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https://github.com/gfx-rs/wgpu.git
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5759f769b0
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105a71d19a
@ -2,18 +2,30 @@ extern crate wgpu_native as wgn;
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fn main() {
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let instance = wgn::create_instance();
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let adapter = wgn::instance_get_adapter(instance, wgn::AdapterDescriptor {
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power_preference: wgn::PowerPreference::LowPower,
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});
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let device = wgn::adapter_create_device(adapter, wgn::DeviceDescriptor {
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extensions: wgn::Extensions {
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anisotropic_filtering: false,
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let adapter = wgn::instance_get_adapter(
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instance,
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wgn::AdapterDescriptor {
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power_preference: wgn::PowerPreference::LowPower,
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},
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});
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let _vs = wgn::device_create_shader_module(device, wgn::ShaderModuleDescriptor {
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code: include_bytes!("./shaders/hello_triangle.vert.spv"),
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});
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let _fs = wgn::device_create_shader_module(device, wgn::ShaderModuleDescriptor {
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code: include_bytes!("./shaders/hello_triangle.frag.spv"),
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});
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);
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let device = wgn::adapter_create_device(
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adapter,
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wgn::DeviceDescriptor {
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extensions: wgn::Extensions {
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anisotropic_filtering: false,
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},
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},
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);
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let _vs = wgn::device_create_shader_module(
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device,
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wgn::ShaderModuleDescriptor {
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code: include_bytes!("./shaders/hello_triangle.vert.spv"),
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},
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);
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let _fs = wgn::device_create_shader_module(
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device,
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wgn::ShaderModuleDescriptor {
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code: include_bytes!("./shaders/hello_triangle.frag.spv"),
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},
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);
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}
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@ -13,7 +13,7 @@ bitflags! {
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}
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#[repr(C)]
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pub enum BindingType {
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pub enum BindingType {
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UniformBuffer = 0,
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Sampler = 1,
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SampledTexture = 2,
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@ -2,7 +2,6 @@ use hal;
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use {CommandBuffer, CommandBufferId, ComputePassId};
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pub struct ComputePass<B: hal::Backend> {
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raw: B::CommandBuffer,
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}
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@ -6,9 +6,10 @@ pub use self::render::*;
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use hal;
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use {BufferId, Color, CommandBufferId, ComputePassId, Origin3d,
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RenderPassId, TextureViewId, TextureId};
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use {
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BufferId, Color, CommandBufferId, ComputePassId, Origin3d, RenderPassId, TextureId,
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TextureViewId,
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};
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#[repr(C)]
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pub enum LoadOp {
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@ -72,13 +73,12 @@ pub struct CommandBufferDescriptor;
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#[no_mangle]
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pub extern "C" fn command_buffer_begin_render_pass(
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command_buffer: CommandBufferId
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command_buffer: CommandBufferId,
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) -> RenderPassId {
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unimplemented!()
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}
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#[no_mangle]
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pub extern "C" fn command_buffer_begin_compute_pass(
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) -> ComputePassId {
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pub extern "C" fn command_buffer_begin_compute_pass() -> ComputePassId {
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unimplemented!()
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}
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@ -2,7 +2,6 @@ use hal;
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use {CommandBuffer, CommandBufferId, RenderPassId};
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pub struct RenderPass<B: hal::Backend> {
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raw: B::CommandBuffer,
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}
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@ -2,11 +2,12 @@ use hal;
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use resource;
