mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-21 22:33:49 +00:00
Merge #4
4: Factory, swapchain and more r=kvark a=msiglreith Additionally renaming the crate to `d3d12` Co-authored-by: msiglreith <m.siglreith@gmail.com>
This commit is contained in:
commit
6369df29e8
@ -1,8 +1,11 @@
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[package]
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name = "d3d12-rs"
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name = "d3d12"
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version = "0.1.0"
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authors = ["msiglreith <m.siglreith@gmail.com>"]
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[dependencies]
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bitflags = "1"
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winapi = { version = "0.3", features = ["d3d12","d3dcommon","d3dcompiler","dxgiformat","winerror"] }
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[dependencies.winapi]
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version = "0.3"
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features = ["dxgi1_2","dxgi1_3","dxgi1_4","d3d12","d3d12sdklayers","d3dcommon","d3dcompiler","dxgiformat","synchapi","winerror"]
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@ -15,6 +15,10 @@ impl<T> WeakPtr<T> {
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WeakPtr(ptr::null_mut())
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}
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pub unsafe fn from_raw(raw: *mut T) -> Self {
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WeakPtr(raw)
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}
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pub fn is_null(&self) -> bool {
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self.0.is_null()
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}
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@ -57,9 +57,14 @@ impl IndirectArgument {
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}
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pub type CommandSignature = WeakPtr<d3d12::ID3D12CommandSignature>;
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pub type CommandList = WeakPtr<d3d12::ID3D12CommandList>;
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pub type GraphicsCommandList = WeakPtr<d3d12::ID3D12GraphicsCommandList>;
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impl GraphicsCommandList {
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pub fn as_list(&self) -> CommandList {
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unsafe { CommandList::from_raw(self.as_mut_ptr() as *mut _) }
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}
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pub fn close(&self) -> HRESULT {
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unsafe { self.Close() }
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}
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@ -103,6 +108,12 @@ impl GraphicsCommandList {
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}
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}
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pub fn clear_render_target_view(&self, rtv: CpuDescriptor, color: [f32; 4], rects: &[Rect]) {
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unsafe {
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self.ClearRenderTargetView(rtv, &color, rects.len() as _, rects.as_ptr());
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}
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}
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pub fn dispatch(&self, count: WorkGroupCount) {
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unsafe {
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self.Dispatch(count[0], count[1], count[2]);
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21
src/debug.rs
Normal file
21
src/debug.rs
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@ -0,0 +1,21 @@
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use com::WeakPtr;
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use winapi::um::{d3d12, d3d12sdklayers};
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use winapi::Interface;
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use D3DResult;
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pub type Debug = WeakPtr<d3d12sdklayers::ID3D12Debug>;
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impl Debug {
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pub fn get_interface() -> D3DResult<Self> {
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let mut debug = Debug::null();
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let hr = unsafe {
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d3d12::D3D12GetDebugInterface(&d3d12sdklayers::ID3D12Debug::uuidof(), debug.mut_void())
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};
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(debug, hr)
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}
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pub fn enable_layer(&self) {
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unsafe { self.EnableDebugLayer() }
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}
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}
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@ -1,6 +1,7 @@
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use com::WeakPtr;
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use std::mem;
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use std::ops::Range;
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use winapi::shared::dxgiformat;
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use winapi::um::d3d12;
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use {Blob, D3DResult, Error, TextureAddressMode};
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@ -198,3 +199,23 @@ impl RootSignature {
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((blob, error), hr)
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}
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}
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#[repr(transparent)]
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pub struct RenderTargetViewDesc(pub(crate) d3d12::D3D12_RENDER_TARGET_VIEW_DESC);
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impl RenderTargetViewDesc {
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pub fn texture_2d(format: dxgiformat::DXGI_FORMAT, mip_slice: u32, plane_slice: u32) -> Self {
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let mut desc = d3d12::D3D12_RENDER_TARGET_VIEW_DESC {
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Format: format,
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ViewDimension: d3d12::D3D12_RTV_DIMENSION_TEXTURE2D,
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..unsafe { mem::zeroed() }
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};
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*unsafe { desc.u.Texture2D_mut() } = d3d12::D3D12_TEX2D_RTV {
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MipSlice: mip_slice,
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PlaneSlice: plane_slice,
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};
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RenderTargetViewDesc(desc)
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}
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}
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@ -2,15 +2,15 @@
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use com::WeakPtr;
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use command_list::{CmdListType, CommandSignature, IndirectArgument};
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use descriptor::{CpuDescriptor, HeapFlags, HeapType};
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use descriptor::{CpuDescriptor, HeapFlags, HeapType, RenderTargetViewDesc};
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use std::ops::Range;
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use winapi::um::d3d12;
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use winapi::Interface;
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use {pso, query, queue};
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use {
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Blob, CachedPSO, CommandAllocator, CommandQueue, D3DResult, DescriptorHeap, FeatureLevel,
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GraphicsCommandList, NodeMask, PipelineState, QueryHeap, RootSignature, Shader,
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TextureAddressMode,
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Fence, GraphicsCommandList, NodeMask, PipelineState, QueryHeap, Resource, RootSignature,
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Shader, TextureAddressMode,
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};
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pub type Device = WeakPtr<d3d12::ID3D12Device>;
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@ -265,4 +265,30 @@ impl Device {
