate types across the tracing API

Introduce the ToStatic trait

* Deduplicate trace::RenderBundleDescriptor

* Remove ugly ToOwned bounds

* Simplifiy Action variants

* Make Clone bounds on type defs less verbose

* Fix a error in play.rs

* Remove ToStatic, and Make Action<'a> borrow descriptors instead
2020-07-20 12:31:05 -04:00
bors[bot]
3c6ee8766a
Merge #816
816: Error types for buffer mapping API r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Adds safe error handling for buffer mapping/unmapping functions.

**Testing**
Checked with core, and ran tests with player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-20 14:55:13 +00:00
Rukai
3fe9d8872f swap_chain_present returns SwapChainStatus 2020-07-20 21:13:22 +10:00
Gabriel Majeri
ec12d9547d Error types for buffer mapping API 2020-07-20 07:22:52 +03:00
Gabriel Majeri
cbca43258f Convert MAX_MIP_LEVELS to u32 2020-07-19 20:42:33 +03:00
Gabriel Majeri
e53aa70b9a Error type for texture creation 2020-07-19 20:42:31 +03:00
bors[bot]
d73683e35e
Merge #813
813: Add buffer creation error type r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Adds an error type for the buffer creation functions.

**Testing**
Checked with core and ran test on player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-19 17:19:01 +00:00
Gabriel Majeri
e4fd871f49 Unwrap error when trying to map buffer on creation 2020-07-19 06:43:01 +03:00
bors[bot]
1a647775ae
Merge #815
815: Remove error logging from `binding_model` r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Removes some `log::error!` calls from `binding_model.rs`, instead encoding the messages in the error type.

**Testing**
Checked with core.


Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-18 22:18:22 +00:00
bors[bot]
8cfe8bb56d
Merge #812
812: Error type for `WaitIdle` r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Adds an error type for the `wait_idle` function.

**Testing**
Checked with core.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-18 22:12:37 +00:00
Gabriel Majeri
1b563c8e3d
Safe error handling in instance module (#817)
* Safe error handling in instance module

* Revert alignment checks back to assertions
2020-07-18 18:11:04 -04:00
Gabriel Majeri
fc460f4eab Propagate WaitIdleError up through the API 2020-07-18 20:39:11 +03:00
Gabriel Majeri
3d3cb2b55d Remove error logging from binding_model 2020-07-18 11:30:59 +03:00
Gabriel Majeri
2ac778b312 Add buffer creation error type 2020-07-18 11:12:15 +03:00
Gabriel Majeri
0ff7bb4dec Error type for WaitIdle 2020-07-18 10:58:46 +03:00
Gabriel Majeri
04b0b4d3a5 Error type for command_encoder_finish 2020-07-18 10:46:47 +03:00
Gabriel Majeri
a27b24215d Convert the existing error types to thiserror 2020-07-18 07:29:20 +03:00
Gabriel Majeri
8bd33c2242 Replace transpose with a match 2020-07-18 06:36:10 +03:00
Gabriel Majeri
314074d13c Safe error handling for swap chain 2020-07-17 21:11:28 +03:00
Gabriel Majeri
ce5bcf86f1 Use thiserror for validation module 2020-07-17 20:21:19 +03:00
Rukai
de0ac2ccb7 Fix rods error check 2020-07-17 19:31:45 +10:00
Dzmitry Malyshau
76e136e375 add the preferred format query 2020-07-16 11:27:05 -04:00
bors[bot]
71e853d6ce
Merge #798
798: Fixed storage buffer counting towards storage textures for binding validation r=kvark a=Wumpf

See title.
(broke my group layout creation since my compute shaders need quite a few storage buffers _and_ storage textures bound... ;-))

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2020-07-16 14:33:40 +00:00
Andreas Reich
ace186623e Fixed storage buffer counting towards storage textures for binding validation 2020-07-15 22:56:30 +02:00
bors[bot]
a0ed09a6a8
Merge #796
796: Safe error handling for command API r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Initially started to remove assertions from the `bundle.rs` file, but ended up implementing safe error handling for the whole `command` module.

**Testing**
Checked with core and player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-15 20:54:32 +00:00
Gabriel Majeri
6f6893244a Rename InvalidBufferUsage 2020-07-15 17:09:53 +03:00
Gabriel Majeri
8e9a7bd3a9 Detailed error messages for compute errors 2020-07-15 17:06:46 +03:00
Gabriel Majeri
a8608d8bcd Rename error variants 2020-07-15 17:06:36 +03:00
Gabriel Majeri
151e300635 Detailed messages for RenderPassError 2020-07-15 16:48:58 +03:00
Gabriel Majeri
7df69b2740 Error message display for RenderCommandError 2020-07-15 15:59:36 +03:00
Gabriel Majeri
52922a7a8f Detailed error messages for render bundle creation 2020-07-15 14:34:18 +03:00
Gabriel Majeri
b7dd6a194f Implement Display for BindError 2020-07-15 14:32:07 +03:00
bors[bot]
fc4baa3107
Merge #795
795: Move `RenderPass*AttachmentDescriptor` types into core r=kvark a=GabrielMajeri

**Connections**
Follow up to #791.

**Description**
I had the impression that these two types were already shared between `wgpu-core` and `wgpu-rs`, considering they were generic. Further investigation reveals that not to be the case.

This PR moves these types into `wgpu-core`, since they're specific to this crate.

