Add resource types

This commit is contained in:
grovesNL 2018-09-17 22:32:40 -06:00
parent f42d8137c1
commit 7a46f83a02
5 changed files with 184 additions and 22 deletions

40
src/conv.rs Normal file
View File

@ -0,0 +1,40 @@
use hal;
use resource;
pub(crate) fn map_buffer_usage(usage: resource::BufferUsageFlags) -> (hal::buffer::Usage, hal::memory::Properties) {
use resource::BufferUsageFlags as W;
use hal::buffer::Usage as U;
use hal::memory::Properties as P;
let mut hal_memory = P::empty();
if usage.contains(W::MAP_READ) {
hal_memory |= P::CPU_VISIBLE | P::CPU_CACHED;
}
if usage.contains(W::MAP_WRITE) {
hal_memory |= P::CPU_VISIBLE;
}
let mut hal_usage = U::empty();
if usage.contains(W::TRANSFER_SRC) {
hal_usage |= U::TRANSFER_SRC;
}
if usage.contains(W::TRANSFER_DST) {
hal_usage |= U::TRANSFER_DST;
}
if usage.contains(W::INDEX) {
hal_usage |= U::INDEX;
}
if usage.contains(W::VERTEX) {
hal_usage |= U::VERTEX;
}
if usage.contains(W::UNIFORM) {
hal_usage |= U::UNIFORM;
}
if usage.contains(W::STORAGE) {
hal_usage |= U::STORAGE;
}
(hal_usage, hal_memory)
}

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@ -1,17 +1,9 @@
use hal::{self, Device as _Device, QueueGroup};
use {memory, pipeline};
use {conv, memory, pipeline, resource};
use {BufferHandle, CommandBufferHandle, DeviceHandle, ShaderModuleHandle};
pub type BufferUsage = hal::buffer::Usage;
#[repr(C)]
pub struct BufferDescriptor {
pub size: u64,
pub usage: BufferUsage,
}
#[repr(C)]
pub struct CommandBufferDescriptor {
}
@ -36,17 +28,15 @@ impl<B: hal::Backend> Device<B> {
}
}
pub struct Buffer<B: hal::Backend> {
pub raw: B::UnboundBuffer,
}
pub extern "C"
fn device_create_buffer(
device: DeviceHandle, desc: BufferDescriptor
device: DeviceHandle, desc: resource::BufferDescriptor
) -> BufferHandle {
let buffer = device.device.create_buffer(desc.size, desc.usage).unwrap();
BufferHandle::new(Buffer {
let (usage, memory_properties) = conv::map_buffer_usage(desc.usage);
let buffer = device.device.create_buffer(desc.size as u64, usage).unwrap();
BufferHandle::new(resource::Buffer {
raw: buffer,
memory_properties,
})
}

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@ -13,6 +13,7 @@ extern crate gfx_hal as hal;
extern crate gfx_memory as memory;
mod binding_model;
mod conv;
mod command;
mod device;
mod handle;
@ -30,6 +31,28 @@ pub use self::resource::*;
use back::Backend as B;
use handle::Handle;
#[repr(C)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
#[repr(C)]
pub struct Origin3d {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[repr(C)]
pub struct Extent3d {
pub width: f32,
pub height: f32,
pub depth: f32,
}
pub type InstanceHandle = Handle<back::Instance>;
pub type AdapterHandle = Handle<hal::Adapter<B>>;
pub type DeviceHandle = Handle<Device<B>>;

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@ -33,12 +33,12 @@ pub enum BlendOperation {
bitflags! {
#[repr(transparent)]
pub struct ColorWriteFlags: u32 {
const NONE = 0x0;
const RED = 0x1;
const GREEN = 0x2;
const BLUE = 0x4;
const ALPHA = 0x8;
const ALL = 0x15;
const NONE = 0;
const RED = 1;
const GREEN = 2;
const BLUE = 4;
const ALPHA = 8;
const ALL = 15;
}
}

View File

@ -1,3 +1,46 @@
use hal;
use {Extent3d};
bitflags! {
#[repr(transparent)]
pub struct BufferUsageFlags: u32 {
const NONE = 0;
const MAP_READ = 1;
const MAP_WRITE = 2;
const TRANSFER_SRC = 4;
const TRANSFER_DST = 8;
const INDEX = 16;
const VERTEX = 32;
const UNIFORM = 64;
const STORAGE = 128;
}
}
#[repr(C)]
pub struct BufferDescriptor {
pub size: u32,
pub usage: BufferUsageFlags,
}
pub struct Buffer<B: hal::Backend> {
pub(crate) raw: B::UnboundBuffer,
pub(crate) memory_properties: hal::memory::Properties,
// TODO: mapping, unmap()
}
pub struct TextureView {
// TODO
}
#[repr(C)]
pub enum TextureDimension {
D1,
D2,
D3,
}
#[repr(C)]
pub enum TextureFormat {
R8g8b8a8Unorm = 0,
@ -6,6 +49,46 @@ pub enum TextureFormat {
D32FloatS8Uint = 3,
}
bitflags! {
#[repr(transparent)]
pub struct TextureUsageFlags: u32 {
const NONE = 0;
const TRANSFER_SRC = 1;
const TRANSFER_DST = 2;
const SAMPLED = 4;
const STORAGE = 8;
const OUTPUT_ATTACHMENT = 16;
const PRESENT = 32;
}
}
#[repr(C)]
pub struct TextureDescriptor {
pub size: Extent3d,
pub array_size: u32,
pub dimension: TextureDimension,
pub format: TextureFormat,
pub usage: TextureUsageFlags,
}
pub struct Texture {
// TODO: create_texture_view()
}
#[repr(C)]
pub enum AddressMode {
ClampToEdge = 0,
Repeat = 1,
MirrorRepeat = 2,
ClampToBorderColor = 3,
}
#[repr(C)]
pub enum FilterMode {
Nearest = 0,
Linear = 1,
}
#[repr(C)]
pub enum CompareFunction {
Never = 0,
@ -17,3 +100,29 @@ pub enum CompareFunction {
GreaterEqual = 6,
Always = 7,
}
#[repr(C)]
pub enum BorderColor {
TransparentBlack = 0,
OpaqueBlack = 1,
OpaqueWhite = 2,
}
#[repr(C)]
pub struct SamplerDescriptor {
pub r_address_mode: AddressMode,
pub s_address_mode: AddressMode,
pub t_address_mode: AddressMode,
pub mag_filter: FilterMode,
pub min_filter: FilterMode,
pub mipmap_filer: FilterMode,
pub lod_min_clamp: f32,
pub lod_max_clamp: f32,
pub max_anisotropy: u32,
pub compare_function: CompareFunction,
pub border_color: BorderColor,
}
pub struct Sampler {
// TODO
}