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[spv] support GLSL's Distance
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@ -1283,6 +1283,10 @@ impl<I: Iterator<Item = u32>> Parser<I> {
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inst.expect(base_wc + 1)?;
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"length"
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}
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Some(spirv::GLOp::Distance) => {
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inst.expect(base_wc + 2)?;
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"distance"
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}
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Some(spirv::GLOp::Cross) => {
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inst.expect(base_wc + 2)?;
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"cross"
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