**Testing**
Checked with core, player and `wgpu-rs`.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-14 12:52:27 +00:00
Gabriel Majeri
1b03fbe9be Safe error handling for commands API 2020-07-14 11:40:54 +03:00
Gabriel Majeri
39ed7a008c Move RenderPass*AttachmentDescriptor types into core 2020-07-14 08:11:20 +03:00
Connor Fitzgerald
c8bcc50ed6 Implement PUSH_CONSTANTS feature 2020-07-13 12:47:09 -04:00
bors[bot]
2208048a89
Merge #789
789: Panic on using a pending buffer r=kvark a=kvark

**Connections**
Validates the use case of https://github.com/gfx-rs/wgpu-rs/issues/436

**Description**
We didn't detect if a buffer had pending *initial* mapping, previously, on submit.

**Testing**
Untested

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-13 15:51:50 +00:00
bors[bot]
d7ee89018b
Merge #791
791: Unify `wgpu-core` and `wgpu-rs` types r=kvark a=GabrielMajeri

**Connections**
Closes #689.

**Description**
Moves a lot of types from `wgpu-rs` which were duplicated in `wgpu-core` to `wgpu-types`.

**Testing**
Checked with core, player and `wgpu-rs`.

Corresponding `wgpu-rs` PR: https://github.com/gfx-rs/wgpu-rs/pull/437

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-13 15:45:09 +00:00
Gabriel Majeri
f3b80f1d8d Unify wgpu-core and wgpu-rs types 2020-07-13 18:39:49 +03:00
bors[bot]
08c873969c
Merge #790
790: core: make DeviceType repr(u8) r=kvark a=DavidPeicho

**Connections**

This PR will make gfx-rs/wgpu-native#43 mergeable.

**Description**

`DeviceType` wasn't made to be used in FFI. The enum is now set to `#[repr(u8)]`.

**Testing**

It's not tested 💯 


Co-authored-by: David Peicho <david.peicho@gmail.com>
2020-07-13 13:55:35 +00:00
David Peicho
257151b9a4 core: make DeviceType repr(u8) 2020-07-13 10:45:47 +01:00
Dzmitry Malyshau
b7695ceac3 Panic on using a pending buffer 2020-07-13 00:54:24 -04:00
Dzmitry Malyshau
dd38c7ba03 Make register methods public again 2020-07-12 14:39:38 -04:00
bors[bot]
ea680b964d
Merge #787
787: Remove non-exhaustive markers r=kvark a=GabrielMajeri

Based on the previous [discussion](https://github.com/gfx-rs/wgpu/pull/774#issuecomment-657171354), this PR removes the `NonExhaustive` structure and any `#[non_exhaustive]` attribute since it's too early to decide how to ensure forward compatibility.

**Testing**
Checked the `core`, `types` and `player` crates.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-12 18:22:21 +00:00
Gabriel Majeri
9cd3d47ce7 Remove non-exhaustive markers 2020-07-12 19:56:04 +03:00
Dzmitry Malyshau
967217f89b Basic use of Error for bind groups 2020-07-11 23:41:43 -04:00
Kunal Mohan
4a116fca38 Add check while removing uninserted Ids 2020-07-12 01:13:34 +05:30
Dzmitry Malyshau
aa5676b1f2 Fix hub insertion 2020-07-11 10:30:26 -04:00
bors[bot]
7d5082753b
Merge #773
773: Error handling for data transfer API r=kvark a=GabrielMajeri

**Connections**
Work on the error model described in #376 

**Description**
Removes assertions from the transfer functions, instead returning a custom error type.

**Testing**
Checked with `player` and `wgpu-rs`: https://github.com/gfx-rs/wgpu-rs/pull/430

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-11 02:28:25 +00:00
Gabriel Majeri
98e4f73a10 Error handling for data transfer API 2020-07-10 21:50:22 +03:00
Kunal Mohan
26dcdaae59
Add Error State to Storages (#776)
* Add Error State to Storages
fix #772

* use resize function in insert

* address review comments
2020-07-10 14:29:22 -04:00
Dzmitry Malyshau
e693170aef Rename bindings to entries 2020-07-08 23:41:09 -04:00
bors[bot]
d3e204127c
Merge #769
769: Implement and Validate all WebGPU Limits r=kvark a=cwfitzgerald

**Connections**

None?

**Description**

This adds all the limits that webgpu has currently. It also validates the values.

The main piece of code here is `BindingTypeMaxCountValidator` and `PerStageBindingTypeCounter` which provides the interface for figuring out the maximum per-stage counts in the pipeline. For each `BindGroupLayout` a `BindingTypeMaxCountValidator`is put together during creation using all of the bindings. Then the `BindingTypeMaxCountValidator`s are combined into a single max. This is then validated against the max limits.

Each commit should be independently testable and are grouped by responsibility.