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pub(crate) fn map_buffer_usage(usage: resource::BufferUsageFlags) -> (hal::buffer::Usage, hal::memory::Properties) {
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use resource::BufferUsageFlags as W;
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pub(crate) fn map_buffer_usage(
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usage: resource::BufferUsageFlags,
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) -> (hal::buffer::Usage, hal::memory::Properties) {
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use hal::buffer::Usage as U;
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use hal::memory::Properties as P;
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use resource::BufferUsageFlags as W;
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let mut hal_memory = P::empty();
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if usage.contains(W::MAP_READ) {
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@ -4,10 +4,8 @@ use {conv, memory, pipeline, resource};
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use registry;
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use {BufferId, CommandBufferId, DeviceId, ShaderModuleId};
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#[repr(C)]
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pub struct CommandBufferDescriptor {
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}
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pub struct CommandBufferDescriptor {}
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pub struct Device<B: hal::Backend> {
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device: B::Device,
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@ -35,12 +33,14 @@ pub struct ShaderModule<B: hal::Backend> {
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#[no_mangle]
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pub extern "C" fn device_create_shader_module(
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device_id: DeviceId, desc: pipeline::ShaderModuleDescriptor
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device_id: DeviceId,
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desc: pipeline::ShaderModuleDescriptor,
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) -> ShaderModuleId {
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let device_registry = registry::DEVICE_REGISTRY.lock().unwrap();
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let device = device_registry.get(device_id).unwrap();
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let shader = device.device.create_shader_module(desc.code).unwrap();
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registry::SHADER_MODULE_REGISTRY.lock().unwrap().register(ShaderModule {
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raw: shader,
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})
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registry::SHADER_MODULE_REGISTRY
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.lock()
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.unwrap()
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.register(ShaderModule { raw: shader })
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}
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@ -3,7 +3,6 @@ use hal::{self, Instance as _Instance, PhysicalDevice as _PhysicalDevice};
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use registry;
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use {AdapterId, Device, DeviceId, InstanceId};
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#[repr(C)]
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pub enum PowerPreference {
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Default = 0,
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@ -28,22 +27,30 @@ pub struct DeviceDescriptor {
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#[no_mangle]
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pub extern "C" fn create_instance() -> InstanceId {
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#[cfg(any(feature = "gfx-backend-vulkan", feature = "gfx-backend-dx12", feature = "gfx-backend-metal"))]
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#[cfg(any(
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feature = "gfx-backend-vulkan",
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feature = "gfx-backend-dx12",
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feature = "gfx-backend-metal"
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))]
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{
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let mut registry = registry::INSTANCE_REGISTRY.lock().unwrap();
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let inst = ::back::Instance::create("wgpu", 1);
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registry.register(inst)
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}
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#[cfg(not(any(feature = "gfx-backend-vulkan", feature = "gfx-backend-dx12", feature = "gfx-backend-metal")))]
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#[cfg(not(any(
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feature = "gfx-backend-vulkan",
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feature = "gfx-backend-dx12",
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feature = "gfx-backend-metal"
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)))]
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{
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unimplemented!()
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}
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}
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#[no_mangle]
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pub extern "C" fn instance_get_adapter(
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instance_id: InstanceId, desc: AdapterDescriptor
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instance_id: InstanceId,
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desc: AdapterDescriptor,
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) -> AdapterId {
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let instance_registry = registry::INSTANCE_REGISTRY.lock().unwrap();
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let instance = instance_registry.get(instance_id).unwrap();
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@ -58,19 +65,22 @@ pub extern "C" fn instance_get_adapter(
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let some = match desc.power_preference {
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PowerPreference::LowPower => low.or(high),
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PowerPreference::HighPerformance |
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PowerPreference::Default => high.or(low),
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PowerPreference::HighPerformance | PowerPreference::Default => high.or(low),
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};
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registry::ADAPTER_REGISTRY.lock().unwrap().register(some.or(other).unwrap())