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(signature, hr)
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}
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pub fn create_render_target_view(
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&self,
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resource: Resource,
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desc: &RenderTargetViewDesc,
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descriptor: CpuDescriptor,
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) {
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unsafe {
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self.CreateRenderTargetView(resource.as_mut_ptr(), &desc.0 as *const _, descriptor);
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}
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}
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// TODO: interface not complete
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pub fn create_fence(&self, initial: u64) -> D3DResult<Fence> {
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let mut fence = Fence::null();
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let hr = unsafe {
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self.CreateFence(
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initial,
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d3d12::D3D12_FENCE_FLAG_NONE,
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&d3d12::ID3D12Fence::uuidof(),
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fence.mut_void(),
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)
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};
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(fence, hr)
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}
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}
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160
src/dxgi.rs
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160
src/dxgi.rs
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@ -0,0 +1,160 @@
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use com::WeakPtr;
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use std::ptr;
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use winapi::shared::windef::HWND;
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use winapi::shared::{dxgi, dxgi1_2, dxgi1_3, dxgi1_4, dxgiformat, dxgitype};
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use winapi::um::d3d12;
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use winapi::Interface;
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use {CommandQueue, D3DResult, Resource, SampleDesc, HRESULT};
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bitflags! {
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pub struct FactoryCreationFlags: u32 {
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const DEBUG = dxgi1_3::DXGI_CREATE_FACTORY_DEBUG;
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}
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}
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#[repr(u32)]
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#[derive(Debug, Copy, Clone)]
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pub enum Scaling {
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Stretch = dxgi1_2::DXGI_SCALING_STRETCH,
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Identity = dxgi1_2::DXGI_SCALING_NONE,
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Aspect = dxgi1_2::DXGI_SCALING_ASPECT_RATIO_STRETCH,
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}
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#[repr(u32)]
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#[derive(Debug, Copy, Clone)]
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pub enum SwapEffect {
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Discard = dxgi::DXGI_SWAP_EFFECT_DISCARD,
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Sequential = dxgi::DXGI_SWAP_EFFECT_SEQUENTIAL,
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FlipDiscard = dxgi::DXGI_SWAP_EFFECT_FLIP_DISCARD,
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FlipSequential = dxgi::DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
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}
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#[repr(u32)]
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#[derive(Debug, Copy, Clone)]
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pub enum AlphaMode {
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Unspecified = dxgi1_2::DXGI_ALPHA_MODE_UNSPECIFIED,
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Premultiplied = dxgi1_2::DXGI_ALPHA_MODE_PREMULTIPLIED,
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Straight = dxgi1_2::DXGI_ALPHA_MODE_STRAIGHT,
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Ignore = dxgi1_2::DXGI_ALPHA_MODE_IGNORE,
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ForceDword = dxgi1_2::DXGI_ALPHA_MODE_FORCE_DWORD,
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}
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pub type Adapter1 = WeakPtr<dxgi::IDXGIAdapter1>;
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pub type Factory2 = WeakPtr<dxgi1_2::IDXGIFactory2>;
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pub type Factory4 = WeakPtr<dxgi1_4::IDXGIFactory4>;
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pub type SwapChain = WeakPtr<dxgi::IDXGISwapChain>;
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pub type SwapChain1 = WeakPtr<dxgi1_2::IDXGISwapChain1>;
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pub type SwapChain3 = WeakPtr<dxgi1_4::IDXGISwapChain3>;
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// TODO: strong types
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pub struct SwapchainDesc {
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pub width: u32,
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pub height: u32,
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pub format: dxgiformat::DXGI_FORMAT,
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pub stereo: bool,
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pub sample: SampleDesc,
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pub buffer_usage: dxgitype::DXGI_USAGE,
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pub buffer_count: u32,
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pub scaling: Scaling,
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pub swap_effect: SwapEffect,
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pub alpha_mode: AlphaMode,
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pub flags: u32,
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}
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impl Factory2 {
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// TODO: interface not complete
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pub fn create_swapchain_for_hwnd(
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&self,
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queue: CommandQueue,
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hwnd: HWND,
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desc: &SwapchainDesc,
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) -> D3DResult<SwapChain1> {
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let desc = dxgi1_2::DXGI_SWAP_CHAIN_DESC1 {
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AlphaMode: desc.alpha_mode as _,
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BufferCount: desc.buffer_count,
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Width: desc.width,
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Height: desc.height,
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Format: desc.format,
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Flags: desc.flags,
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BufferUsage: desc.buffer_usage,
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SampleDesc: dxgitype::DXGI_SAMPLE_DESC {
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Count: desc.sample.count,
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Quality: desc.sample.quality,
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},
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Scaling: desc.scaling as _,
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Stereo: desc.stereo as _,
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SwapEffect: desc.swap_effect as _,
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};
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let mut swap_chain = SwapChain1::null();
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let hr = unsafe {
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self.CreateSwapChainForHwnd(
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queue.as_mut_ptr() as *mut _,
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hwnd,
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&desc,
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ptr::null(),
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ptr::null_mut(),
