4: Factory, swapchain and more r=kvark a=msiglreith

Additionally renaming the crate to `d3d12`

Co-authored-by: msiglreith <m.siglreith@gmail.com>
This commit is contained in:
bors[bot] 2018-09-10 16:18:46 +00:00
commit 6369df29e8
9 changed files with 283 additions and 9 deletions

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@ -1,8 +1,11 @@
[package]
name = "d3d12-rs"
name = "d3d12"
version = "0.1.0"
authors = ["msiglreith <m.siglreith@gmail.com>"]
[dependencies]
bitflags = "1"
winapi = { version = "0.3", features = ["d3d12","d3dcommon","d3dcompiler","dxgiformat","winerror"] }
[dependencies.winapi]
version = "0.3"
features = ["dxgi1_2","dxgi1_3","dxgi1_4","d3d12","d3d12sdklayers","d3dcommon","d3dcompiler","dxgiformat","synchapi","winerror"]

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@ -15,6 +15,10 @@ impl<T> WeakPtr<T> {
WeakPtr(ptr::null_mut())
}
pub unsafe fn from_raw(raw: *mut T) -> Self {
WeakPtr(raw)
}
pub fn is_null(&self) -> bool {
self.0.is_null()
}

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@ -57,9 +57,14 @@ impl IndirectArgument {
}
pub type CommandSignature = WeakPtr<d3d12::ID3D12CommandSignature>;
pub type CommandList = WeakPtr<d3d12::ID3D12CommandList>;
pub type GraphicsCommandList = WeakPtr<d3d12::ID3D12GraphicsCommandList>;
impl GraphicsCommandList {
pub fn as_list(&self) -> CommandList {
unsafe { CommandList::from_raw(self.as_mut_ptr() as *mut _) }
}
pub fn close(&self) -> HRESULT {
unsafe { self.Close() }
}
@ -103,6 +108,12 @@ impl GraphicsCommandList {
}
}
pub fn clear_render_target_view(&self, rtv: CpuDescriptor, color: [f32; 4], rects: &[Rect]) {
unsafe {
self.ClearRenderTargetView(rtv, &color, rects.len() as _, rects.as_ptr());
}
}
pub fn dispatch(&self, count: WorkGroupCount) {
unsafe {
self.Dispatch(count[0], count[1], count[2]);

21
src/debug.rs Normal file
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@ -0,0 +1,21 @@
use com::WeakPtr;
use winapi::um::{d3d12, d3d12sdklayers};
use winapi::Interface;
use D3DResult;
pub type Debug = WeakPtr<d3d12sdklayers::ID3D12Debug>;
impl Debug {
pub fn get_interface() -> D3DResult<Self> {
let mut debug = Debug::null();
let hr = unsafe {
d3d12::D3D12GetDebugInterface(&d3d12sdklayers::ID3D12Debug::uuidof(), debug.mut_void())
};
(debug, hr)
}
pub fn enable_layer(&self) {
unsafe { self.EnableDebugLayer() }
}
}

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@ -1,6 +1,7 @@
use com::WeakPtr;
use std::mem;
use std::ops::Range;
use winapi::shared::dxgiformat;
use winapi::um::d3d12;
use {Blob, D3DResult, Error, TextureAddressMode};
@ -198,3 +199,23 @@ impl RootSignature {
((blob, error), hr)
}
}
#[repr(transparent)]
pub struct RenderTargetViewDesc(pub(crate) d3d12::D3D12_RENDER_TARGET_VIEW_DESC);
impl RenderTargetViewDesc {
pub fn texture_2d(format: dxgiformat::DXGI_FORMAT, mip_slice: u32, plane_slice: u32) -> Self {
let mut desc = d3d12::D3D12_RENDER_TARGET_VIEW_DESC {
Format: format,
ViewDimension: d3d12::D3D12_RTV_DIMENSION_TEXTURE2D,
..unsafe { mem::zeroed() }
};
*unsafe { desc.u.Texture2D_mut() } = d3d12::D3D12_TEX2D_RTV {
MipSlice: mip_slice,
PlaneSlice: plane_slice,
};
RenderTargetViewDesc(desc)
}
}

