mirror of
https://github.com/gfx-rs/wgpu.git
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Merge pull request #3 from grovesNL/fix-build
Fix build, general queue group, shaders
This commit is contained in:
commit
affe65d2cf
6
Cargo.lock
generated
6
Cargo.lock
generated
@ -291,7 +291,7 @@ dependencies = [
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[[package]]
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name = "gfx-memory"
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version = "0.1.0"
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source = "git+https://github.com/kvark/gfx-mem?branch=update#a82aa4221250a493c2fe6fcc22a2b6876742cef2"
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source = "git+https://github.com/gfx-rs/gfx-memory?rev=483d64d#483d64dba6d3e2acfcd8f77a2baade78f120d49f"
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dependencies = [
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"failure 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx-hal 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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@ -307,7 +307,7 @@ dependencies = [
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"gfx-backend-metal 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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"gfx-backend-vulkan 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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"gfx-hal 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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"gfx-memory 0.1.0 (git+https://github.com/kvark/gfx-mem?branch=update)",
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"gfx-memory 0.1.0 (git+https://github.com/gfx-rs/gfx-memory?rev=483d64d)",
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]
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[[package]]
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@ -844,7 +844,7 @@ dependencies = [
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"checksum gfx-backend-metal 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)" = "<none>"
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"checksum gfx-backend-vulkan 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)" = "<none>"
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"checksum gfx-hal 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)" = "<none>"
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"checksum gfx-memory 0.1.0 (git+https://github.com/kvark/gfx-mem?branch=update)" = "<none>"
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"checksum gfx-memory 0.1.0 (git+https://github.com/gfx-rs/gfx-memory?rev=483d64d)" = "<none>"
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"checksum itertools 0.5.10 (registry+https://github.com/rust-lang/crates.io-index)" = "4833d6978da405305126af4ac88569b5d71ff758581ce5a987dbfa3755f694fc"
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"checksum lazy_static 0.2.11 (registry+https://github.com/rust-lang/crates.io-index)" = "76f033c7ad61445c5b347c7382dd1237847eb1bce590fe50365dcb33d546be73"
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"checksum lazy_static 1.1.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ca488b89a5657b0a2ecd45b95609b3e848cf1755da332a0da46e2b2b1cb371a7"
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@ -12,5 +12,4 @@ gfx-backend-empty = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05" }
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gfx-backend-vulkan = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05", optional = true }
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gfx-backend-dx12 = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05", optional = true }
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gfx-backend-metal = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05", optional = true }
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#gfx-memory = { git = "https://github.com/gfx-rs/gfx-memory" }
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gfx-memory = { git = "https://github.com/kvark/gfx-mem", branch = "update" }
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gfx-memory = { git = "https://github.com/gfx-rs/gfx-memory", rev = "483d64d" }
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7
examples/data/hello_triangle.frag
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7
examples/data/hello_triangle.frag
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@ -0,0 +1,7 @@
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#version 450
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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BIN
examples/data/hello_triangle.frag.spv
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BIN
examples/data/hello_triangle.frag.spv
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Binary file not shown.
15
examples/data/hello_triangle.vert
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15
examples/data/hello_triangle.vert
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@ -0,0 +1,15 @@
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#version 450
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out gl_PerVertex {
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vec4 gl_Position;
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};
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const vec2 positions[3] = vec2[3](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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}
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BIN
examples/data/hello_triangle.vert.spv
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BIN
examples/data/hello_triangle.vert.spv
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Binary file not shown.