**Testing**

I modified the wgpu-rs example framework to ask for extremely reduced limits and then tested various examples to verify it properly accepted/rejected based on the actual limit.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-07-08 03:29:51 +00:00
Connor Fitzgerald
36fa3b81b4 Validate BindGroup based limits 2020-07-07 23:27:42 -04:00
Connor Fitzgerald
1d5d7ddc40 Validate PipelineLayout based limits 2020-07-07 23:26:23 -04:00
Dzmitry Malyshau
7686bb5cad Update gfx-extras for the memory changes 2020-07-07 16:41:26 -04:00
Connor Fitzgerald
238e6b74ee Populate limits struct 2020-07-07 16:12:03 -04:00
Connor Fitzgerald
f76b631961 Validate set_bind_group is within bounds of limit 2020-07-07 14:41:54 -04:00
bors[bot]
cfd21d4913
Merge #763
763: Remove raw pointers from the render pipelines API r=kvark a=GabrielMajeri

**Connections**
Rust-ification of API, as part of #689

**Description**
The objective is to get rid of raw pointers in the render pipeline descriptor and associated structures.

**Testing**
Checked with `player` and the `trace` feature, and with `wgpu-rs` with the changes in https://github.com/gfx-rs/wgpu-rs/pull/425

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-07 17:29:37 +00:00
Gabriel Majeri
d4eeea8118 Remove pointers from pipelines API 2020-07-07 19:37:04 +03:00
Dzmitry Malyshau
46230720b5 Remove UnsafeFeatures as we decided the top level guard is not useful 2020-07-06 23:46:46 -04:00
Oskar Nehlin
8a51f4bc7f
Return result instead of panicking when requesting device. (#762)
* Return Result instead of panic for recoverable errors

* Update LimitsExceeded error variant

* Update LimitsExceeded error message
2020-07-06 16:45:11 -04:00
Oskar Nehlin
5b4b695ad3
Check parent adaptor limits instead of physical device limits (#761)
* Check parent adaptor limits instead of physical device limits

* Fix pr comment
2020-07-06 14:14:09 -04:00
Dzmitry Malyshau
15f3db7d83
Bump the maximum bind groups to 8 2020-07-04 11:17:51 -04:00
Dzmitry Malyshau
0929425477 Require mapped buffers to be aligned 2020-07-01 10:50:13 -04:00
Connor Fitzgerald
b4f2c02941 Validate dynamic bindings are in-bounds 2020-06-30 22:54:24 -04:00
bors[bot]
43c67ac59c
Merge #754
754: Implement MultiDrawIndirect Extensions r=kvark a=cwfitzgerald

**Connections**

Closes #742.

**Description**

These extensions, especially when combined with binding indexing, allow the creation of extremely cpu-efficient gpu powered pipelines.

Adds two extensions allowing various types of multi-draw-indirect
- MULTI_DRAW_INDIRECT (giving `multi_draw_indirect` and `multi_draw_indexed_indirect`)
- MULTI_DRAW_INDIRECT_COUNT (giving `multi_draw_indirect_count` and `multi_draw_indexed_indirect_count`)

This adds what I believe to be an extra restriction on the `*count` family of functions when compared to the underlying api. The buffer _must_ be large enough to draw `max_count` draws, even if that many draws are never drawn. This makes these operations no more unsafe than indirect would be, which is currently safe.

I did not implement these for renderbundles, but there's no reason they couldn't work, so those branches are marked with `unimplemented` as opposed to `unreachable`.

Additional Changes:
- Added some validation to the normal `draw_*_indirect` functions to prevent buffer overruns.
- The DX12 gfx-hal backend requires the strides to _always_ be non-zero, so I modified the normal indirect draws to use explicit strides.
- Made device limits and features `pub(crate)` as they need to be checked in random places in the code.

**Testing**

The change was tested using a modified version of wgpu-rs's texture-array example using a variety of permutations. I have not been able to test regular MULTI_DRAW_INDIRECT on mac, but I see no reason why that wouldn't work.

https://github.com/gfx-rs/wgpu-rs/pull/414

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-28 04:47:13 +00:00
Connor Fitzgerald
441b6e0d04 Implement MultiDrawIndirect Extensions 2020-06-27 23:43:23 -04:00
Andreas Reich
cd87f1e80f added independent blending to the list of required features 2020-06-27 22:33:47 +02:00
Dzmitry Malyshau
925010d117 Revise the atomic ordering on refcounts 2020-06-27 13:00:12 -04:00
Dzmitry Malyshau
e3280aa643 Deduplicate BindGroupLayout by value 2020-06-27 11:13:18 -04:00
bors[bot]
3b6e128877
Merge #752
752: gfx-memory update r=trivial a=kvark

**Connections**
Switches gfx-extras to https://github.com/gfx-rs/gfx-extras/pull/18
Fixes #750

**Description**
Includes important correctness fixes.

**Testing**
Tested on wgpu-rs examples on macOS.
Also, by @cwfitzgerald having the repro case of #750 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-26 05:16:53 +00:00
Dzmitry Malyshau
448ecc1bb1 gfx-memory update 2020-06-26 01:12:58 -04:00
Connor Fitzgerald
ac62a11619 Convert Extensions + Capabilities into Features 2020-06-26 00:18:46 -04:00
bors[bot]
177a0b39ac
Merge #747
747: Custom implement Debug for RenderCommand and ComputeCommand r=kvark a=kunalmohan

This would avoid unnecessarily long debug logs for Render and Compute passes to some extent. I am not sure if it would be helpful to print `dynamic_offsets` and `string_data` under `BasePass` without the content of related `Compute/Render Command`.
<!--**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_

**Description**
_Describe what problem this is solving, and how it's solved._
This would avoid 
**Testing**
_Explain how this change is tested._

Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-06-24 14:39:00 +00:00
Dzmitry Malyshau
0ed90d001b Tweak the logging a bit to make debug level usable 2020-06-24 10:26:43 -04:00
Kunal Mohan
421aa79364 Custom implement Debug for RenderPass and ComputePass 2020-06-24 10:55:46 +05:30
Marvin Löbel
962f65ac27 Add backends! and backends_map! macros
to reduce code duplication in instance.rs
2020-06-23 00:41:01 +02:00
bors[bot]
285b31a6a1
Merge #740
740: First Phase of Tracing Transition r=kvark a=cwfitzgerald

## Connections

First step in the implementation of #491. https://github.com/gfx-rs/wgpu-rs/pull/395

## Description

This adds the tracing crate, implements a tracing "layer" for chrome tracing, and instruments every entrypoint into wgpu.

