* fix more compile errors
* fix err
* fix all compile errors
* fix clippy errors
* fix issues in ray-traced-triangle example
* fix clippy warnings
* fix wasm not compiling
* fix test
* fix clippy (again)
* fix some rustfmt issues
* fix more rustfmt issues
* fix even more rustfmt issues
* fix yet more rustfmt issues
* add #[allow(dead_code)] to some structs to fix clippy on web assembly
* more format fixes
* even more format fixes
* close to final format fixes
* final format fixes (hopefully)
* actual final format fixes (hopefully)
* move ray_cube_cube example and fix bugs
* move other examples
* fix crash when dropping
* fix test
* apply clippy and rustfmt changes
* fix some memory leaks
* fix incompatibility with new wgpu trunk changes
* fix clippy & fmt
* fix clippy errors on github
* update to trunk
* remove a line that printed log "Created blas ..." in device create tlas
* fix merge issues
* fix merge
* fix fmt
* restored example ray scene functionality
* WIP fix rebase
* Fix compile issues
* More fixes
* Fix rebase
* Add wgls backend write_value_type AccelerationStructure
* Add back xtask Cargo.lock
* Revert serde path
* Doc typos
* Add -diff
* Revert more serde
* Revert serde again?
* Fix doc typo
* add test
* clippy & fmt
* fix error "blas does not exist"
* fix various things
* fix unused acceleration structures causing invalid SPIR-V
* fix merge
* fix use after free in a different way (now moved tlas instances to wgpu_core)
* refactor & fmt
* remove accidentally created file
* remove accidentally created file (actually)
* merge & fix
* Fix problems
* fix validation error
* fix validation
* fix merge
* fmt
* fix merge
* use staging buffer trackers in creating the ray-tracing staging buffers (not the tlas_s)
* change one missed staging buffer's tracker
* wip: example
* finished shadow!
* fix merge
* clippy
* remove some uses of blas ids
* fmt
* fix merge
* deduplicate code shared between command_encoder_build_acceleration_structures and command_encoder_build_acceleration_structures_unsafe_tlas
* clippy
* fix merge
* fix warnings
* clippy & fmt
* re-add matching to get_raw_tlas_instance_size and tlas_instance_into_bytes
* fmt
* fix command
* wip: fix merge
* fix merge
* fmt & docs
* fix wasm clippy
* fix issues with tests
* fix issues with tests
* fmt & clippy (wasm)
* wip ray-traced-triangle (non hal)
* unify camera location in ray_shadows
* fix tests
* add readme to ray_traced_triangle
* note that vertex format must be f32x3 (not yet validated)
* changelog
* require VertexFormat::Float32x3
* fix compile error
* when creating and building acceleration structures require Features::RAY_TRACING_ACCELERATION_STRUCTURE is enabled
* remove duplicate workaround
* fix most feedback
* remove all changes from .gitattributes
* fix compile error in test
* more changes along same lines
* format
* apply feedback to more places
* fix `cargo clippy` not just `cargo clippy --all-features`
* cache max instances from tlas creation
* fix clippy
* fix examples
* fix tests
* remove now useless docs
* add more docs
* yet more docs
* still more docs
* Documentation.
* Running out of unique commit messages to say writing docs.
* Add more references to docs.
* Get BindGroup in scope
* Remove unintentional changes
* Remove #[allow(dead_code)]
* Remove old comments
* Add device.poll
* make ray_scene start right way up
* fmt
* move scratch buffer to its own module
* actually remove intentional changes (turns out wgt is inconsistent)
* use better names in ray_scene/shader.wgsl
* fmt
* remove more unintentional changes.
* work on ray_tracing use after free
* spelling
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
* grammar
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
* move things into struct (should be all vectors with 3 item types or more)
* remove long-standing locks.