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swap_chain.mut_void() as *mut *mut _,
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)
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};
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(swap_chain, hr)
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}
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}
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impl Factory4 {
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pub fn create(flags: FactoryCreationFlags) -> D3DResult<Self> {
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let mut factory = Factory4::null();
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let hr = unsafe {
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dxgi1_3::CreateDXGIFactory2(
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flags.bits(),
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&dxgi1_4::IDXGIFactory4::uuidof(),
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factory.mut_void(),
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)
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};
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(factory, hr)
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}
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pub fn as_factory2(&self) -> Factory2 {
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unsafe { Factory2::from_raw(self.as_mut_ptr() as *mut _) }
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}
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pub fn enumerate_adapters(&self, id: u32) -> D3DResult<Adapter1> {
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let mut adapter = Adapter1::null();
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let hr = unsafe { self.EnumAdapters1(id, adapter.mut_void() as *mut *mut _) };
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(adapter, hr)
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}
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}
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impl SwapChain {
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pub fn get_buffer(&self, id: u32) -> D3DResult<Resource> {
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let mut resource = Resource::null();
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let hr =
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unsafe { self.GetBuffer(id, &d3d12::ID3D12Resource::uuidof(), resource.mut_void()) };
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(resource, hr)
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}
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// TODO: present flags
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pub fn present(&self, interval: u32, flags: u32) -> HRESULT {
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unsafe { self.Present(interval, flags) }
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}
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}
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impl SwapChain1 {
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pub fn as_swapchain0(&self) -> SwapChain {
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unsafe { SwapChain::from_raw(self.as_mut_ptr() as *mut _) }
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}
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}
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impl SwapChain3 {
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pub fn as_swapchain0(&self) -> SwapChain {
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unsafe { SwapChain::from_raw(self.as_mut_ptr() as *mut _) }
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}
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pub fn get_current_back_buffer_index(&self) -> u32 {
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unsafe { self.GetCurrentBackBufferIndex() }
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}
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}
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@ -9,8 +9,10 @@ use winapi::um::{d3d12, d3dcommon};
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mod com;
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pub mod command_allocator;
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pub mod command_list;
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pub mod debug;
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pub mod descriptor;
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pub mod device;
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pub mod dxgi;
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pub mod pso;
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pub mod query;
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pub mod queue;
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@ -20,6 +22,7 @@ pub mod sync;
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pub use self::com::WeakPtr;
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pub use self::command_allocator::CommandAllocator;
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pub use self::command_list::{CommandSignature, GraphicsCommandList};
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pub use self::debug::Debug;
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pub use self::descriptor::{CpuDescriptor, DescriptorHeap, GpuDescriptor, RootSignature};
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pub use self::device::Device;
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pub use self::pso::{CachedPSO, PipelineState, Shader};
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@ -49,6 +52,11 @@ pub type WorkGroupCount = [u32; 3];
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pub type TextureAddressMode = [d3d12::D3D12_TEXTURE_ADDRESS_MODE; 3];
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pub struct SampleDesc {
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pub count: u32,
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pub quality: u32,
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}
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#[repr(u32)]
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pub enum FeatureLevel {
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L9_1 = d3dcommon::D3D_FEATURE_LEVEL_9_1,
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|
28
src/sync.rs
28
src/sync.rs
@ -1,14 +1,34 @@
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use com::WeakPtr;
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use std::ptr;
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use winapi::um::d3d12;
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use winapi::um::winnt;
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use winapi::um::{synchapi, winnt};
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use HRESULT;
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pub type Event = winnt::HANDLE;
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pub type Fence = WeakPtr<d3d12::ID3D12Fence>;
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#[derive(Copy, Clone)]
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#[repr(transparent)]
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pub struct Event(winnt::HANDLE);
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impl Event {
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pub fn create(manual_reset: bool, initial_state: bool) -> Self {
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Event(unsafe {
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synchapi::CreateEventA(
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ptr::null_mut(),
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manual_reset as _,
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initial_state as _,
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ptr::null(),
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)
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})
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}
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// TODO: return value
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pub fn wait(&self, timeout_ms: u32) -> u32 {
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unsafe { synchapi::WaitForSingleObject(self.0, timeout_ms) }
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}
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}
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pub type Fence = WeakPtr<d3d12::ID3D12Fence>;
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impl Fence {
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pub fn set_event_on_completion(&self, event: Event, value: u64) -> HRESULT {
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unsafe { self.SetEventOnCompletion(value, event) }
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unsafe { self.SetEventOnCompletion(value, event.0) }
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}
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pub fn get_value(&self) -> u64 {
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|
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