Tracing is added as a main dependency. A feature is added called `subscriber` which guards the tracing and default logger implementation, as that adds 3 dependencies. 

The main macro is there to make creating a span a simple one line process. This macro will come in useful in the next couple stages. Use of this macro is used unqualified with it imported into scope as that style allows IntelliJ ides to actually find the macro.

I also removed a really annoying warning that was driving me crazy.

This PR does not make sure the logging output from tracing is up to snuff, that will be done when logging output and conversion is the priority.

Both commits should compile individually, so shouldn't need to be squashed.

## Testing

This PR was tested with the wgpu-rs PR on various examples, as well as my personal project.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-22 18:25:13 +00:00
bors[bot]
63a5f9974e
Merge #743
743: Derive Serialize and Deserialize for HostMap r=kvark a=kunalmohan

**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_

**Description**
_Describe what problem this is solving, and how it's solved._
Also a switch from `f32::MAX` to `std::f32::MAX`

**Testing**
_Explain how this change is tested._
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-06-22 13:25:25 +00:00
Kunal Mohan
73b079f226 Derive Serialize and Deserialize for HostMap 2020-06-22 13:08:17 +05:30
Connor Fitzgerald
62a870280f Refine Logging Levels 2020-06-22 02:13:04 -04:00
bors[bot]
6b3863af62
Merge #745
745: Update to latest gfx-extras commit r=kvark a=rukai

Brings the fix for https://github.com/gfx-rs/wgpu-rs/issues/363 into wgpu

Co-authored-by: Lucas Kent <rubickent@gmail.com>
2020-06-22 03:17:28 +00:00
Dzmitry Malyshau
5860649dd0 Fix RODS layout 2020-06-21 23:08:32 -04:00
Lucas Kent
0fa11e7024 Update to latest gfx-extras commit 2020-06-22 10:38:45 +10:00
Connor Fitzgerald
c1f0021a05 Add Chrome Backend 2020-06-20 20:55:59 -04:00
Connor Fitzgerald
1b2cf3cd22 Add Tracing and Instrument Entry Points 2020-06-20 14:26:50 -04:00
bors[bot]
c7be94047d
Merge #739
739: Remove Peek-Poke r=cwfitzgerald a=kvark

**Connections**
Related to https://github.com/gfx-rs/wgpu/issues/738
Related to https://github.com/djg/peek-poke/issues/10

**Description**
As of #726 , the buffers have a minimum binding size that has to include the shader struct size. It, therefore, can't be zero.
We can remove the hacks we had previously and switch fully to the idiomatic `Option<NonZeroU64>`.

Peek-poke doesn't `NonZeroU64` and friends, so this made me reconsider the user of it entirely. Today, render bundles as well as the Player already represent command streams using a much rustier method. I tried to move everything to this method now, and I think this is going to work much better, and safer.

**Testing**
wgpu-rs works - https://github.com/gfx-rs/wgpu-rs/pull/396

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-20 17:52:29 +00:00
bors[bot]
75d2e47849
Merge #736
736: Validate sampler type in `create_bind_group` r=kvark a=GabrielMajeri

**Connections**
Fixes #588 

**Description**
* Makes `create_bind_group` return a `Result`, and adds a new `binding_model::BindGroupError` enum.
* Converts _some_ assertions from `create_bind_group` into `Err`s
* Validates that the type of sampler declared in the bind group layout (comparison or not) is the same as the one of the actual sampler.

**Testing**
Tested locally on the `shadow` example in `wgpu-rs`. ~Will follow up with a PR in that repo with the updated API.~ https://github.com/gfx-rs/wgpu-rs/pull/398

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-06-20 14:31:32 +00:00
Gabriel Majeri
69b41dc0d3 Validate sampler type in create_bind_group 2020-06-20 17:29:58 +03:00
Dzmitry Malyshau
365f4e8786 Remove peek-poke.
There was a lot of highly unsafe use of serialization based on peek-poke that we
weren't entirely happy with. It's replaced by just serializing the passes now.
Also, switch BufferSize to Option<NonZero>.
2020-06-20 00:39:11 -04:00
Dzmitry Malyshau
ff5c9c9ffc Naga update with offsets and strides 2020-06-19 11:14:29 -04:00
bors[bot]
d7d0fd5dfe
Merge #735
735: Set descriptor set name when creating bind group r=kvark a=GabrielMajeri

**Description**
There is a [`TODO` in the code](a02a566841/wgpu-core/src/device/mod.rs (L1428)) for setting the descriptor set name when creating a bind group. It was blocked on https://github.com/gfx-rs/gfx-extras/pull/5

**Testing**
Tested with examples from `wgpu-rs`.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-06-19 13:33:32 +00:00
Gabriel Majeri
eba5c7e877 Set descriptor set name when creating bind group 2020-06-19 15:20:01 +03:00
Marvin Löbel
e88e3517d6 Move backend selection to Instance::new()
Keep `inputs` parameter in `pick_adapter()`
2020-06-18 22:04:16 +02:00
bors[bot]
b4410c5d8a
Merge #732
732: Dummy workspace crate r=cwfitzgerald a=kvark

Basically, it makes sure that doing `cargo check` locally in the workspace is all you need.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-18 19:11:53 +00:00
Dzmitry Malyshau
0cd1ec2981 Dummy workspace crate 2020-06-18 14:16:04 -04:00
bors[bot]
584468e34b
Merge #728
728: Documentation Pass r=kvark a=cwfitzgerald

## Connections

https://github.com/gfx-rs/wgpu-rs/issues/378.