@ -10,4 +10,10 @@ fn main() {
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anisotropic_filtering: false,
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},
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});
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let _vs = gn::device_create_shader_module(device, gn::ShaderModuleDescriptor {
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code: include_bytes!("./data/hello_triangle.vert.spv"),
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});
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let _fs = gn::device_create_shader_module(device, gn::ShaderModuleDescriptor {
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code: include_bytes!("./data/hello_triangle.frag.spv"),
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});
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}
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@ -1,7 +1,7 @@
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use hal::{self, Device as _Device};
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use hal::{self, Device as _Device, QueueGroup};
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use memory;
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use {BufferHandle, CommandBufferHandle, DeviceHandle};
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use {BufferHandle, CommandBufferHandle, DeviceHandle, ShaderModuleHandle};
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pub type BufferUsage = hal::buffer::Usage;
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@ -12,38 +12,63 @@ pub struct BufferDescriptor {
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pub usage: BufferUsage,
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}
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#[repr(C)]
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pub struct ShaderModuleDescriptor<'a> {
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pub code: &'a [u8],
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}
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#[repr(C)]
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pub struct CommandBufferDescriptor {
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}
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pub struct Device<B: hal::Backend> {
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gpu: hal::Gpu<B>,
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device: B::Device,
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queue_group: QueueGroup<B, hal::General>,
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allocator: memory::SmartAllocator<B>,
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}
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impl<B: hal::Backend> Device<B> {
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pub(crate) fn new(gpu: hal::Gpu<B>, mem_props: hal::MemoryProperties) -> Self {
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pub(crate) fn new(
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device: B::Device,
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queue_group: QueueGroup<B, hal::General>,
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mem_props: hal::MemoryProperties,
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) -> Self {
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Device {
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gpu,
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device,
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queue_group,
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allocator: memory::SmartAllocator::new(mem_props, 1, 1, 1, 1),
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}
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}
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}
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pub struct Buffer<B: hal::Backend> {
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pub raw: B::Buffer,
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pub raw: B::UnboundBuffer,
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}
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pub extern "C"
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fn device_create_buffer(
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device: DeviceHandle, desc: BufferDescriptor
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) -> BufferHandle {
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let buffer = device.gpu.device.create_buffer(desc.size, desc.usage).unwrap();
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let buffer = device.device.create_buffer(desc.size, desc.usage).unwrap();
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BufferHandle::new(Buffer {
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raw: buffer,
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})
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}
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pub struct ShaderModule<B: hal::Backend> {
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pub raw: B::ShaderModule,
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}
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pub extern "C"
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fn device_create_shader_module(
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device: DeviceHandle, desc: ShaderModuleDescriptor
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) -> ShaderModuleHandle {
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let shader = device.device.create_shader_module(desc.code).unwrap();
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ShaderModuleHandle::new(ShaderModule {
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raw: shader,
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})
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}
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pub extern "C"
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fn device_create_command_buffer(
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device: DeviceHandle, desc: CommandBufferDescriptor
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@ -32,7 +32,10 @@ fn create_instance() -> InstanceHandle {
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let inst = ::back::Instance::create("wgpu", 1);
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InstanceHandle::new(inst)
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}
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unimplemented!()
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#[cfg(not(any(feature = "gfx-backend-vulkan", feature = "gfx-backend-dx12", feature = "gfx-backend-metal")))]
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{
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unimplemented!()
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}
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}
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pub extern "C"
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@ -58,10 +61,9 @@ fn instance_get_adapter(
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pub extern "C"
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fn adapter_create_device(
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adapter: AdapterHandle, desc: DeviceDescriptor
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mut adapter: AdapterHandle, desc: DeviceDescriptor
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) -> DeviceHandle {
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let queue_family = &adapter.queue_families[0];
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let gpu = adapter.physical_device.open(&[(queue_family, &[1f32])]).unwrap();
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let (device, queue_group) = adapter.open_with::<_, hal::General>(1, |_qf| true).unwrap();
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let mem_props = adapter.physical_device.memory_properties();
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DeviceHandle::new(Device::new(gpu, mem_props))
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DeviceHandle::new(Device::new(device, queue_group, mem_props))
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}
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@ -26,6 +26,7 @@ pub type InstanceHandle = Handle<back::Instance>;
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pub type AdapterHandle = Handle<hal::Adapter<B>>;
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pub type DeviceHandle = Handle<Device<B>>;
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pub type BufferHandle = Handle<Buffer<B>>;
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pub type ShaderModuleHandle = Handle<ShaderModule<B>>;
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pub type CommandBufferHandle = Handle<CommandBuffer<B>>;
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pub type RenderPassHandle = Handle<RenderPass<B>>;
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pub type ComputePassHandle = Handle<ComputePass<B>>;
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