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registry::ADAPTER_REGISTRY
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.lock()
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.unwrap()
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.register(some.or(other).unwrap())
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}
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#[no_mangle]
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pub extern "C" fn adapter_create_device(
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adapter_id: AdapterId, desc: DeviceDescriptor
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) -> DeviceId {
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pub extern "C" fn adapter_create_device(adapter_id: AdapterId, desc: DeviceDescriptor) -> DeviceId {
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let mut adapter_registry = registry::ADAPTER_REGISTRY.lock().unwrap();
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let adapter = adapter_registry.get_mut(adapter_id).unwrap();
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let (device, queue_group) = adapter.open_with::<_, hal::General>(1, |_qf| true).unwrap();
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let mem_props = adapter.physical_device.memory_properties();
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registry::DEVICE_REGISTRY.lock().unwrap().register(Device::new(device, queue_group, mem_props))
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registry::DEVICE_REGISTRY
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.lock()
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.unwrap()
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.register(Device::new(device, queue_group, mem_props))
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}
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@ -1,14 +1,20 @@
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#[macro_use] extern crate bitflags;
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#[macro_use] extern crate lazy_static;
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#[macro_use]
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extern crate bitflags;
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#[macro_use]
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extern crate lazy_static;
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#[cfg(feature = "gfx-backend-vulkan")]
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extern crate gfx_backend_vulkan as back;
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#[cfg(feature = "gfx-backend-dx12")]
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extern crate gfx_backend_dx12 as back;
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#[cfg(not(any(
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feature = "gfx-backend-vulkan",
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feature = "gfx-backend-dx12",
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feature = "gfx-backend-metal"
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)))]
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extern crate gfx_backend_empty as back;
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#[cfg(feature = "gfx-backend-metal")]
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extern crate gfx_backend_metal as back;
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#[cfg(not(any(feature = "gfx-backend-vulkan", feature = "gfx-backend-dx12", feature = "gfx-backend-metal")))]
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extern crate gfx_backend_empty as back;
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#[cfg(feature = "gfx-backend-vulkan")]
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extern crate gfx_backend_vulkan as back;
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extern crate gfx_hal as hal;
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extern crate gfx_memory as memory;
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@ -3,7 +3,6 @@ use resource;
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use {BlendStateId, DepthStencilStateId, PipelineLayoutId};
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#[repr(C)]
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pub enum BlendFactor {
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Zero = 0,
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@ -1,5 +1,5 @@
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use std::{borrow, cmp, fmt, ops, ptr};
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use std::sync::{Arc, Mutex};
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use std::{borrow, cmp, fmt, ops, ptr};
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use hal::backend::FastHashMap;
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use {AdapterHandle, DeviceHandle, InstanceHandle, ShaderModuleHandle};
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@ -36,8 +36,12 @@ impl<T> Registry<T> {
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}
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lazy_static! {
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pub(crate) static ref ADAPTER_REGISTRY: Arc<Mutex<Registry<AdapterHandle>>> = Arc::new(Mutex::new(Registry::new()));
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pub(crate) static ref DEVICE_REGISTRY: Arc<Mutex<Registry<DeviceHandle>>> = Arc::new(Mutex::new(Registry::new()));
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pub(crate) static ref INSTANCE_REGISTRY: Arc<Mutex<Registry<InstanceHandle>>> = Arc::new(Mutex::new(Registry::new()));
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pub(crate) static ref SHADER_MODULE_REGISTRY: Arc<Mutex<Registry<ShaderModuleHandle>>> = Arc::new(Mutex::new(Registry::new()));
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pub(crate) static ref ADAPTER_REGISTRY: Arc<Mutex<Registry<AdapterHandle>>> =
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Arc::new(Mutex::new(Registry::new()));
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pub(crate) static ref DEVICE_REGISTRY: Arc<Mutex<Registry<DeviceHandle>>> =
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Arc::new(Mutex::new(Registry::new()));
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pub(crate) static ref INSTANCE_REGISTRY: Arc<Mutex<Registry<InstanceHandle>>> =
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Arc::new(Mutex::new(Registry::new()));
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pub(crate) static ref SHADER_MODULE_REGISTRY: Arc<Mutex<Registry<ShaderModuleHandle>>> =
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Arc::new(Mutex::new(Registry::new()));
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}
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use hal;
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use {Extent3d};
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use Extent3d;
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bitflags! {
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#[repr(transparent)]
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