## Description

The number one thing that people want to see in wgpu is better documentation, so this is a first step towards that goal. It unifies the documentation and fills it out so most things have documentation that is at least marginally helpful.

Notable changes to existing documentation:
- Removes "a" and "the" at the beginning of short descriptions.
- Always use the phrasing `Describes a...` for descriptors that create objects directly.
- Always use a period at the end of short descriptions.

## Testing

No code was changed, but constant monitoring of cargo doc output in wgpu-rs was used to keep everything completely consistent.

## TODO

- [x] wgpu-rs PR (https://github.com/gfx-rs/wgpu-rs/pull/380)


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-18 13:04:42 +00:00
Connor Fitzgerald
15d0db8828 wgpu-types documentation pass 2020-06-17 20:38:44 -04:00
Dzmitry Malyshau
35a1dc3076 Basic support for WGSL 2020-06-17 13:29:43 -04:00
bors[bot]
fc2dd481b2
Merge #726
726: Basic support for minBufferBindingSize r=cwfitzgerald a=kvark

**Connections**
Has basic (partial) implementation of https://github.com/gpuweb/gpuweb/pull/678
wgpu-rs update - https://github.com/gfx-rs/wgpu-rs/pull/377

**Description**
This change allows users to optionally specify the expected minimum binding size for buffers. We are then validating this against both the pipelines and bind groups.
If it's not provided, we'll need to validate at draw time - this PR doesn't do this (focus on API changes first).
It also moves out the `read_spirv`, since wgpu-types wasn't the right home for it ever.

**Testing**
Tested on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-17 03:25:27 +00:00
bors[bot]
9e699330a8
Merge #719
719: Implement debug marker support r=kvark a=krupitskas

**Connections**
Closes https://github.com/gfx-rs/wgpu/issues/697

**Description**
Looks like because I've once pushed forward reset branch to my master, previous pull request https://github.com/gfx-rs/wgpu/pull/713
show that there no commits and it automatically was closed :/

**Testing**
Not tested yet


Co-authored-by: Nikita Krupitskas <krupitskas@icloud.com>
2020-06-16 21:34:27 +00:00
Nikita Krupitskas
eaf2acb43a Implement debug marker support 2020-06-17 00:05:52 +03:00
Rukai
71ee7d868a Update gfx-memory to the latest commit 2020-06-16 23:32:35 +10:00
Dzmitry Malyshau
a27341bd6d Basic support for minBufferBindingSize 2020-06-16 00:34:58 -04:00
Dzmitry Malyshau
58de765961 Always use DepthStencilReadOnlyOptimal for sampled depth 2020-06-15 17:45:19 -04:00
bors[bot]
3d9d82dc77
Merge #722
722: Refactor tracking of device last completed submission r=kvark a=kvark

**Connections**
Fixes https://github.com/gfx-rs/wgpu-rs/issues/358

**Description**
We used to track the next submission index in `device.life_guard.submission_index` atomic. This PR changes that to point to the last *done* submission, and also introduces a non-atomic field to keep track of the current/next submission.
This allows us to avoid waiting on the frame semaphore on presentation if the relevant submission is done by then.

**Testing**
Not tested!

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-15 20:58:15 +00:00
bors[bot]
2dd3439475
Merge #717
717: Implement Capability/Extension Split r=kvark a=cwfitzgerald

## Connections

Follow up to a discussion we had on #wgpu:matrix.org. 

## Description

Splits capabilities and extensions so that extensions are things you ask for and possibly change behavior and capabilities are passively enabled when their extension (if any) are enabled.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-15 01:46:14 +00:00
Rukai
b0475520fa Fix validation errors + panics on empty buffers 2020-06-15 11:04:36 +10:00
Dzmitry Malyshau
835d28b37c Refactor tracking of device last completed submission 2020-06-14 20:19:40 -04:00
Connor Fitzgerald
5a7fb4c1e5 Implement Capability/Extension Split 2020-06-14 02:32:54 -04:00
Dzmitry Malyshau
c038c206e7 Add RODS texture binding property 2020-06-12 21:26:19 -04:00
bors[bot]
0357dd80af
Merge #712
712: RODS part 2 r=cwfitzgerald a=kvark

**Connections**
Unblocks https://github.com/gfx-rs/wgpu-rs/issues/359
Is a follow-up to RODS part 1 - #685

**Description**
There is a few things in here.

Thing 1: Stronger assertions on the load/store ops of the depth & stencil.

### Thing 2: rewritten tracking of render attachments
Background: from the usage tracker point of view, each subresource can be in either "extend" mode, where it accumulates a single combined usage, or in the "replace" mode, where it goes from one usage to another, producing the relevant transitions on the way.