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@ -2,15 +2,15 @@
use com::WeakPtr;
use command_list::{CmdListType, CommandSignature, IndirectArgument};
use descriptor::{CpuDescriptor, HeapFlags, HeapType};
use descriptor::{CpuDescriptor, HeapFlags, HeapType, RenderTargetViewDesc};
use std::ops::Range;
use winapi::um::d3d12;
use winapi::Interface;
use {pso, query, queue};
use {
Blob, CachedPSO, CommandAllocator, CommandQueue, D3DResult, DescriptorHeap, FeatureLevel,
GraphicsCommandList, NodeMask, PipelineState, QueryHeap, RootSignature, Shader,
TextureAddressMode,
Fence, GraphicsCommandList, NodeMask, PipelineState, QueryHeap, Resource, RootSignature,
Shader, TextureAddressMode,
};
pub type Device = WeakPtr<d3d12::ID3D12Device>;
@ -265,4 +265,30 @@ impl Device {
(signature, hr)
}
pub fn create_render_target_view(
&self,
resource: Resource,
desc: &RenderTargetViewDesc,
descriptor: CpuDescriptor,
) {
unsafe {
self.CreateRenderTargetView(resource.as_mut_ptr(), &desc.0 as *const _, descriptor);
}
}
// TODO: interface not complete
pub fn create_fence(&self, initial: u64) -> D3DResult<Fence> {
let mut fence = Fence::null();
let hr = unsafe {
self.CreateFence(
initial,
d3d12::D3D12_FENCE_FLAG_NONE,
&d3d12::ID3D12Fence::uuidof(),
fence.mut_void(),
)
};
(fence, hr)
}
}

160
src/dxgi.rs Normal file
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@ -0,0 +1,160 @@
use com::WeakPtr;
use std::ptr;
use winapi::shared::windef::HWND;
use winapi::shared::{dxgi, dxgi1_2, dxgi1_3, dxgi1_4, dxgiformat, dxgitype};
use winapi::um::d3d12;
use winapi::Interface;
use {CommandQueue, D3DResult, Resource, SampleDesc, HRESULT};
bitflags! {
pub struct FactoryCreationFlags: u32 {
const DEBUG = dxgi1_3::DXGI_CREATE_FACTORY_DEBUG;
}
}
#[repr(u32)]
#[derive(Debug, Copy, Clone)]
pub enum Scaling {
Stretch = dxgi1_2::DXGI_SCALING_STRETCH,
Identity = dxgi1_2::DXGI_SCALING_NONE,
Aspect = dxgi1_2::DXGI_SCALING_ASPECT_RATIO_STRETCH,
}
#[repr(u32)]
#[derive(Debug, Copy, Clone)]
pub enum SwapEffect {
Discard = dxgi::DXGI_SWAP_EFFECT_DISCARD,
Sequential = dxgi::DXGI_SWAP_EFFECT_SEQUENTIAL,
FlipDiscard = dxgi::DXGI_SWAP_EFFECT_FLIP_DISCARD,
FlipSequential = dxgi::DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
}
#[repr(u32)]
#[derive(Debug, Copy, Clone)]
pub enum AlphaMode {
Unspecified = dxgi1_2::DXGI_ALPHA_MODE_UNSPECIFIED,
Premultiplied = dxgi1_2::DXGI_ALPHA_MODE_PREMULTIPLIED,
Straight = dxgi1_2::DXGI_ALPHA_MODE_STRAIGHT,
Ignore = dxgi1_2::DXGI_ALPHA_MODE_IGNORE,
ForceDword = dxgi1_2::DXGI_ALPHA_MODE_FORCE_DWORD,
}
pub type Adapter1 = WeakPtr<dxgi::IDXGIAdapter1>;
pub type Factory2 = WeakPtr<dxgi1_2::IDXGIFactory2>;
pub type Factory4 = WeakPtr<dxgi1_4::IDXGIFactory4>;
pub type SwapChain = WeakPtr<dxgi::IDXGISwapChain>;
pub type SwapChain1 = WeakPtr<dxgi1_2::IDXGISwapChain1>;
pub type SwapChain3 = WeakPtr<dxgi1_4::IDXGISwapChain3>;
// TODO: strong types
pub struct SwapchainDesc {
pub width: u32,
pub height: u32,
pub format: dxgiformat::DXGI_FORMAT,
pub stereo: bool,
pub sample: SampleDesc,
pub buffer_usage: dxgitype::DXGI_USAGE,
pub buffer_count: u32,
pub scaling: Scaling,
pub swap_effect: SwapEffect,
pub alpha_mode: AlphaMode,
pub flags: u32,
}
impl Factory2 {
// TODO: interface not complete
pub fn create_swapchain_for_hwnd(
&self,
queue: CommandQueue,
hwnd: HWND,
desc: &SwapchainDesc,
) -> D3DResult<SwapChain1> {
let desc = dxgi1_2::DXGI_SWAP_CHAIN_DESC1 {
AlphaMode: desc.alpha_mode as _,
BufferCount: desc.buffer_count,
Width: desc.width,
Height: desc.height,
Format: desc.format,
Flags: desc.flags,
BufferUsage: desc.buffer_usage,
SampleDesc: dxgitype::DXGI_SAMPLE_DESC {
Count: desc.sample.count,
Quality: desc.sample.quality,
},
Scaling: desc.scaling as _,
Stereo: desc.stereo as _,
SwapEffect: desc.swap_effect as _,
};
let mut swap_chain = SwapChain1::null();
let hr = unsafe {
self.CreateSwapChainForHwnd(
queue.as_mut_ptr() as *mut _,
hwnd,
&desc,
ptr::null(),
ptr::null_mut(),
swap_chain.mut_void() as *mut *mut _,
)
};
(swap_chain, hr)
}
}
impl Factory4 {
pub fn create(flags: FactoryCreationFlags) -> D3DResult<Self> {
let mut factory = Factory4::null();
let hr = unsafe {
dxgi1_3::CreateDXGIFactory2(
flags.bits(),
&dxgi1_4::IDXGIFactory4::uuidof(),
factory.mut_void(),
)
};
(factory, hr)
}
pub fn as_factory2(&self) -> Factory2 {
unsafe { Factory2::from_raw(self.as_mut_ptr() as *mut _) }
}
pub fn enumerate_adapters(&self, id: u32) -> D3DResult<Adapter1> {
let mut adapter = Adapter1::null();
let hr = unsafe { self.EnumAdapters1(id, adapter.mut_void() as *mut *mut _) };
(adapter, hr)
}
}
impl SwapChain {
pub fn get_buffer(&self, id: u32) -> D3DResult<Resource> {
let mut resource = Resource::null();
let hr =
unsafe { self.GetBuffer(id, &d3d12::ID3D12Resource::uuidof(), resource.mut_void()) };
(resource, hr)
}
// TODO: present flags
pub fn present(&self, interval: u32, flags: u32) -> HRESULT {
unsafe { self.Present(interval, flags) }
}
}
impl SwapChain1 {
pub fn as_swapchain0(&self) -> SwapChain {
unsafe { SwapChain::from_raw(self.as_mut_ptr() as *mut _) }
}
}
impl SwapChain3 {
pub fn as_swapchain0(&self) -> SwapChain {
unsafe { SwapChain::from_raw(self.as_mut_ptr() as *mut _) }
}
pub fn get_current_back_buffer_index(&self) -> u32 {
unsafe { self.GetCurrentBackBufferIndex() }
}
}

