grovesNL
d94d45cd80
Target C for header generation
2018-09-22 20:54:42 -06:00
grovesNL
105a71d19a
Format all files
2018-09-22 16:55:01 -06:00
grovesNL
5759f769b0
Add initial bindings
2018-09-22 16:54:19 -06:00
bors[bot]
99edaa256f
Merge #9
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9: Restructure the repo to host multiple crates r=grovesNL a=kvark
As a follow-up, I'll rename this repository to just `wgpu`.
Co-authored-by: Dzmitry Malyshau <kvark@mozilla.com>
2018-09-19 01:57:51 +00:00
Dzmitry Malyshau
9ecc25e907
Restructure the repo to host multiple crates
2018-09-18 21:48:18 -04:00
Dzmitry Malyshau
de806ee108
Merge pull request #5 from grovesNL/resource
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Add resource and binding model types
2018-09-18 14:45:10 -04:00
grovesNL
70a03b20a2
Add more command types
2018-09-17 23:12:30 -06:00
grovesNL
20b87711c1
Add binding model types
2018-09-17 22:54:45 -06:00
grovesNL
7a46f83a02
Add resource types
2018-09-17 22:32:40 -06:00
Dzmitry Malyshau
f42d8137c1
Merge pull request #4 from grovesNL/pipeline
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Add pipeline types
2018-09-17 10:05:26 -04:00
grovesNL
625424407a
Add pipeline types
2018-09-16 23:36:43 -06:00
Dzmitry Malyshau
affe65d2cf
Merge pull request #3 from grovesNL/fix-build
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Fix build, general queue group, shaders
2018-09-16 14:08:34 -04:00
grovesNL
76af247a51
Create shader modules
2018-09-16 00:40:42 -06:00
grovesNL
569c5fbeb7
Create general queue group
2018-09-15 11:43:22 -06:00
grovesNL
ed01eb04ad
Fix return value
2018-09-15 11:07:19 -06:00
grovesNL
4f513a3529
Update to latest gfx-memory
2018-09-15 11:04:36 -06:00
Dzmitry Malyshau
7c23f7f0a2
Create gfx-memory allocator
2018-09-14 12:01:56 -04:00
Dzmitry Malyshau
680918a11d
CI scripts
2018-09-14 11:39:24 -04:00
Dzmitry Malyshau
9dc0db2836
Simple README
2018-09-14 09:23:15 -04:00
Dzmitry Malyshau
72dc47aba3
Hook up gfx-backend-empty
2018-09-14 09:16:30 -04:00
Dzmitry Malyshau
95d18b01ca
Add gfx-memory dependency
2018-09-14 09:09:36 -04:00
Dzmitry Malyshau
7d8577cb90
Obtain memory properties
2018-09-14 09:08:40 -04:00
Dzmitry Malyshau
edc8980a9a
Add a simple example
2018-09-14 09:08:23 -04:00
Dzmitry Malyshau
e887fc5b93
Set up module hierarchy
2018-09-14 09:08:06 -04:00
Dzmitry Malyshau
f246d33bfe
Merge pull request #1 from grovesNL/backends
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Add DX12 and Metal backends
2018-09-14 08:54:51 -04:00
grovesNL
3e5c304e91
Use snake case
2018-09-13 23:35:28 -06:00
Joshua Groves
c8849cfe63
Add DX12 and Metal backends
2018-09-13 20:24:45 -06:00
Dzmitry Malyshau
53aabad8b4
First bits of the API with extern C functions
2018-09-13 15:19:22 -04:00
Dzmitry Malyshau
0597949ff5
Initial commit
2018-09-13 15:18:51 -04:00
Dzmitry Malyshau
ed96c2b8e0
Transpiler skeleton and first bits of MSL support
2018-09-12 21:29:03 -04:00
Dzmitry Malyshau
d39bb42f9a
Initial commit
2018-09-12 21:26:50 -04:00
bors[bot]
6369df29e8
Merge #4
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4: Factory, swapchain and more r=kvark a=msiglreith
Additionally renaming the crate to `d3d12`
Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-09-10 16:18:46 +00:00
msiglreith
bf7f2e6844
Address review comments
2018-09-10 18:17:37 +02:00
msiglreith
e6ba80cb39
Extend event and fence support
2018-09-08 14:02:52 +02:00
msiglreith
908c29ed7e
Add swapchain handling and 2d RTV creation
2018-09-08 14:02:39 +02:00
msiglreith
2aacc3b11b
Add debug interface, factory creation and adapter enumeration
2018-09-08 14:02:27 +02:00
bors[bot]
4097a10997
Merge #3
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3: Add struct for descriptor binding r=grovesNL a=msiglreith
A bit more safety for API users to pass the correct values.
Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-09-03 18:02:26 +00:00
msiglreith
56770dce92
Add struct for descriptor binding
2018-09-01 16:57:38 +02:00
bors[bot]
124f9fc100
Merge #2
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2: Fix command signature uuid r=msiglreith a=msiglreith
Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-08-31 22:04:07 +00:00
msiglreith
5e4b1b8795
Fix command signature uuid
2018-09-01 00:02:39 +02:00
bors[bot]
15f6f69725
Merge #1
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1: Initialize crate r=kvark a=msiglreith
The crate is supposed to be a Rust wrapper around D3D12.
Motivated by trying to hide the FFI behind a nicer to use layer (part of BAL).
It aims at providing a zero-cost abstraction without any overhead at all (no transition costs between Rust structs and D3D12 structs or allocations). The API closely ressambles the d3d12 interfaces and is strucutered accordingly.
It currently uses a custom `ComPtr` implementation which does not do any refcounting, therefore requires manual destruction when dropping.
Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-08-27 16:58:06 +00:00
msiglreith
0d3487960a
Fix appveyor build
2018-08-26 16:10:27 +02:00
msiglreith
4da4b1e908
Setup crate structure and wrap first interface
2018-08-26 16:07:26 +02:00
msiglreith
a0c95c9462
Setup bors and CI
2018-08-26 15:59:25 +02:00
msiglreith
b1d6410c7d
Initial commit
2018-08-26 00:47:06 +02:00