The problem turned out to come from the fact that the render pass attachments were always tracked in "replace" mode. This is needed because their track don't have a single state: render pass itself encodes a transition of attachments. However, it also means that there was no way to "extend" the usage in RODS scenarios...

So I could see two ways to address this:
  - re-achitecture the tracking a bit more in general, representing it as a sequence of merges.
  - introduce the "prepend()" tracking operator that's *only* used for render pass attachments

I opted for the latter as it seems much less intrusive. The render pass attachments accumulate their usage like everything else in the "extend mode". But right before we are inserting the transitions (between the active command buffer and the pass), we turn the tracking of the attachments from "extend" into "replace" mode by installing the "first" usage according to what we expect it to be.

### Thing 3: missing API for RODS bind groups
The original RODS design missed a problem with Vulkan image layouts. When creating a bind group, one has to specify what layout the image will be in. We always used `ShaderReadOnlyOptimal` until now for texture views. However, in RODS scenarios this has to be `DepthStencilReadOnlyOptimal`. Luckily, it's compatible with sampling from the shader, but we still need to know about this when creating the bind group.

**Testing**
Tested on the modified water example provided in https://github.com/gfx-rs/wgpu-rs/issues/359#issuecomment-642167269 

Added a few tests to the buffer implementation of the new `prepend()` operator.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-12 23:58:36 +00:00
Dzmitry Malyshau
8ebfdb0c34 Rewrite the render attachment tracking using the new prepend() operation. 2020-06-12 19:54:50 -04:00
bors[bot]
373a1c2bf0
Merge #715
715: Implement SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING r=kvark a=cwfitzgerald

## Connections

Closes #483. Extends support for #106.

## Description

This forwards the descriptor indexing features gfx-hal up to wgpu. 

Note this PR also changes the name of the `TEXTURE_BINDING_ARRAY` to `SAMPLED_TEXTURE_BINDING_ARRAY` to be more consistent with extensions.

## Testing

Texture-array example was simply extended to use descriptor indexing. This works on all platforms that the feature is supported. (thanks @stararawn)



Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-12 23:53:37 +00:00
Connor Fitzgerald
bfcc369bc7 Implement SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING 2020-06-12 19:52:10 -04:00
Dzmitry Malyshau
e843067018 Track buffers and textures in the future submissions 2020-06-11 20:45:53 -04:00
Dzmitry Malyshau
7aa5753701 Re-architecture the bundles using normalized command streams.
This is a major change in how the bundles are implemented. Instead of
transparently injecting them into the pass command stream, we are now
treating bundles as first-class API objects and API tracing them
accordingly. The bundle contains a normalized command stream that is
very easy to inject into a native command buffer multiple times.
2020-06-11 15:34:45 -04:00
Dzmitry Malyshau
afc4517db1 Render bundle reset states, updated descriptors 2020-06-11 15:28:55 -04:00
Dzmitry Malyshau
fbf35e43a6 Render bundles 2020-06-11 15:28:55 -04:00
bors[bot]
64ae59072d
Merge #711
711: Implement Descriptor Array Extension r=kvark a=cwfitzgerald

## Connections

Blocked on https://github.com/gfx-rs/gfx/pull/3269 and does some funky git overrides to get CI to return meaningful results what will be removed once that PR lands and is published.

## Description

This PR implements the `TEXTURE_BINDING_ARRAY` native extension. This allows users to specify a uniform sized array of textures for use in shaders.

As a corollary, this PR rustifies the Bind Group and Bind Group Layout interface. Two main actions were taken when doing this:
 - Types that were able to be shared among wgt, wgc, and wgpu-rs were moved into wgt.
 - Types that had references to other wgpu-rs specific structures were duplicated into wgc with wgpu-rs structures replaced with the appropriate ID. Notes were added to the wgc types that they were duplicated directly from wgpu-rs.

From what I can tell, this resulted in a significant reduction in code complexity when dealing with bind groups, favoring strong types over runtime assertions.

Naga validation of arrays of textures was not implemented.

Documentation was added to extensions to help users understand what underlying tech was being relied on as well as the platforms it should be expected to work on. I think this pattern should be implemented across the board for extensions as it makes them much more user friendly to use.

## Testing

There is an example included in the wgpu-rs PR which was used for testing this feature. It worked on DX12, Vulkan, and Metal (MSL > 2.0), as was expected.

Additionally the other examples were run and are still verified to run.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-11 03:36:36 +00:00
Connor Fitzgerald
57b3b72571 Implement TEXTURE_BINDING_ARRAY extension 2020-06-10 22:35:25 -04:00
Rukai
2e65615663 Empty buffers are created internally with a size of 1 2020-06-09 23:43:49 +10:00
Connor Fitzgerald
4258c60f46 Implement mappable primary buffers extension 2020-06-08 22:33:47 -04:00
bors[bot]
eaf8f4af87
Merge #707
707: Implement Bounds Checking on Buffers to Buffer and Texture Copies r=kvark a=cwfitzgerald

**Connections**
Closes #362, closes #554
This addresses issues found by @gretchenfrage when accidentally writing off the end of a texture causing a DEVICE_LOST error.

**Description**

Adds bounds checks to write_texture and write_buffer, and copy_texture_to_texture and friends. The bounds checking functions themselves follow guidance from the webgpu standard. 

