2fd09945cd
* rename `command_encoder_run_*_pass` to `*_pass_end` and make it a method of compute/render pass instead of encoder * executing a compute pass consumes it now such that it can't be executed again * use handle_error instead of handle_error_nolabel for wgpu compute pass * use handle_error instead of handle_error_nolabel for render_pass_end * changelog addition * feat: `compute_pass_set_push_constant`: move panics to error variants Co-Authored-By: Erich Gubler <erichdongubler@gmail.com> --------- Co-authored-by: Erich Gubler <erichdongubler@gmail.com> |
||
---|---|---|
.. | ||
src | ||
tests | ||
Cargo.toml | ||
README.md |
wgpu player
This is an application that allows replaying the wgpu
workloads recorded elsewhere. It requires the player to be built from
the same revision as an application was linking to, or otherwise, the data may fail to load.
Launch as:
play <trace-dir>
When built with "winit" feature, it's able to replay the workloads that operate on a swapchain. It renders each frame sequentially and then waits for the user to close the window. When built without "winit", it launches in console mode and can replay any trace that doesn't use swapchains.
Note: replaying is currently restricted to the same backend as one used for recording a trace. It is straightforward, however, to just replace the backend in RON since it's serialized as plain text. Valid values are: Vulkan, Metal, and Dx12.