4face1c2ba
* Add serde, serialize, deserialize features to wgpu and wgpu-core Remove trace, replay features from wgpu-types * Do not use trace, replay in wgpu-types anymore * Make use of deserialize, serialize features in wgpu-core * Make use of serialize, deserialize features in wgpu * Run cargo fmt * Use serde(default) for deserialize only * Fix serial-pass feature * Add a comment for new features * Add CHANGELOG entry * Run cargo fmt * serial-pass also needs serde features for Id<T> * Add feature documentation to lib.rs docs * wgpu-types implicit serde feature * wgpu-core explicit serde feature * wgpu explicit serde feature * Update CHANGELOG.md * Fix compilation with default features * Address review comments |
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README.md |
wgpu player
This is an application that allows replaying the wgpu
workloads recorded elsewhere. It requires the player to be built from
the same revision as an application was linking to, or otherwise, the data may fail to load.
Launch as:
play <trace-dir>
When built with "winit" feature, it's able to replay the workloads that operate on a swapchain. It renders each frame sequentially and then waits for the user to close the window. When built without "winit", it launches in console mode and can replay any trace that doesn't use swapchains.
Note: replaying is currently restricted to the same backend as one used for recording a trace. It is straightforward, however, to just replace the backend in RON since it's serialized as plain text. Valid values are: Vulkan, Metal, and Dx12.