This doesn't make wgpu 100% to all the checks required by the standard, but takes care of the ones related to bounds and buffer overruns.

**Testing**

I tested this against all the examples, including intentionally making mistakes in texture copies, with this successfully catching those errors.

**Review Notes**

This code should be picked through fairly closely, as it's very likely there's some typos due to the close-but-not-quite repetition that these tests require. There's a bunch of LOC, but they are fairly boring and should be easy to understand.

I have tried to give assert messages that are as descriptive as possible, but if there is a message that could be changed to be more clear, let me know.

One thing that could change is the location of the functions. I left them where I originally wrote them, before I realized that the functions on queue also needed bounds checking, but they could have a better home elsewhere, maybe even their own file.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-08 15:29:51 +00:00
Connor Fitzgerald
27ffe5026b Implement buffer to any copy bounds checking 2020-06-08 11:24:33 -04:00
Dzmitry Malyshau
cdbf23813a Return errors on create_render_pipeline 2020-06-08 01:04:26 -04:00
Dzmitry Malyshau
16424bfac1 Add shader validation bool to DeviceDescriptor 2020-06-06 23:34:04 -04:00
Dzmitry Malyshau
5f57c9eae2 Move the shader validation logic into a module 2020-06-06 23:21:42 -04:00
Dzmitry Malyshau
6e1e2e037e Validate stage inputs/outputs 2020-06-06 23:21:42 -04:00
bors[bot]
417ea69b45
Merge #704
704: Pipeline layout validation r=cwfitzgerald a=kvark

**Connections**
Implements a solid part of #269
Starts converting the function to return results, related to #638
cc @GabrielMajeri 

**Description**
This change matches shader bindings against the pipeline layout. It's *mostly* complete, minus some bugs and not handling the `storage_texture_format` properly.

The risk here is that Naga reflection may have bugs, or our validation may have bugs, and we don't want to break the user content while this is in flux. So the PR introduces an internal `WGPU_SHADER_VALIDATION` environment variable. Switching it to "0" skips Naga shader parsing completely and allows the users to unsafely use the API.

Another aspect of the PR is that some of the functions now return `Result`. The way I see us proceeding is that any errors that we don't expect users to handle should result in panics when `wgpu` is used natively (i.e. not from a browser). These panics would happen in the "direct" backend of wgpu-rs (as well as in wgpu-native), but the `Result` would not be exposed to wgpu-rs, so that it matches the Web behavior.

At the same time, browser implementations (Gecko and Servo) will check the result on their GPU process and implement the WebGPU error model accordingly. This means `wgpu-core` can be super Rusty and safe.

**Testing**
Running on wgpu-rs examples. Most of them fail to get parsed by Naga, but `boids` succeeds and passes validation 🎉 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-06 22:01:49 +00:00
Connor Fitzgerald
f32cb103b8 Implement extensions interface as described in #691 2020-06-06 02:00:41 -04:00
Dzmitry Malyshau
15cdc794fa Shader binding validation 2020-06-05 12:48:34 -04:00
Dzmitry Malyshau
534d7ac504 Validate pipeline layout creation 2020-06-05 12:48:34 -04:00
Dzmitry Malyshau
f158709dd0 Validate bind group layouts 2020-06-05 12:48:34 -04:00
Connor Fitzgerald
08c0460e32 Add assert that old SwapChainOutput is dead after SwapChain is remade 2020-06-04 23:42:59 -04:00
Dzmitry Malyshau
b5c38ae40d Prevent internal thread from cleanup 2020-06-04 22:45:59 -04:00
Connor Fitzgerald
ade7ce10b2 Rustification of Extensions and SamplerDescriptor 2020-06-02 21:04:25 -04:00
Dzmitry Malyshau
075e683cb5 Fix tracing of buffers that are mapped at creation 2020-06-02 16:30:41 -04:00
Dzmitry Malyshau
1acd1901de Fix bytes_per_row used in write_texture 2020-06-02 13:44:12 -04:00
Dzmitry Malyshau
ae17ea7625 New map_async logic, change the semantic of mapped buffers. 2020-06-02 13:44:00 -04:00
Dzmitry Malyshau
aa12e7dc14 Read-only depth-stencil support 2020-06-01 19:54:56 -04:00
Dzmitry Malyshau
321a5cee0f Enforce copy buffer-texture row pitch alignment 2020-06-01 16:51:42 -04:00
Connor Fitzgerald
415ce97415 Implement anisotropic filtering and extensions/limits 2020-06-01 10:43:54 -04:00
Dzmitry Malyshau
6fb2b272e4 Fix recycling of command buffers 2020-05-31 11:50:24 -04:00
Dzmitry Malyshau
7181bfe977 Move BufferSize to wgpu-types 2020-05-30 01:19:42 -04:00
Jay Oster
5daef9acc2 Remove unnecessary features 2020-05-29 05:25:03 -07:00
Jay Oster
09328ec2eb Make libx11 optional 2020-05-27 21:05:53 -07:00
bors[bot]
4c136418ff
Merge #667
667: Add asserts to validate that a resource exists when used r=kvark a=DavidPeicho

Hi,

As discussed in #610, this is mostly for C/C++ users. Some questions:
* Would it be possible to display the ID of the resource that failed? I don't know what you think about implementing the `Display` trait on the `Id` struct? 
* Do you see other places needing for checks?

Thanks!