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@ -9,8 +9,10 @@ use winapi::um::{d3d12, d3dcommon};
mod com;
pub mod command_allocator;
pub mod command_list;
pub mod debug;
pub mod descriptor;
pub mod device;
pub mod dxgi;
pub mod pso;
pub mod query;
pub mod queue;
@ -20,6 +22,7 @@ pub mod sync;
pub use self::com::WeakPtr;
pub use self::command_allocator::CommandAllocator;
pub use self::command_list::{CommandSignature, GraphicsCommandList};
pub use self::debug::Debug;
pub use self::descriptor::{CpuDescriptor, DescriptorHeap, GpuDescriptor, RootSignature};
pub use self::device::Device;
pub use self::pso::{CachedPSO, PipelineState, Shader};
@ -49,6 +52,11 @@ pub type WorkGroupCount = [u32; 3];
pub type TextureAddressMode = [d3d12::D3D12_TEXTURE_ADDRESS_MODE; 3];
pub struct SampleDesc {
pub count: u32,
pub quality: u32,
}
#[repr(u32)]
pub enum FeatureLevel {
L9_1 = d3dcommon::D3D_FEATURE_LEVEL_9_1,

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@ -1,14 +1,34 @@
use com::WeakPtr;
use std::ptr;
use winapi::um::d3d12;
use winapi::um::winnt;
use winapi::um::{synchapi, winnt};
use HRESULT;
pub type Event = winnt::HANDLE;
pub type Fence = WeakPtr<d3d12::ID3D12Fence>;
#[derive(Copy, Clone)]
#[repr(transparent)]
pub struct Event(winnt::HANDLE);
impl Event {
pub fn create(manual_reset: bool, initial_state: bool) -> Self {
Event(unsafe {
synchapi::CreateEventA(
ptr::null_mut(),
manual_reset as _,
initial_state as _,
ptr::null(),
)
})
}
// TODO: return value
pub fn wait(&self, timeout_ms: u32) -> u32 {
unsafe { synchapi::WaitForSingleObject(self.0, timeout_ms) }
}
}
pub type Fence = WeakPtr<d3d12::ID3D12Fence>;
impl Fence {
pub fn set_event_on_completion(&self, event: Event, value: u64) -> HRESULT {
unsafe { self.SetEventOnCompletion(value, event) }
unsafe { self.SetEventOnCompletion(value, event.0) }
}
pub fn get_value(&self) -> u64 {