* fmt
* move not using index buffer to test
* impl index & index mut for tlas package
* impl index & index mut for tlas package
* fix errors
* fix test errors
* move everything out of ray_tracing.rs
* more index_mut
* fmt
* fix docs links
* move to separate impl block
* fix older request review
* fmt
* remove missed deref
* fix wasm clippy
* change to suggestions
* fmt
* add a note as to why `command_encoder_build_acceleration_structures_unsafe_tlas` and `command_encoder_build_acceleration_structures` are currently separate
* add a todo to reconsider soon `command_encoder_build_acceleration_structures_unsafe_tlas`
* switch to mat4 in ray-tracing examples
* Combine RT Tests Under Single Submodule
* Add More Raytracing Tests and Re-Organize
* Documentation and Formatting Fixes
* Remove Forced Alignment in wgpu-hal
* work on out_of_order_as_build and add out_of_order_as_build_use
* fmt
* update test label naming
* fix one validation error
* fix clippy & fmt
* add acceleration structure creation tests
* make mis-matched index test use the correct function
* move validation into validate_command_buffer
* fix tests
* add blas and tlas to pending writes to remove (now unneeded) `device.poll()`s
* remove commented out code from examples and properly use the constants in ray_shadow
* add examples to examples\README.md
* rename ray tracing to ray queries in readme
* remove unneeded usage from scratch buffer creation
* use snatchables for raw acceleration structures
* format
* add EXPERIMENTAL_ to features
* fix missed comment
---------
Co-authored-by: Daniel Keitel <daniel.mg.keitel@fau.de>
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
Co-authored-by: vero <email@atlasdostal.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
The method was only used by the player's tests which
was refactored to create a new `Global` instead.
Removing it cleans up the internals of `Hub.clear()`,
we should avoid having test only items.
Some module doc comments were using `/*! ... */` syntax and had
leading ` *` prefixes on each line. This interferes with the
tracking of `clippy::doc_lazy_continuation`, so switch those over
to `//!` style comment blocks.
This leaves `/*! ... */` blocks alone which didn't prefix each
line.
* Expose gpu allocation configuration options
This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually.
The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles.
The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later.
* changelog
* Update CHANGELOG.md
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Add a comment about not entirely knowing what we are doing
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
This proves a flag in msl::PipelineOptions that attempts to write all
Metal vertex entry points to use a vertex pulling technique. It does
this by:
1) Forcing the _buffer_sizes structure to be generated for all vertex
entry points. The structure has additional buffer_size members that
contain the byte sizes of the vertex buffers.
2) Adding new args to vertex entry points for the vertex id and/or
the instance id and for the bound buffers. If there is an existing
@builtin(vertex_index) or @builtin(instance_index) param, then no
duplicate arg is created.
3) Adding code at the beginning of the function for vertex entry points
to compare the vertex id or instance id against the lengths of all the
bound buffers, and force an early-exit if the bounds are violated.
4) Extracting the raw bytes from the vertex buffer(s) and unpacking
those bytes into the bound attributes with the expected types.
5) Replacing the varyings input and instead using the unpacked
attributes to fill any structs-as-args that are rebuilt in the entry
point.
A new naga test is added which exercises this flag and demonstrates the
effect of the transform. The msl generated by this test passes
validation.
Eventually this transformation will be the default, always-on behavior
for Metal pipelines, though the flag may remain so that naga
translation tests can be run with and without the tranformation.
* rename `command_encoder_run_*_pass` to `*_pass_end` and make it a method of compute/render pass instead of encoder
* executing a compute pass consumes it now such that it can't be executed again
* use handle_error instead of handle_error_nolabel for wgpu compute pass
* use handle_error instead of handle_error_nolabel for render_pass_end
* changelog addition
* feat: `compute_pass_set_push_constant`: move panics to error variants
Co-Authored-By: Erich Gubler <erichdongubler@gmail.com>
---------
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
* move out compute command to separate module
* introduce ArcComputeCommand
* stateless tracker now returns reference to arc upon insertion
* add insert_merge_single to buffer tracker
* compute pass execution now works internally with an ArcComputeCommand
* compute pass execution now translates Command to ArcCommand ahead of time
* don't clone commands in compute pass execution
* remove doc hiding
* use option insert
* clippy fix
* fix private doc issue
* remove unnecessary copied over doc hide
Replace the `wgpu_core:🆔:Id::transmute` method, the `transmute`
private module, and the `Transmute` sealed trait with some associated
functions with obvious names.
* Add serde, serialize, deserialize features to wgpu and wgpu-core
Remove trace, replay features from wgpu-types
* Do not use trace, replay in wgpu-types anymore
* Make use of deserialize, serialize features in wgpu-core
* Make use of serialize, deserialize features in wgpu
* Run cargo fmt
* Use serde(default) for deserialize only
* Fix serial-pass feature
* Add a comment for new features
* Add CHANGELOG entry
* Run cargo fmt
* serial-pass also needs serde features for Id<T>
* Add feature documentation to lib.rs docs
* wgpu-types implicit serde feature
* wgpu-core explicit serde feature
* wgpu explicit serde feature
* Update CHANGELOG.md
* Fix compilation with default features
* Address review comments
* Convert Tests to Use Async Poll
* Update examples/src/repeated_compute/mod.rs
Co-authored-by: Andreas Reich <r_andreas2@web.de>
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>