Co-authored-by: David Peicho <david.peicho@gmail.com>
2020-05-26 22:23:31 +00:00
bors[bot]
6650b94ff6
Merge #668
668: Return failures to the user in swap_chain_get_next_texture, rather than transparently reconfiguring. r=kvark a=AlphaModder

TODO:
- [x] Change `Global::swap_chain_get_next_texture` in `wgpu-core`.
- [x] Update `wgpu_swap_chain_get_next_texture` in `wgpu-native`. (https://github.com/gfx-rs/wgpu-native/pull/32)
- [x] Wrap `SwapChainOutput`/`SwapChainStatus` in a nice enum in `wgpu-rs`. (https://github.com/gfx-rs/wgpu-rs/pull/323)
- [ ] Update `wgpu_bindings` (?)

Co-authored-by: AlphaModder <quasiflux@gmail.com>
2020-05-26 21:26:15 +00:00
AlphaModder
e89c3d6b1c Alter swap_chain_get_next_texture to bubble up failures to the user. 2020-05-26 14:15:22 -07:00
Dzmitry Malyshau
79eb7b9c17 Minor fixes in Gecko 2020-05-26 16:41:24 -04:00
David Peicho
96bdaa2a9f storage: add attribute to pretty-print invalid resource usage 2020-05-26 18:46:10 +01:00
Paul Kernfeld
d529526e7f
"Use the whole buffer" is !0, not 0 (#663)
* "Use the whole buffer" is !0, not 0

Fixes #654
Applies to BufferBinding, set_vertex_buffer, set_index_buffer

* Add BufferSize type alias

* Make BufferSize a transparent type

Add a custom serialization "buddy" type
Use BufferSize::WHOLE instead of crate::WHOLE_SIZE

* Move SerBufferSize into device::trace mod

Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
2020-05-26 13:25:06 -04:00
Dzmitry Malyshau
4e1d76013c Add missing repr(C) on copy views 2020-05-26 09:35:09 -04:00
Dzmitry Malyshau
e4659b6d05 Bring back BufferCopyView 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
679dba044b Remove array layers from texture copies 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
dff37bb65d Move TextureDataLayout to wgpu-types 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
fcf1d2762d Use TextureDataLayout consistently 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
2695d64269 Share code between write_buffer and write_texture 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
a4ea5358ef Implement write_texture 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
70154373f8 Fix indirect buffer access flags 2020-05-22 16:25:09 -04:00
yanchith
58a60392c2 Fix possible out-of-bounds when trace log level enabled
Also, even when there was no out-of-bounds access, the log statement talked
about an incorrect submission index.
2020-05-17 12:17:36 +02:00
Dzmitry Malyshau
8b9ddbfbca Vecmap dependency update to 0.8.1 2020-05-15 10:41:20 -04:00
Dzmitry Malyshau
4c62b20282 Multiple fixes and clean ups.
- Clean up after the pending writes on destroy.
- Fix temporary buffer creation.
- Fix internal thread initialization by the command allocator.
- Clean up player event_loop usage.
2020-05-11 14:07:02 -04:00
Dzmitry Malyshau
786ead9701 Destroy temporary buffers 2020-05-11 10:53:21 -04:00
Dzmitry Malyshau
35f2e8b70e Move queue logic into a submodule 2020-05-10 22:40:04 -04:00
Dzmitry Malyshau
ba8c2eae54 Implement Queue::write_buffer 2020-05-10 01:21:47 -04:00
Gabriel Majeri
f70f32af87 Add optional SPIR-V shader validation
# Conflicts:
#	Cargo.lock
2020-05-09 19:55:10 +03:00
bors[bot]
54c6f6751b
Merge #645
645: Add a loom test for RefCount r=kvark a=paulkernfeld

A first effort at gfx-rs/wgpu-rs#96
loom testing is gated behind cfg(loom)

Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
2020-05-06 18:10:43 +00:00
Paul Kernfeld
29a4cee002 Add a loom test for RefCount 2020-05-06 13:53:57 -04:00
Dzmitry Malyshau
cf8513baf5 Proper maintenance of the command pools 2020-05-06 11:15:08 -04:00
Dzmitry Malyshau
4c448c3fc5
Add a way to destroy a pass by a mutable reference (#647) 2020-05-05 21:52:06 -04:00
Dzmitry Malyshau
3e57c11260 Refactor create_surface a bit 2020-05-05 09:47:51 -04:00
Dzmitry Malyshau
fbc533bfee Save bind group layout inside pipeline layouts 2020-05-04 23:46:06 -04:00
Anton Lazarev
29ce9a44cf
Pass through raw-window-handle 2020-05-04 15:55:19 -04:00
Dzmitry Malyshau
71d4f77ab8 Wait for idle before destroying swapchains 2020-05-03 23:39:05 -04:00
Dzmitry Malyshau
831d908663 Properly destroy swap chains 2020-05-03 22:13:43 -04:00
Paul Kernfeld
cc2e6db7f5 Make assertions more verbose in src/command
This contributes to #485
2020-05-02 13:16:09 -04:00
bors[bot]
e2100b6911
Merge #621
621: Keep Adapter alive r=grovesNL a=kvark



Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-05-01 04:30:09 +00:00
Dzmitry Malyshau
f35dd741aa
Android support (#625) 2020-05-01 00:22:00 -04:00
Dzmitry Malyshau
288f8342b1 Don't drop the Global on panic 2020-05-01 00:20:54 -04:00